// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include #include #include #include #include #include #include #include #include #include #include #include #include #include "base/command_line.h" #include "base/compiler_specific.h" #include "base/debug/debugger.h" #include "base/debug/stack_trace.h" #include "base/eintr_wrapper.h" #include "base/file_util.h" #include "base/files/dir_reader_posix.h" #include "base/logging.h" #include "base/memory/scoped_ptr.h" #include "base/process_util.h" #include "base/stringprintf.h" #include "base/synchronization/waitable_event.h" #include "base/third_party/dynamic_annotations/dynamic_annotations.h" #include "base/threading/platform_thread.h" #include "base/threading/thread_restrictions.h" #if defined(OS_CHROMEOS) #include #endif #if defined(OS_FREEBSD) #include #include #endif #if defined(OS_MACOSX) #include #include #else extern char** environ; #endif namespace base { namespace { // Get the process's "environment" (i.e. the thing that setenv/getenv // work with). char** GetEnvironment() { #if defined(OS_MACOSX) return *_NSGetEnviron(); #else return environ; #endif } // Set the process's "environment" (i.e. the thing that setenv/getenv // work with). void SetEnvironment(char** env) { #if defined(OS_MACOSX) *_NSGetEnviron() = env; #else environ = env; #endif } int WaitpidWithTimeout(ProcessHandle handle, int64 wait_milliseconds, bool* success) { // This POSIX version of this function only guarantees that we wait no less // than |wait_milliseconds| for the process to exit. The child process may // exit sometime before the timeout has ended but we may still block for up // to 256 milliseconds after the fact. // // waitpid() has no direct support on POSIX for specifying a timeout, you can // either ask it to block indefinitely or return immediately (WNOHANG). // When a child process terminates a SIGCHLD signal is sent to the parent. // Catching this signal would involve installing a signal handler which may // affect other parts of the application and would be difficult to debug. // // Our strategy is to call waitpid() once up front to check if the process // has already exited, otherwise to loop for wait_milliseconds, sleeping for // at most 256 milliseconds each time using usleep() and then calling // waitpid(). The amount of time we sleep starts out at 1 milliseconds, and // we double it every 4 sleep cycles. // // usleep() is speced to exit if a signal is received for which a handler // has been installed. This means that when a SIGCHLD is sent, it will exit // depending on behavior external to this function. // // This function is used primarily for unit tests, if we want to use it in // the application itself it would probably be best to examine other routes. int status = -1; pid_t ret_pid = HANDLE_EINTR(waitpid(handle, &status, WNOHANG)); static const int64 kMaxSleepInMicroseconds = 1 << 18; // ~256 milliseconds. int64 max_sleep_time_usecs = 1 << 10; // ~1 milliseconds. int64 double_sleep_time = 0; // If the process hasn't exited yet, then sleep and try again. Time wakeup_time = Time::Now() + TimeDelta::FromMilliseconds(wait_milliseconds); while (ret_pid == 0) { Time now = Time::Now(); if (now > wakeup_time) break; // Guaranteed to be non-negative! int64 sleep_time_usecs = (wakeup_time - now).InMicroseconds(); // Sleep for a bit while we wait for the process to finish. if (sleep_time_usecs > max_sleep_time_usecs) sleep_time_usecs = max_sleep_time_usecs; // usleep() will return 0 and set errno to EINTR on receipt of a signal // such as SIGCHLD. usleep(sleep_time_usecs); ret_pid = HANDLE_EINTR(waitpid(handle, &status, WNOHANG)); if ((max_sleep_time_usecs < kMaxSleepInMicroseconds) && (double_sleep_time++ % 4 == 0)) { max_sleep_time_usecs *= 2; } } if (success) *success = (ret_pid != -1); return status; } // Android has built-in crash handling. #if !defined(OS_ANDROID) void StackDumpSignalHandler(int signal, siginfo_t* info, ucontext_t* context) { if (debug::BeingDebugged()) debug::BreakDebugger(); DLOG(ERROR) << "Received signal " << signal; debug::StackTrace().PrintBacktrace(); // TODO(shess): Port to Linux. #if defined(OS_MACOSX) // TODO(shess): Port to 64-bit. #if ARCH_CPU_32_BITS char buf[1024]; size_t len; // NOTE: Even |snprintf()| is not on the approved list for signal // handlers, but buffered I/O is definitely not on the list due to // potential for |malloc()|. len = static_cast( snprintf(buf, sizeof(buf), "ax: %x, bx: %x, cx: %x, dx: %x\n", context->uc_mcontext->__ss.