// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_PERFTIMER_H_ #define BASE_PERFTIMER_H_ #include #include "base/basictypes.h" #include "base/time.h" class FilePath; // ---------------------------------------------------------------------- // Initializes and finalizes the perf log. These functions should be // called at the beginning and end (respectively) of running all the // performance tests. The init function returns true on success. // ---------------------------------------------------------------------- bool InitPerfLog(const FilePath& log_path); void FinalizePerfLog(); // ---------------------------------------------------------------------- // LogPerfResult // Writes to the perf result log the given 'value' resulting from the // named 'test'. The units are to aid in reading the log by people. // ---------------------------------------------------------------------- void LogPerfResult(const char* test_name, double value, const char* units); // ---------------------------------------------------------------------- // PerfTimer // A simple wrapper around Now() // ---------------------------------------------------------------------- class PerfTimer { public: PerfTimer() { begin_ = base::TimeTicks::Now(); } // Returns the time elapsed since object construction base::TimeDelta Elapsed() const { return base::TimeTicks::Now() - begin_; } private: base::TimeTicks begin_; }; // ---------------------------------------------------------------------- // PerfTimeLogger // Automates calling LogPerfResult for the common case where you want // to measure the time that something took. Call Done() when the test // is complete if you do extra work after the test or there are stack // objects with potentially expensive constructors. Otherwise, this // class with automatically log on destruction. // ---------------------------------------------------------------------- class PerfTimeLogger { public: explicit PerfTimeLogger(const char* test_name) : logged_(false), test_name_(test_name) { } ~PerfTimeLogger() { if (!logged_) Done(); } void Done() { // we use a floating-point millisecond value because it is more // intuitive than microseconds and we want more precision than // integer milliseconds LogPerfResult(test_name_.c_str(), timer_.Elapsed().InMillisecondsF(), "ms"); logged_ = true; } private: bool logged_; std::string test_name_; PerfTimer timer_; }; #endif // BASE_PERFTIMER_H_