// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file/namespace contains utility functions for enumerating, ending and // computing statistics of processes. #ifndef BASE_PROCESS_UTIL_H_ #define BASE_PROCESS_UTIL_H_ #include "base/basictypes.h" #if defined(OS_WIN) #include #include #elif defined(OS_MACOSX) // kinfo_proc is defined in , but this forward declaration // is sufficient for the vector below. struct kinfo_proc; #elif defined(OS_POSIX) #include #include #include #endif #include #include #include #include "base/command_line.h" #include "base/file_path.h" #include "base/process.h" #if defined(OS_WIN) typedef PROCESSENTRY32 ProcessEntry; typedef IO_COUNTERS IoCounters; #elif defined(OS_POSIX) // TODO(port): we should not rely on a Win32 structure. struct ProcessEntry { base::ProcessId pid; base::ProcessId ppid; char szExeFile[NAME_MAX + 1]; }; struct IoCounters { unsigned long long ReadOperationCount; unsigned long long WriteOperationCount; unsigned long long OtherOperationCount; unsigned long long ReadTransferCount; unsigned long long WriteTransferCount; unsigned long long OtherTransferCount; }; #include "base/file_descriptor_shuffle.h" #endif namespace base { // A minimalistic but hopefully cross-platform set of exit codes. // Do not change the enumeration values or you will break third-party // installers. enum { PROCESS_END_NORMAL_TERMINATON = 0, PROCESS_END_KILLED_BY_USER = 1, PROCESS_END_PROCESS_WAS_HUNG = 2 }; // Returns the id of the current process. ProcessId GetCurrentProcId(); // Returns the ProcessHandle of the current process. ProcessHandle GetCurrentProcessHandle(); // Converts a PID to a process handle. This handle must be closed by // CloseProcessHandle when you are done with it. Returns true on success. bool OpenProcessHandle(ProcessId pid, ProcessHandle* handle); // Converts a PID to a process handle. On Windows the handle is opened // with more access rights and must only be used by trusted code. // You have to close returned handle using CloseProcessHandle. Returns true // on success. bool OpenPrivilegedProcessHandle(ProcessId pid, ProcessHandle* handle); // Closes the process handle opened by OpenProcessHandle. void CloseProcessHandle(ProcessHandle process); // Returns the unique ID for the specified process. This is functionally the // same as Windows' GetProcessId(), but works on versions of Windows before // Win XP SP1 as well. ProcessId GetProcId(ProcessHandle process); #if defined(OS_LINUX) // Returns the ID for the parent of the given process. ProcessId GetParentProcessId(ProcessHandle process); // Returns the path to the executable of the given process. FilePath GetProcessExecutablePath(ProcessHandle process); // Parse the data found in /proc//stat and return the sum of the // CPU-related ticks. Returns -1 on parse error. // Exposed for testing. int ParseProcStatCPU(const std::string& input); #endif #if defined(OS_POSIX) // Sets all file descriptors to close on exec except for stdin, stdout // and stderr. // TODO(agl): remove this function // WARNING: do not use. It's inherently race-prone in the face of // multi-threading. void SetAllFDsToCloseOnExec(); // Close all file descriptors, expect those which are a destination in the // given multimap. Only call this function in a child process where you know // that there aren't any other threads. void CloseSuperfluousFds(const base::InjectiveMultimap& saved_map); #endif #if defined(OS_WIN) // Runs the given application name with the given command line. Normally, the // first command line argument should be the path to the process, and don't // forget to quote it. // // If wait is true, it will block and wait for the other process to finish, // otherwise, it will just continue asynchronously. // // Example (including literal quotes) // cmdline = "c:\windows\explorer.exe" -foo "c:\bar\" // // If process_handle is non-NULL, the process handle of the launched app will be // stored there on a successful launch. // NOTE: In this case, the caller is responsible for closing the handle so // that it doesn't leak! bool LaunchApp(const std::wstring& cmdline, bool wait, bool start_hidden, ProcessHandle* process_handle); #elif defined(OS_POSIX) // Runs the application specified in argv[0] with the command line argv. // Before launching all FDs open in the parent process will be marked as // close-on-exec. |fds_to_remap| defines a mapping of src fd->dest fd to // propagate