// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_PROCESS_H_ #define BASE_PROCESS_H_ #include "base/base_export.h" #include "base/basictypes.h" #include "build/build_config.h" #include #if defined(OS_WIN) #include #endif namespace base { // ProcessHandle is a platform specific type which represents the underlying OS // handle to a process. // ProcessId is a number which identifies the process in the OS. #if defined(OS_WIN) typedef HANDLE ProcessHandle; typedef DWORD ProcessId; typedef HANDLE UserTokenHandle; const ProcessHandle kNullProcessHandle = NULL; const ProcessId kNullProcessId = 0; #elif defined(OS_POSIX) // On POSIX, our ProcessHandle will just be the PID. typedef pid_t ProcessHandle; typedef pid_t ProcessId; const ProcessHandle kNullProcessHandle = 0; const ProcessId kNullProcessId = 0; #endif // defined(OS_WIN) class BASE_EXPORT Process { public: Process() : process_(kNullProcessHandle) { } explicit Process(ProcessHandle handle) : process_(handle) { } // A handle to the current process. static Process Current(); static bool CanBackgroundProcesses(); // Get/Set the handle for this process. The handle will be 0 if the process // is no longer running. ProcessHandle handle() const { return process_; } void set_handle(ProcessHandle handle) { process_ = handle; } // Get the PID for this process. ProcessId pid() const; // Is the this process the current process. bool is_current() const; // Close the process handle. This will not terminate the process. void Close(); // Terminates the process with extreme prejudice. The given result code will // be the exit code of the process. If the process has already exited, this // will do nothing. void Terminate(int result_code); // A process is backgrounded when it's priority is lower than normal. // Return true if this process is backgrounded, false otherwise. bool IsProcessBackgrounded() const; // Set a process as backgrounded. If value is true, the priority // of the process will be lowered. If value is false, the priority // of the process will be made "normal" - equivalent to default // process priority. // Returns true if the priority was changed, false otherwise. bool SetProcessBackgrounded(bool value); // Returns an integer representing the priority of a process. The meaning // of this value is OS dependent. int GetPriority() const; private: ProcessHandle process_; }; } // namespace base #endif // BASE_PROCESS_H_