// Copyright 2008, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef BASE_PLATFORM_THREAD_H_ #define BASE_PLATFORM_THREAD_H_ #include "base/basictypes.h" // PlatformThreadHandle should not be assumed to be a numeric type, since the // standard intends to allow pthread_t to be a structure. This means you // should not initialize it to a value, like 0. If it's a member variable, the // constructor can safely "value initialize" using () in the initializer list. #if defined(OS_WIN) typedef void* PlatformThreadHandle; // HANDLE #elif defined(OS_POSIX) #include typedef pthread_t PlatformThreadHandle; #endif // A namespace for low-level thread functions. class PlatformThread { public: // Gets the current thread id, which may be useful for logging purposes. static int CurrentId(); // Yield the current thread so another thread can be scheduled. static void YieldCurrentThread(); // Sleeps for the specified duration (units are milliseconds). static void Sleep(int duration_ms); // Sets the thread name visible to a debugger. This has no effect otherwise. // To set the name of the current thread, pass PlatformThread::CurrentId() as // the thread_id parameter. static void SetName(int thread_id, const char* name); // Implement this interface to run code on a background thread. Your // ThreadMain method will be called on the newly created thread. class Delegate { public: virtual ~Delegate() {} virtual void ThreadMain() = 0; }; // Creates a new thread. The |stack_size| parameter can be 0 to indicate // that the default stack size should be used. Upon success, // |*thread_handle| will be assigned a handle to the newly created thread, // and |delegate|'s ThreadMain method will be executed on the newly created // thread. // NOTE: When you are done with the thread handle, you must call Join to // release system resources associated with the thread. You must ensure that // the Delegate object outlives the thread. static bool Create(size_t stack_size, Delegate* delegate, PlatformThreadHandle* thread_handle); // Joins with a thread created via the Create function. This function blocks // the caller until the designated thread exits. This will invalidate // |thread_handle|. static void Join(PlatformThreadHandle thread_handle); private: DISALLOW_IMPLICIT_CONSTRUCTORS(PlatformThread); }; #endif // BASE_PLATFORM_THREAD_H_