// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/platform_thread.h" #include #include #if defined(OS_MACOSX) #include #elif defined(OS_LINUX) #include #include #endif #if defined(OS_MACOSX) namespace base { void InitThreading(); } // namespace #endif static void* ThreadFunc(void* closure) { PlatformThread::Delegate* delegate = static_cast(closure); delegate->ThreadMain(); return NULL; } // static PlatformThreadId PlatformThread::CurrentId() { // Pthreads doesn't have the concept of a thread ID, so we have to reach down // into the kernel. #if defined(OS_MACOSX) return mach_thread_self(); #elif defined(OS_LINUX) return syscall(__NR_gettid); #endif } // static void PlatformThread::YieldCurrentThread() { sched_yield(); } // static void PlatformThread::Sleep(int duration_ms) { struct timespec sleep_time, remaining; // Contains the portion of duration_ms >= 1 sec. sleep_time.tv_sec = duration_ms / 1000; duration_ms -= sleep_time.tv_sec * 1000; // Contains the portion of duration_ms < 1 sec. sleep_time.tv_nsec = duration_ms * 1000 * 1000; // nanoseconds. while (nanosleep(&sleep_time, &remaining) == -1 && errno == EINTR) sleep_time = remaining; } // static void PlatformThread::SetName(const char* name) { // The POSIX standard does not provide for naming threads, and neither Linux // nor Mac OS X (our two POSIX targets) provide any non-portable way of doing // it either. (Some BSDs provide pthread_set_name_np but that isn't much of a // consolation prize.) // TODO(darin): decide whether stuffing the name in TLS or other in-memory // structure would be useful for debugging or not. } namespace { bool CreateThread(size_t stack_size, bool joinable, PlatformThread::Delegate* delegate, PlatformThreadHandle* thread_handle) { #if defined(OS_MACOSX) base::InitThreading(); #endif // OS_MACOSX bool success = false; pthread_attr_t attributes; pthread_attr_init(&attributes); // Pthreads are joinable by default, so only specify the detached attribute if // the thread should be non-joinable. if (!joinable) { pthread_attr_setdetachstate(&attributes, PTHREAD_CREATE_DETACHED); } if (stack_size > 0) pthread_attr_setstacksize(&attributes, stack_size); success = !pthread_create(thread_handle, &attributes, ThreadFunc, delegate); pthread_attr_destroy(&attributes); return success; } } // anonymous namespace // static bool PlatformThread::Create(size_t stack_size, Delegate* delegate, PlatformThreadHandle* thread_handle) { return CreateThread(stack_size, true /* joinable thread */, delegate, thread_handle); } // static bool PlatformThread::CreateNonJoinable(size_t stack_size, Delegate* delegate) { PlatformThreadHandle unused; bool result = CreateThread(stack_size, false /* non-joinable thread */, delegate, &unused); return result; } // static void PlatformThread::Join(PlatformThreadHandle thread_handle) { pthread_join(thread_handle, NULL); }