// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/platform_thread.h" #import #include "base/logging.h" // A simple class that demonstrates our impressive ability to do nothing. @interface NoOp : NSObject // Does the deed. Or does it? + (void)noOp; @end @implementation NoOp + (void)noOp { } @end namespace base { // If Cocoa is to be used on more than one thread, it must know that the // application is multithreaded. Since it's possible to enter Cocoa code // from threads created by pthread_thread_create, Cocoa won't necessarily // be aware that the application is multithreaded. Spawning an NSThread is // enough to get Cocoa to set up for multithreaded operation, so this is done // if necessary before pthread_thread_create spawns any threads. // // http://developer.apple.com/documentation/Cocoa/Conceptual/Multithreading/CreatingThreads/chapter_4_section_4.html void InitThreading() { static BOOL multithreaded = [NSThread isMultiThreaded]; if (!multithreaded) { [NSThread detachNewThreadSelector:@selector(noOp) toTarget:[NoOp class] withObject:nil]; multithreaded = YES; DCHECK([NSThread isMultiThreaded]); } } } // namespace base