// Copyright 2008, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "base/object_watcher.h" #include "base/message_loop.h" #include "base/logging.h" namespace base { //----------------------------------------------------------------------------- struct ObjectWatcher::Watch : public Task { ObjectWatcher* watcher; // The associated ObjectWatcher instance HANDLE object; // The object being watched HANDLE wait_object; // Returned by RegisterWaitForSingleObject MessageLoop* origin_loop; // Used to get back to the origin thread scoped_ptr task; // Task to notify when signaled bool did_signal; // DoneWaiting was called virtual void Run() { // The watcher may have already been torn down, in which case we need to // just get out of dodge. if (!watcher) return; // Put this on the stack since CancelWatch deletes task. It is a good // to call CancelWatch before running the task because we want to allow // the consumer to call AddWatch again inside Run. Task* task_to_run = task.release(); watcher->CancelWatch(object); task_to_run->ResetBirthTime(); task_to_run->Run(); delete task_to_run; } }; //----------------------------------------------------------------------------- ObjectWatcher::ObjectWatcher() { } ObjectWatcher::~ObjectWatcher() { // Cancel any watches that may still exist. while (!watches_.empty()) CancelWatch(watches_.begin()->first); } bool ObjectWatcher::AddWatch(const tracked_objects::Location& from_here, HANDLE object, Task* task) { task->SetBirthPlace(from_here); linked_ptr& watch = watches_[object]; CHECK(!watch.get()) << "Already watched!"; watch.reset(new Watch()); watch->watcher = this; watch->object = object; watch->origin_loop = MessageLoop::current(); watch->task.reset(task); watch->did_signal = false; // Since our job is to just notice when an object is signaled and report the // result back to this thread, we can just run on a Windows wait thread. DWORD wait_flags = WT_EXECUTEINWAITTHREAD | WT_EXECUTEONLYONCE; if (!RegisterWaitForSingleObject(&watch->wait_object, object, DoneWaiting, watch.get(), INFINITE, wait_flags)) { NOTREACHED() << "RegisterWaitForSingleObject failed: " << GetLastError(); watches_.erase(object); return false; } return true; } bool ObjectWatcher::CancelWatch(HANDLE object) { WatchMap::iterator i = watches_.find(object); if (i == watches_.end()) return false; Watch* watch = i->second.get(); // If DoneWaiting is in progress, we wait for it to finish. We know whether // DoneWaiting happened or not by inspecting the did_signal flag. if (!UnregisterWaitEx(watch->wait_object, INVALID_HANDLE_VALUE)) { NOTREACHED() << "UnregisterWaitEx failed: " << GetLastError(); return false; } // If DoneWaiting was called, then the watch would have been posted as a // task, and will therefore be deleted by the MessageLoop. Otherwise, we // need to take care to delete it here. if (watch->did_signal) i->second.release(); // If the watch has been posted, then we need to make sure it knows not to do // anything once it is run. watch->watcher = NULL; // Delete the task object now so that everything, from the perspective of the // consumer, is cleaned up once we return from CancelWatch. watch->task.reset(); watches_.erase(i); return true; } // static void CALLBACK ObjectWatcher::DoneWaiting(void* param, BOOLEAN timed_out) { DCHECK(!timed_out); Watch* watch = static_cast(param); // Record that we ran this function. watch->did_signal = true; watch->origin_loop->PostTask(FROM_HERE, watch); } } // namespace base