FDs into the child process. // // As above, if wait is true, execute synchronously. The pid will be stored // in process_handle if that pointer is non-null. // // Note that the first argument in argv must point to the executable filename. // If the filename is not fully specified, PATH will be searched. typedef std::vector > file_handle_mapping_vector; bool LaunchApp(const std::vector& argv, const file_handle_mapping_vector& fds_to_remap, bool wait, ProcessHandle* process_handle); // Similar to above, but also (un)set environment variables in child process // through |environ|. typedef std::vector > environment_vector; bool LaunchApp(const std::vector& argv, const environment_vector& environ, const file_handle_mapping_vector& fds_to_remap, bool wait, ProcessHandle* process_handle); #endif // defined(OS_POSIX) // Executes the application specified by cl. This function delegates to one // of the above two platform-specific functions. bool LaunchApp(const CommandLine& cl, bool wait, bool start_hidden, ProcessHandle* process_handle); // Executes the application specified by |cl| and wait for it to exit. Stores // the output (stdout) in |output|. Redirects stderr to /dev/null. Returns true // on success (application launched and exited cleanly, with exit code // indicating success). |output| is modified only when the function finished // successfully. bool GetAppOutput(const CommandLine& cl, std::string* output); #if defined(OS_POSIX) // A restricted version of |GetAppOutput()| which (a) clears the environment, // and (b) stores at most |max_output| bytes; also, it doesn't search the path // for the command. bool GetAppOutputRestricted(const CommandLine& cl, std::string* output, size_t max_output); #endif // Used to filter processes by process ID. class ProcessFilter { public: // Returns true to indicate set-inclusion and false otherwise. This method // should not have side-effects and should be idempotent. virtual bool Includes(ProcessId pid, ProcessId parent_pid) const = 0; }; // Returns the number of processes on the machine that are running from the // given executable name. If filter is non-null, then only processes selected // by the filter will be counted. int GetProcessCount(const std::wstring& executable_name, const ProcessFilter* filter); // Attempts to kill all the processes on the current machine that were launched // from the given executable name, ending them with the given exit code. If // filter is non-null, then only processes selected by the filter are killed. // Returns false if all processes were able to be killed off, false if at least // one couldn't be killed. bool KillProcesses(const std::wstring& executable_name, int exit_code, const ProcessFilter* filter); // Attempts to kill the process identified by the given process // entry structure, giving it the specified exit code. If |wait| is true, wait // for the process to be actually terminated before returning. // Returns true if this is successful, false otherwise. bool KillProcess(ProcessHandle process, int exit_code, bool wait); #if defined(OS_WIN) bool KillProcessById(ProcessId process_id, int exit_code, bool wait); #endif // Get the termination status (exit code) of the process and return true if the // status indicates the process crashed. |child_exited| is set to true iff the // child process has terminated. (|child_exited| may be NULL.) // // On Windows, it is an error to call this if the process hasn't terminated // yet. On POSIX, |child_exited| is set correctly since we detect terminate in // a different manner on POSIX. bool DidProcessCrash(bool* child_exited, ProcessHandle handle); // Waits for process to exit. In POSIX systems, if the process hasn't been // signaled then puts the exit code in |exit_code|; otherwise it's considered // a failure. On Windows |exit_code| is always filled. Returns true on success, // and closes |handle| in any case. bool WaitForExitCode(ProcessHandle handle, int* exit_code); // Wait for all the processes based on the named executable to exit. If filter // is non-null, then only processes selected by the filter are waited on. // Returns after all processes have exited or wait_milliseconds have expired. // Returns true if all the processes exited, false otherwise. bool WaitForProcessesToExit(const std::wstring& executable_name, int64 wait_milliseconds, const ProcessFilter* filter); // Wait for a single process to exit. Return