// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/process/process.h" #include "base/process/kill.h" #include "base/test/multiprocess_test.h" #include "base/test/test_timeouts.h" #include "base/threading/platform_thread.h" #include "testing/gtest/include/gtest/gtest.h" #include "testing/multiprocess_func_list.h" namespace { #if defined(OS_WIN) const int kExpectedStillRunningExitCode = 0x102; #else const int kExpectedStillRunningExitCode = 0; #endif } // namespace namespace base { class ProcessTest : public MultiProcessTest { }; TEST_F(ProcessTest, Create) { Process process(SpawnChild("SimpleChildProcess")); ASSERT_TRUE(process.IsValid()); ASSERT_FALSE(process.is_current()); process.Close(); ASSERT_FALSE(process.IsValid()); } TEST_F(ProcessTest, CreateCurrent) { Process process = Process::Current(); ASSERT_TRUE(process.IsValid()); ASSERT_TRUE(process.is_current()); process.Close(); ASSERT_FALSE(process.IsValid()); } TEST_F(ProcessTest, Move) { Process process1(SpawnChild("SimpleChildProcess")); EXPECT_TRUE(process1.IsValid()); Process process2; EXPECT_FALSE(process2.IsValid()); process2 = process1.Pass(); EXPECT_TRUE(process2.IsValid()); EXPECT_FALSE(process1.IsValid()); EXPECT_FALSE(process2.is_current()); Process process3 = Process::Current(); process2 = process3.Pass(); EXPECT_TRUE(process2.is_current()); EXPECT_TRUE(process2.IsValid()); EXPECT_FALSE(process3.IsValid()); } TEST_F(ProcessTest, Duplicate) { Process process1(SpawnChild("SimpleChildProcess")); ASSERT_TRUE(process1.IsValid()); Process process2 = process1.Duplicate(); ASSERT_TRUE(process1.IsValid()); ASSERT_TRUE(process2.IsValid()); EXPECT_EQ(process1.Pid(), process2.Pid()); EXPECT_FALSE(process1.is_current()); EXPECT_FALSE(process2.is_current()); process1.Close(); ASSERT_TRUE(process2.IsValid()); } TEST_F(ProcessTest, DuplicateCurrent) { Process process1 = Process::Current(); ASSERT_TRUE(process1.IsValid()); Process process2 = process1.Duplicate(); ASSERT_TRUE(process1.IsValid()); ASSERT_TRUE(process2.IsValid()); EXPECT_EQ(process1.Pid(), process2.Pid()); EXPECT_TRUE(process1.is_current()); EXPECT_TRUE(process2.is_current()); process1.Close(); ASSERT_TRUE(process2.IsValid()); } TEST_F(ProcessTest, DeprecatedGetProcessFromHandle) { Process process1(SpawnChild("SimpleChildProcess")); ASSERT_TRUE(process1.IsValid()); Process process2 = Process::DeprecatedGetProcessFromHandle(process1.Handle()); ASSERT_TRUE(process1.IsValid()); ASSERT_TRUE(process2.IsValid()); EXPECT_EQ(process1.Pid(), process2.Pid()); EXPECT_FALSE(process1.is_current()); EXPECT_FALSE(process2.is_current()); process1.Close(); ASSERT_TRUE(process2.IsValid()); } MULTIPROCESS_TEST_MAIN(SleepyChildProcess) { PlatformThread::Sleep(TestTimeouts::action_max_timeout()); return 0; } TEST_F(ProcessTest, Terminate) { Process process(SpawnChild("SleepyChildProcess")); ASSERT_TRUE(process.IsValid()); const int kDummyExitCode = 42; int exit_code = kDummyExitCode; EXPECT_EQ(TERMINATION_STATUS_STILL_RUNNING, GetTerminationStatus(process.Handle(), &exit_code)); EXPECT_EQ(kExpectedStillRunningExitCode, exit_code); exit_code = kDummyExitCode; int kExpectedExitCode = 250; process.Terminate(kExpectedExitCode, false); process.WaitForExitWithTimeout(TestTimeouts::action_max_timeout(), &exit_code); EXPECT_NE(TERMINATION_STATUS_STILL_RUNNING, GetTerminationStatus(process.Handle(), &exit_code)); #if !defined(OS_POSIX) // The POSIX implementation actually ignores the exit_code. EXPECT_EQ(kExpectedExitCode, exit_code); #endif } MULTIPROCESS_TEST_MAIN(FastSleepyChildProcess) { PlatformThread::Sleep(TestTimeouts::tiny_timeout() * 10); return 0; } TEST_F(ProcessTest, WaitForExit) { Process process(SpawnChild("FastSleepyChildProcess")); ASSERT_TRUE(process.IsValid()); const int kDummyExitCode = 42; int exit_code = kDummyExitCode; EXPECT_TRUE(process.WaitForExit(&exit_code)); EXPECT_EQ(0, exit_code); } TEST_F(ProcessTest, WaitForExitWithTimeout) { Process process(SpawnChild("SleepyChildProcess")); ASSERT_TRUE(process.IsValid()); const int kDummyExitCode = 42; int exit_code = kDummyExitCode; TimeDelta timeout = TestTimeouts::tiny_timeout(); EXPECT_FALSE(process.WaitForExitWithTimeout(timeout, &exit_code)); EXPECT_EQ(kDummyExitCode, exit_code); process.Terminate(kDummyExitCode, false); } // Ensure that the priority of a process is restored correctly after // backgrounding and restoring. // Note: a platform may not be willing or able to lower the priority of // a process. The calls to SetProcessBackground should be noops then. TEST_F(ProcessTest, SetProcessBackgrounded) { Process process(SpawnChild("SimpleChildProcess")); int old_priority = process.GetPriority(); #if defined(OS_WIN) EXPECT_TRUE(process.SetProcessBackgrounded(true)); EXPECT_TRUE(process.IsProcessBackgrounded()); EXPECT_TRUE(process.SetProcessBackgrounded(false)); EXPECT_FALSE(process.IsProcessBackgrounded()); #else process.SetProcessBackgrounded(true); process.SetProcessBackgrounded(false); #endif int new_priority = process.GetPriority(); EXPECT_EQ(old_priority, new_priority); } // Same as SetProcessBackgrounded but to this very process. It uses // a different code path at least for Windows. TEST_F(ProcessTest, SetProcessBackgroundedSelf) { Process process = Process::Current(); int old_priority = process.GetPriority(); #if defined(OS_WIN) EXPECT_TRUE(process.SetProcessBackgrounded(true)); EXPECT_TRUE(process.IsProcessBackgrounded()); EXPECT_TRUE(process.SetProcessBackgrounded(false)); EXPECT_FALSE(process.IsProcessBackgrounded()); #else process.SetProcessBackgrounded(true); process.SetProcessBackgrounded(false); #endif int new_priority = process.GetPriority(); EXPECT_EQ(old_priority, new_priority); } } // namespace base