// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/process/kill.h" #include #include #include #include "base/bind.h" #include "base/bind_helpers.h" #include "base/logging.h" #include "base/macros.h" #include "base/message_loop/message_loop.h" #include "base/process/process_iterator.h" #include "base/win/object_watcher.h" namespace base { namespace { // Exit codes with special meanings on Windows. const DWORD kNormalTerminationExitCode = 0; const DWORD kDebuggerInactiveExitCode = 0xC0000354; const DWORD kKeyboardInterruptExitCode = 0xC000013A; const DWORD kDebuggerTerminatedExitCode = 0x40010004; // This exit code is used by the Windows task manager when it kills a // process. It's value is obviously not that unique, and it's // surprising to me that the task manager uses this value, but it // seems to be common practice on Windows to test for it as an // indication that the task manager has killed something if the // process goes away. const DWORD kProcessKilledExitCode = 1; // Maximum amount of time (in milliseconds) to wait for the process to exit. static const int kWaitInterval = 2000; class TimerExpiredTask : public win::ObjectWatcher::Delegate { public: explicit TimerExpiredTask(Process process); ~TimerExpiredTask() override; void TimedOut(); // MessageLoop::Watcher ----------------------------------------------------- void OnObjectSignaled(HANDLE object) override; private: void KillProcess(); // The process that we are watching. Process process_; win::ObjectWatcher watcher_; DISALLOW_COPY_AND_ASSIGN(TimerExpiredTask); }; TimerExpiredTask::TimerExpiredTask(Process process) : process_(process.Pass()) { watcher_.StartWatchingOnce(process_.Handle(), this); } TimerExpiredTask::~TimerExpiredTask() { TimedOut(); } void TimerExpiredTask::TimedOut() { if (process_.IsValid()) KillProcess(); } void TimerExpiredTask::OnObjectSignaled(HANDLE object) { process_.Close(); } void TimerExpiredTask::KillProcess() { // Stop watching the process handle since we're killing it. watcher_.StopWatching(); // OK, time to get frisky. We don't actually care when the process // terminates. We just care that it eventually terminates, and that's what // TerminateProcess should do for us. Don't check for the result code since // it fails quite often. This should be investigated eventually. process_.Terminate(kProcessKilledExitCode, false); // Now, just cleanup as if the process exited normally. OnObjectSignaled(process_.Handle()); } } // namespace TerminationStatus GetTerminationStatus(ProcessHandle handle, int* exit_code) { DWORD tmp_exit_code = 0; if (!::GetExitCodeProcess(handle, &tmp_exit_code)) { DPLOG(FATAL) << "GetExitCodeProcess() failed"; if (exit_code) { // This really is a random number. We haven't received any // information about the exit code, presumably because this // process doesn't have permission to get the exit code, or // because of some other cause for GetExitCodeProcess to fail // (MSDN docs don't give the possible failure error codes for // this function, so it could be anything). But we don't want // to leave exit_code uninitialized, since that could cause // random interpretations of the exit code. So we assume it // terminated "normally" in this case. *exit_code = kNormalTerminationExitCode; } // Assume the child has exited normally if we can't get the exit // code. return TERMINATION_STATUS_NORMAL_TERMINATION; } if (tmp_exit_code == STILL_ACTIVE) { DWORD wait_result = WaitForSingleObject(handle, 0); if (wait_result == WAIT_TIMEOUT) { if (exit_code) *exit_code = wait_result; return TERMINATION_STATUS_STILL_RUNNING; } if (wait_result == WAIT_FAILED) { DPLOG(ERROR) << "WaitForSingleObject() failed"; } else { DCHECK_EQ(WAIT_OBJECT_0, wait_result); // Strange, the process used 0x103 (STILL_ACTIVE) as exit code. NOTREACHED(); } return TERMINATION_STATUS_ABNORMAL_TERMINATION; } if (exit_code) *exit_code = tmp_exit_code; switch (tmp_exit_code) { case kNormalTerminationExitCode: return TERMINATION_STATUS_NORMAL_TERMINATION; case kDebuggerInactiveExitCode: // STATUS_DEBUGGER_INACTIVE. case kKeyboardInterruptExitCode: // Control-C/end session. case kDebuggerTerminatedExitCode: // Debugger terminated process. case kProcessKilledExitCode: // Task manager kill. return TERMINATION_STATUS_PROCESS_WAS_KILLED; default: // All other exit codes indicate crashes. return TERMINATION_STATUS_PROCESS_CRASHED; } } bool WaitForProcessesToExit(const FilePath::StringType& executable_name, TimeDelta wait, const ProcessFilter* filter) { bool result = true; DWORD start_time = GetTickCount(); NamedProcessIterator iter(executable_name, filter); for (const ProcessEntry* entry = iter.NextProcessEntry(); entry; entry = iter.NextProcessEntry()) { DWORD remaining_wait = static_cast( std::max(static_cast(0), wait.InMilliseconds() - (GetTickCount() - start_time))); HANDLE process = OpenProcess(SYNCHRONIZE, FALSE, entry->th32ProcessID); DWORD wait_result = WaitForSingleObject(process, remaining_wait); CloseHandle(process); result &= (wait_result == WAIT_OBJECT_0); } return result; } bool CleanupProcesses(const FilePath::StringType& executable_name, TimeDelta wait, int exit_code, const ProcessFilter* filter) { if (WaitForProcessesToExit(executable_name, wait, filter)) return true; KillProcesses(executable_name, exit_code, filter); return false; } void EnsureProcessTerminated(Process process) { DCHECK(!process.is_current()); // If already signaled, then we are done! if (WaitForSingleObject(process.Handle(), 0) == WAIT_OBJECT_0) { return; } MessageLoop::current()->PostDelayedTask( FROM_HERE, Bind(&TimerExpiredTask::TimedOut, Owned(new TimerExpiredTask(process.Pass()))), TimeDelta::FromMilliseconds(kWaitInterval)); } } // namespace base