// Copyright (c) 2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/message_pump_glib.h" #include #include #include "base/lazy_instance.h" #include "base/logging.h" #include "base/platform_thread.h" namespace { // We send a byte across a pipe to wakeup the event loop. const char kWorkScheduled = '\0'; // Return a timeout suitable for the glib loop, -1 to block forever, // 0 to return right away, or a timeout in milliseconds from now. int GetTimeIntervalMilliseconds(base::Time from) { if (from.is_null()) return -1; // Be careful here. TimeDelta has a precision of microseconds, but we want a // value in milliseconds. If there are 5.5ms left, should the delay be 5 or // 6? It should be 6 to avoid executing delayed work too early. int delay = static_cast( ceil((from - base::Time::Now()).InMillisecondsF())); // If this value is negative, then we need to run delayed work soon. return delay < 0 ? 0 : delay; } // A brief refresher on GLib: // GLib sources have four callbacks: Prepare, Check, Dispatch and Finalize. // On each iteration of the GLib pump, it calls each source's Prepare function. // This function should return TRUE if it wants GLib to call its Dispatch, and // FALSE otherwise. It can also set a timeout in this case for the next time // Prepare should be called again (it may be called sooner). // After the Prepare calls, GLib does a poll to check for events from the // system. File descriptors can be attached to the sources. The poll may block // if none of the Prepare calls returned TRUE. It will block indefinitely, or // by the minimum time returned by a source in Prepare. // After the poll, GLib calls Check for each source that returned FALSE // from Prepare. The return value of Check has the same meaning as for Prepare, // making Check a second chance to tell GLib we are ready for Dispatch. // Finally, GLib calls Dispatch for each source that is ready. If Dispatch // returns FALSE, GLib will destroy the source. Dispatch calls may be recursive // (i.e., you can call Run from them), but Prepare and Check cannot. // Finalize is called when the source is destroyed. struct WorkSource : public GSource { base::MessagePumpForUI* pump; }; gboolean WorkSourcePrepare(GSource* source, gint* timeout_ms) { *timeout_ms = static_cast(source)->pump->HandlePrepare(); // We always return FALSE, so that our timeout is honored. If we were // to return TRUE, the timeout would be considered to be 0 and the poll // would never block. Once the poll is finished, Check will be called. return FALSE; } gboolean WorkSourceCheck(GSource* source) { // Always return TRUE, and Dispatch will be called. return TRUE; } gboolean WorkSourceDispatch(GSource* source, GSourceFunc unused_func, gpointer unused_data) { static_cast(source)->pump->HandleDispatch(); // Always return TRUE so our source stays registered. return TRUE; } // I wish these could be const, but g_source_new wants non-const. GSourceFuncs WorkSourceFuncs = { WorkSourcePrepare, WorkSourceCheck, WorkSourceDispatch, NULL }; } // namespace namespace base { MessagePumpForUI::MessagePumpForUI() : state_(NULL), context_(g_main_context_default()) { // Create our wakeup pipe, which is used to flag when work was scheduled. int fds[2]; CHECK(pipe(fds) == 0); wakeup_pipe_read_ = fds[0]; wakeup_pipe_write_ = fds[1]; wakeup_gpollfd_.fd = wakeup_pipe_read_; wakeup_gpollfd_.events = G_IO_IN; work_source_ = g_source_new(&WorkSourceFuncs, sizeof(WorkSource)); static_cast(work_source_)->pump = this; g_source_add_poll(work_source_, &wakeup_gpollfd_); // Use a low priority so that we let other events in the queue go first. g_source_set_priority(work_source_, G_PRIORITY_DEFAULT_IDLE); // This is needed to allow Run calls inside Dispatch. g_source_set_can_recurse(work_source_, TRUE); g_source_attach(work_source_, context_); } MessagePumpForUI::~MessagePumpForUI() { g_source_destroy(work_source_); g_source_unref(work_source_); close(wakeup_pipe_read_); close(wakeup_pipe_write_); } void MessagePumpForUI::Run(Delegate* delegate) { #ifndef NDEBUG // Make sure we only run this on one thread. GTK only has one message pump // so we can only have one UI loop per process. static int thread_id = PlatformThread::CurrentId(); DCHECK(thread_id == PlatformThread::CurrentId()) << "Running MessagePumpForUI on two different threads; " "this is unsupported by GLib!"; #endif RunState state; state.delegate = delegate; state.should_quit = false; state.run_depth = state_ ? state_->run_depth + 1 : 1; // We really only do a single task for each iteration of the loop. If we // have done something, assume there is likely something more to do. This // will mean that we don't block on the message pump until there was nothing // more to do. We also set this to true to make sure not to block on the // first iteration of the loop, so RunAllPending() works correctly. state.more_work_is_plausible = true; RunState* previous_state = state_; state_ = &state; // We run our own loop instead of using g_main_loop_quit in one of the // callbacks. This is so we only quit our own loops, and we don't quit // nested loops run by others. TODO(deanm): Is this what we want? while (!state_->should_quit) g_main_context_iteration(context_, true); state_ = previous_state; } // Return the timeout we want passed to poll. int MessagePumpForUI::HandlePrepare() { // If it's likely that we have more work, don't let the pump // block so that we can do some processing. if (state_->more_work_is_plausible) return 0; // Work wasn't plausible, so we'll block. In the case where glib fires // our Dispatch(), |more_work_is_plausible| will be reset to whatever it // should be. However, so we don't get starved by more important work, // we set |more_work_is_plausible| to true. This means if we come back // here without having been through Dispatch(), we will get a chance to be // fired and properly do our work in Dispatch(). state_->more_work_is_plausible = true; // We don't think we have work to do, but make sure not to block // longer than the next time we need to run delayed work. return GetTimeIntervalMilliseconds(delayed_work_time_); } void MessagePumpForUI::HandleDispatch() { // We should only ever have a single message on the wakeup pipe, since we // are only signaled when the queue went from empty to non-empty. The glib // poll will tell us whether there was data, so this read shouldn't block. if (wakeup_gpollfd_.revents & G_IO_IN) { char msg; if (read(wakeup_pipe_read_, &msg, 1) != 1 || msg != '!') { NOTREACHED() << "Error reading from the wakeup pipe."; } } if (state_->should_quit) return; state_->more_work_is_plausible = false; if (state_->delegate->DoWork()) state_->more_work_is_plausible = true; if (state_->should_quit) return; if (state_->delegate->DoDelayedWork(&delayed_work_time_)) state_->more_work_is_plausible = true; if (state_->should_quit) return; // Don't do idle work if we think there are more important things // that we could be doing. if (state_->more_work_is_plausible) return; if (state_->delegate->DoIdleWork()) state_->more_work_is_plausible = true; if (state_->should_quit) return; } void MessagePumpForUI::Quit() { if (state_) { state_->should_quit = true; } else { NOTREACHED() << "Quit called outside Run!"; } } void MessagePumpForUI::ScheduleWork() { // This can be called on any thread, so we don't want to touch any state // variables as we would then need locks all over. This ensures that if // we are sleeping in a poll that we will wake up. char msg = '!'; if (write(wakeup_pipe_write_, &msg, 1) != 1) { NOTREACHED() << "Could not write to the UI message loop wakeup pipe!"; } } void MessagePumpForUI::ScheduleDelayedWork(const Time& delayed_work_time) { // We need to wake up the loop in case the poll timeout needs to be // adjusted. This will cause us to try to do work, but that's ok. delayed_work_time_ = delayed_work_time; ScheduleWork(); } } // namespace base