// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_MULTIPROCESS_TEST_H__ #define BASE_MULTIPROCESS_TEST_H__ #include "base/base_switches.h" #include "base/command_line.h" #include "base/process_util.h" #include "base/string_util.h" #include "testing/gtest/include/gtest/gtest.h" #include "testing/multiprocess_func_list.h" #include "testing/platform_test.h" #if defined(OS_POSIX) #include #include #endif // Command line switch to invoke a child process rather than // to run the normal test suite. static const wchar_t kRunClientProcess[] = L"client"; // A MultiProcessTest is a test class which makes it easier to // write a test which requires code running out of process. // // To create a multiprocess test simply follow these steps: // // 1) Derive your test from MultiProcessTest. Example: // // class MyTest : public MultiProcessTest { // }; // // TEST_F(MyTest, TestCaseName) { // ... // } // // 2) Create a mainline function for the child processes and include // testing/multiprocess_func_list.h. // See the declaration of the MULTIPROCESS_TEST_MAIN macro // in that file for an example. // 3) Call SpawnChild(L"foo"), where "foo" is the name of // the function you wish to run in the child processes. // That's it! // class MultiProcessTest : public PlatformTest { protected: // Run a child process. // 'procname' is the name of a function which the child will // execute. It must be exported from this library in order to // run. // // Example signature: // extern "C" int __declspec(dllexport) FooBar() { // // do client work here // } // // Returns the handle to the child, or NULL on failure // // TODO(darin): re-enable this once we have base/debug_util.h // ProcessDebugFlags(&cl, DebugUtil::UNKNOWN, false); base::ProcessHandle SpawnChild(const std::wstring& procname) { return SpawnChild(procname, false); } base::ProcessHandle SpawnChild(const std::wstring& procname, bool debug_on_start) { #if defined(OS_WIN) return SpawnChildImpl(procname, debug_on_start); #elif defined(OS_POSIX) base::file_handle_mapping_vector empty_file_list; return SpawnChildImpl(procname, empty_file_list, debug_on_start); #endif } #if defined(OS_POSIX) base::ProcessHandle SpawnChild( const std::wstring& procname, const base::file_handle_mapping_vector& fds_to_map, bool debug_on_start) { return SpawnChildImpl(procname, fds_to_map, debug_on_start); } #endif private: #if defined(OS_WIN) base::ProcessHandle SpawnChildImpl( const std::wstring& procname, bool debug_on_start) { CommandLine cl(*CommandLine::ForCurrentProcess()); base::ProcessHandle handle = static_cast(NULL); cl.AppendSwitchWithValue(kRunClientProcess, procname); if (debug_on_start) cl.AppendSwitch(switches::kDebugOnStart); base::LaunchApp(cl, false, true, &handle); return handle; } #elif defined(OS_POSIX) // TODO(port): with the CommandLine refactoring, this code is very similar // to the Windows code. Investigate whether this can be made shorter. base::ProcessHandle SpawnChildImpl( const std::wstring& procname, const base::file_handle_mapping_vector& fds_to_map, bool debug_on_start) { CommandLine cl(*CommandLine::ForCurrentProcess()); base::ProcessHandle handle = static_cast(NULL); cl.AppendSwitchWithValue(kRunClientProcess, procname); if (debug_on_start) cl.AppendSwitch(switches::kDebugOnStart); base::LaunchApp(cl.argv(), fds_to_map, false, &handle); return handle; } #endif }; #endif // BASE_MULTIPROCESS_TEST_H__