true if it exited cleanly within // the given time limit. bool WaitForSingleProcess(ProcessHandle handle, int64 wait_milliseconds); // Returns true when |wait_milliseconds| have elapsed and the process // is still running. bool CrashAwareSleep(ProcessHandle handle, int64 wait_milliseconds); // Waits a certain amount of time (can be 0) for all the processes with a given // executable name to exit, then kills off any of them that are still around. // If filter is non-null, then only processes selected by the filter are waited // on. Killed processes are ended with the given exit code. Returns false if // any processes needed to be killed, true if they all exited cleanly within // the wait_milliseconds delay. bool CleanupProcesses(const std::wstring& executable_name, int64 wait_milliseconds, int exit_code, const ProcessFilter* filter); // This class provides a way to iterate through the list of processes // on the current machine that were started from the given executable // name. To use, create an instance and then call NextProcessEntry() // until it returns false. class NamedProcessIterator { public: NamedProcessIterator(const std::wstring& executable_name, const ProcessFilter* filter); ~NamedProcessIterator(); // If there's another process that matches the given executable name, // returns a const pointer to the corresponding PROCESSENTRY32. // If there are no more matching processes, returns NULL. // The returned pointer will remain valid until NextProcessEntry() // is called again or this NamedProcessIterator goes out of scope. const ProcessEntry* NextProcessEntry(); private: // Determines whether there's another process (regardless of executable) // left in the list of all processes. Returns true and sets entry_ to // that process's info if there is one, false otherwise. bool CheckForNextProcess(); bool IncludeEntry(); // Initializes a PROCESSENTRY32 data structure so that it's ready for // use with Process32First/Process32Next. void InitProcessEntry(ProcessEntry* entry); std::wstring executable_name_; #if defined(OS_WIN) HANDLE snapshot_; bool started_iteration_; #elif defined(OS_MACOSX) std::vector kinfo_procs_; size_t index_of_kinfo_proc_; #elif defined(OS_POSIX) DIR *procfs_dir_; #endif ProcessEntry entry_; const ProcessFilter* filter_; DISALLOW_EVIL_CONSTRUCTORS(NamedProcessIterator); }; // Working Set (resident) memory usage broken down by // // On Windows: // priv (private): These pages (kbytes) cannot be shared with any other process. // shareable: These pages (kbytes) can be shared with other processes under // the right circumstances. // shared : These pages (kbytes) are currently shared with at least one // other process. // // On Linux: // priv: Pages mapped only by this process // shared: PSS or 0 if the kernel doesn't support this // shareable: 0 struct WorkingSetKBytes { WorkingSetKBytes() : priv(0), shareable(0), shared(0) {} size_t priv; size_t shareable; size_t shared; }; // Committed (resident + paged) memory usage broken down by // private: These pages cannot be shared with any other process. // mapped: These pages are mapped into the view of a section (backed by // pagefile.sys) // image: These pages are mapped into the view of an image section (backed by // file system) struct CommittedKBytes { CommittedKBytes() : priv(0), mapped(0), image(0) {} size_t priv; size_t mapped; size_t image; }; // Free memory (Megabytes marked as free) in the 2G process address space. // total : total amount in megabytes marked as free. Maximum value is 2048. // largest : size of the largest contiguous amount of memory found. It is // always smaller or equal to FreeMBytes::total. // largest_ptr: starting address of the largest memory block. struct FreeMBytes { size_t total; size_t largest; void* largest_ptr; }; // Convert a POSIX timeval to microseconds. int64 TimeValToMicroseconds(const struct timeval& tv); // Provides performance metrics for a specified process (CPU usage, memory and // IO counters). To use it, invoke CreateProcessMetrics() to get an instance // for a specific process, then access the information with the different get // methods. class ProcessMetrics { public: // Creates a ProcessMetrics for the specified process. // The caller owns the returned object. static ProcessMetrics* CreateProcessMetrics(ProcessHandle process); ~ProcessMetrics(); // Returns the current space allocated for the pagefile, in bytes (these pages // may or may not be in memory). On Linux, this returns the total virtual // memory size. size_t GetPagefileUsage() const; // Returns the peak space allocated for the pagefile, in bytes. size_t GetPeakPagefileUsage() const; // Returns the current working set size, in bytes. On Linux, this returns // the resident set size. size_t GetWorkingSetSize() const; // Returns the peak working set size, in bytes. size_t GetPeakWorkingSetSize() const; // Returns private usage, in bytes. Private bytes is the amount // of memory currently allocated to a process that cannot be shared. // Note: returns 0 on unsupported OSes: prior to XP SP2. size_t GetPrivateBytes() const; // Fills a CommittedKBytes with both resident and paged // memory usage as per definition of CommittedBytes. void GetCommittedKBytes(CommittedKBytes* usage) const; // Fills a WorkingSetKBytes containing resident private and shared memory // usage in bytes, as per definition of WorkingSetBytes. bool GetWorkingSetKBytes(WorkingSetKBytes* ws_usage) const; // Computes the current process available memory for allocation. // It does a linear scan of the address space querying each memory region // for its free (unallocated) status. It is useful for estimating the memory // load and fragmentation. bool CalculateFreeMemory(FreeMBytes* free) const; // Returns the CPU usage in percent since the last time this method was // called. The first time this method is called it returns 0 and will return // the actual CPU info on subsequent calls. // Note that on multi-processor machines, the CPU usage value is for all // CPUs. So if you have 2 CPUs and your process is using all the cycles // of 1 CPU and not the other CPU, this method returns 50. int GetCPUUsage(); // Retrieves accounting information for all I/O operations performed by the // process. // If IO information is retrieved successfully, the function returns true // and fills in the IO_COUNTERS passed in. The function returns false // otherwise. bool GetIOCounters(IoCounters* io_counters) const; private: explicit ProcessMetrics(ProcessHandle process); ProcessHandle process_; int processor_count_; // Used to store the previous times and CPU usage counts so we can // compute the CPU usage between calls. int64 last_time_; int64 last_system_time_; #if defined(OS_LINUX) // Jiffie count at the last_time_ we updated. int last_cpu_; #endif DISALLOW_EVIL_CONSTRUCTORS(ProcessMetrics); }; // Returns the memory commited by the system in KBytes. // Returns 0 if it can't compute the commit charge. size_t GetSystemCommitCharge(); // Enables low fragmentation heap (LFH) for every heaps of this process. This // won't have any effect on heaps created after this function call. It will not // modify data allocated in the heaps before calling this function. So it is // better to call this function early in initialization and again before // entering the main loop. // Note: Returns true on Windows 2000 without doing anything. bool EnableLowFragmentationHeap(); // Enables 'terminate on heap corruption' flag. Helps protect against heap // overflow. Has no effect if the OS doesn't provide the necessary facility. void EnableTerminationOnHeapCorruption(); #if !defined(OS_WIN) // Turns on process termination if memory runs out. This is handled on Windows // inside RegisterInvalidParamHandler(). void EnableTerminationOnOutOfMemory(); #endif #if defined(UNIT_TEST) // Enables stack dump to console output on exception and signals. // When enabled, the process will quit immediately. This is meant to be used in // unit_tests only! bool EnableInProcessStackDumping(); #endif // defined(UNIT_TEST) // If supported on the platform, and the user has sufficent rights, increase // the current process's scheduling priority to a high priority. void RaiseProcessToHighPriority(); #if defined(OS_MACOSX) // Restore the default exception handler, setting it to Apple Crash Reporter // (ReportCrash). When forking and execing a new process, the child will // inherit the parent's exception ports, which may be set to the Breakpad // instance running inside the parent. The parent's Breakpad instance should // not handle the child's exceptions. Calling RestoreDefaultExceptionHandler // in the child after forking will restore the standard exception handler. // See http://crbug.com/20371/ for more details. void RestoreDefaultExceptionHandler(); #endif } // namespace base #endif // BASE_PROCESS_UTIL_H_