// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include #include "base/message_loop.h" #include "base/object_watcher.h" #include "testing/gtest/include/gtest/gtest.h" namespace { typedef testing::Test ObjectWatcherTest; class QuitDelegate : public base::ObjectWatcher::Delegate { public: virtual void OnObjectSignaled(HANDLE object) { MessageLoop::current()->Quit(); } }; class DecrementCountDelegate : public base::ObjectWatcher::Delegate { public: DecrementCountDelegate(int* counter) : counter_(counter) { } virtual void OnObjectSignaled(HANDLE object) { --(*counter_); } private: int* counter_; }; } TEST(ObjectWatcherTest, BasicSignal) { base::ObjectWatcher watcher; // A manual-reset event that is not yet signaled. HANDLE event = CreateEvent(NULL, TRUE, FALSE, NULL); QuitDelegate delegate; bool ok = watcher.StartWatching(event, &delegate); EXPECT_TRUE(ok); SetEvent(event); MessageLoop::current()->Run(); CloseHandle(event); } TEST(ObjectWatcherTest, BasicCancel) { base::ObjectWatcher watcher; // A manual-reset event that is not yet signaled. HANDLE event = CreateEvent(NULL, TRUE, FALSE, NULL); QuitDelegate delegate; bool ok = watcher.StartWatching(event, &delegate); EXPECT_TRUE(ok); watcher.StopWatching(); CloseHandle(event); } TEST(ObjectWatcherTest, CancelAfterSet) { base::ObjectWatcher watcher; int counter = 1; DecrementCountDelegate delegate(&counter); // A manual-reset event that is not yet signaled. HANDLE event = CreateEvent(NULL, TRUE, FALSE, NULL); bool ok = watcher.StartWatching(event, &delegate); EXPECT_TRUE(ok); SetEvent(event); // Let the background thread do its business Sleep(30); watcher.StopWatching(); MessageLoop::current()->RunAllPending(); // Our delegate should not have fired. EXPECT_EQ(1, counter); CloseHandle(event); } // Used so we can simulate a MessageLoop that dies before an ObjectWatcher. // This ordinarily doesn't happen when people use the Thread class, but it can // happen when people use the Singleton pattern or atexit. static unsigned __stdcall ThreadFunc(void* param) { HANDLE event = CreateEvent(NULL, TRUE, FALSE, NULL); // not signaled { base::ObjectWatcher watcher; { MessageLoop message_loop; QuitDelegate delegate; watcher.StartWatching(event, &delegate); } } CloseHandle(event); return 0; } TEST(ObjectWatcherTest, OutlivesMessageLoop) { unsigned int thread_id; HANDLE thread = reinterpret_cast( _beginthreadex(NULL, 0, ThreadFunc, NULL, 0, &thread_id)); WaitForSingleObject(thread, INFINITE); CloseHandle(thread); }