// Copyright 2008, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef BASE_OBJECT_WATCHER_H_ #define BASE_OBJECT_WATCHER_H_ #include #include #include "base/linked_ptr.h" #include "base/tracked.h" class Task; namespace base { // A class that enables support for asynchronously waiting for Windows objects // to become signaled. Supports waiting on more than 64 objects. class ObjectWatcher { public: ObjectWatcher(); ~ObjectWatcher(); // When the object is signaled, the given task is run on the thread where // Watch is called. The ObjectWatcher assumes ownership of the task and // will ensure that it gets deleted eventually. // // NOTE: It is an error to call this method on an object that is already // being watched by this ObjectWatcher. // // Returns true if the watch was added. Otherwise, false is returned. // bool AddWatch(const tracked_objects::Location& from_here, HANDLE object, Task* task); // Stops watching the given object. Does nothing if the watch has already // completed. If the watch is still active, then it is canceled, and the // associated task is deleted. // // Returns true if the watch was canceled. Otherwise, false is returned. // bool CancelWatch(HANDLE object); private: // Called on a background thread when done waiting. static void CALLBACK DoneWaiting(void* param, BOOLEAN timed_out); // Passed as the param argument to the above methods. struct Watch; typedef std::map> WatchMap; WatchMap watches_; }; } // namespace base #endif // BASE_OBJECT_WATCHER_H_