// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_MESSAGE_PUMP_WAYLAND_H_ #define BASE_MESSAGE_PUMP_WAYLAND_H_ #pragma once #include "base/memory/scoped_ptr.h" #include "base/message_pump_glib.h" typedef struct _GMainContext GMainContext; typedef struct _GPollFD GPollFD; typedef struct _GSource GSource; namespace ui { union WaylandEvent; } // namespace ui namespace base { // The documentation for this class is in message_pump_glib.h class BASE_EXPORT MessagePumpObserver { public: enum EventStatus { EVENT_CONTINUE, // The event should be dispatched as normal. EVENT_HANDLED // The event should not be processed any farther. }; // This method is called before processing an Event. If the method returns // EVENT_HANDLED, it indicates the event has already been handled, so the // event is not processed any farther. If the method returns EVENT_CONTINUE, // the event dispatching proceeds as normal. virtual EventStatus WillProcessEvent(ui::WaylandEvent* event); protected: virtual ~MessagePumpObserver() {} }; // The documentation for this class is in message_pump_glib.h // // The nested loop is exited by either posting a quit, or returning false // from Dispatch. class MessagePumpDispatcher { public: enum DispatchStatus { EVENT_IGNORED, // The event was not processed. EVENT_PROCESSED, // The event has been processed. EVENT_QUIT // The event was processed and the message-loop should // terminate. }; // Dispatches the event. If true is returned processing continues as // normal. If false is returned, the nested loop exits immediately. virtual DispatchStatus Dispatch(ui::WaylandEvent* event) = 0; protected: virtual ~MessagePumpDispatcher() {} }; class BASE_EXPORT MessagePumpWayland : public MessagePumpGlib { public: MessagePumpWayland(); virtual ~MessagePumpWayland(); // Overridden from MessagePumpGlib virtual bool RunOnce(GMainContext* context, bool block) OVERRIDE; private: // This is a GLib structure that we can add event sources to. GMainContext* context_; DISALLOW_COPY_AND_ASSIGN(MessagePumpWayland); }; typedef MessagePumpWayland MessagePumpForUI; } // namespace base #endif // BASE_MESSAGE_PUMP_WAYLAND_H_