// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_NATIVE_LIBRARY_H_ #define BASE_NATIVE_LIBRARY_H_ // This file defines a cross-platform "NativeLibrary" type which represents // a loadable module. #include "build/build_config.h" #if defined(OS_WIN) #include #elif defined(OS_MACOSX) #import #endif // OS_* #include "base/string16.h" // Macro usefull for writing cross-platform function pointers. #if defined(OS_WIN) && !defined(CDECL) #define CDECL __cdecl #else #define CDECL #endif class FilePath; namespace base { #if defined(OS_WIN) typedef HMODULE NativeLibrary; #elif defined(OS_MACOSX) enum NativeLibraryType { BUNDLE, DYNAMIC_LIB }; struct NativeLibraryStruct { NativeLibraryType type; union { CFBundleRef bundle; void* dylib; }; }; typedef NativeLibraryStruct* NativeLibrary; #elif defined(OS_LINUX) || defined(OS_FREEBSD) typedef void* NativeLibrary; #endif // OS_* // Loads a native library from disk. Release it with UnloadNativeLibrary when // you're done. NativeLibrary LoadNativeLibrary(const FilePath& library_path); // Unloads a native library. void UnloadNativeLibrary(NativeLibrary library); // Gets a function pointer from a native library. void* GetFunctionPointerFromNativeLibrary(NativeLibrary library, const char* name); // Returns the full platform specific name for a native library. // For example: // "mylib" returns "mylib.dll" on Windows, "libmylib.so" on Linux, // "mylib.dylib" on Mac. string16 GetNativeLibraryName(const string16& name); } // namespace base #endif // BASE_NATIVE_LIBRARY_H_