__eax, context->uc_mcontext->__ss.__ebx, context->uc_mcontext->__ss.__ecx, context->uc_mcontext->__ss.__edx)); write(STDERR_FILENO, buf, std::min(len, sizeof(buf) - 1)); len = static_cast( snprintf(buf, sizeof(buf), "di: %x, si: %x, bp: %x, sp: %x, ss: %x, flags: %x\n", context->uc_mcontext->__ss.__edi, context->uc_mcontext->__ss.__esi, context->uc_mcontext->__ss.__ebp, context->uc_mcontext->__ss.__esp, context->uc_mcontext->__ss.__ss, context->uc_mcontext->__ss.__eflags)); write(STDERR_FILENO, buf, std::min(len, sizeof(buf) - 1)); len = static_cast( snprintf(buf, sizeof(buf), "ip: %x, cs: %x, ds: %x, es: %x, fs: %x, gs: %x\n", context->uc_mcontext->__ss.__eip, context->uc_mcontext->__ss.__cs, context->uc_mcontext->__ss.__ds, context->uc_mcontext->__ss.__es, context->uc_mcontext->__ss.__fs, context->uc_mcontext->__ss.__gs)); write(STDERR_FILENO, buf, std::min(len, sizeof(buf) - 1)); #endif // ARCH_CPU_32_BITS #endif // defined(OS_MACOSX) _exit(1); } #endif // !defined(OS_ANDROID) void ResetChildSignalHandlersToDefaults() { // The previous signal handlers are likely to be meaningless in the child's // context so we reset them to the defaults for now. http://crbug.com/44953 // These signal handlers are set up at least in browser_main_posix.cc: // BrowserMainPartsPosix::PreEarlyInitialization and process_util_posix.cc: // EnableInProcessStackDumping. signal(SIGHUP, SIG_DFL); signal(SIGINT, SIG_DFL); signal(SIGILL, SIG_DFL); signal(SIGABRT, SIG_DFL); signal(SIGFPE, SIG_DFL); signal(SIGBUS, SIG_DFL); signal(SIGSEGV, SIG_DFL); signal(SIGSYS, SIG_DFL); signal(SIGTERM, SIG_DFL); } } // anonymous namespace ProcessId GetCurrentProcId() { return getpid(); } ProcessHandle GetCurrentProcessHandle() { return GetCurrentProcId(); } bool OpenProcessHandle(ProcessId pid, ProcessHandle* handle) { // On Posix platforms, process handles are the same as PIDs, so we // don't need to do anything. *handle = pid; return true; } bool OpenPrivilegedProcessHandle(ProcessId pid, ProcessHandle* handle) { // On POSIX permissions are checked for each operation on process, // not when opening a "handle". return OpenProcessHandle(pid, handle); } bool OpenProcessHandleWithAccess(ProcessId pid, uint32 access_flags, ProcessHandle* handle) { // On POSIX permissions are checked for each operation on process, // not when opening a "handle". return OpenProcessHandle(pid, handle); } void CloseProcessHandle(ProcessHandle process) { // See OpenProcessHandle, nothing to do. return; } ProcessId GetProcId(ProcessHandle process) { return process; } // Attempts to kill the process identified by the given process // entry structure. Ignores specified exit_code; posix can't force that. // Returns true if this is successful, false otherwise. bool KillProcess(ProcessHandle process_id, int exit_code, bool wait) { DCHECK_GT(process_id, 1) << " tried to kill invalid process_id"; if (process_id <= 1) return false; bool result = kill(process_id, SIGTERM) == 0; if (result && wait) { int tries = 60; if (RunningOnValgrind()) { // Wait for some extra time when running under Valgrind since the child // processes may take some time doing leak checking. tries *= 2; } unsigned sleep_ms = 4; // The process may not end immediately due to pending I/O bool exited = false; while (tries-- > 0) { pid_t pid = HANDLE_EINTR(waitpid(process_id, NULL, WNOHANG)); if (pid == process_id) { exited = true; break; } if (pid == -1) { if (errno == ECHILD) { // The wait may fail with ECHILD if another process also waited for // the same pid, causing the process state to get cleaned up. exited = true; break; } DPLOG(ERROR) << "Error waiting for process " << process_id; } usleep(sleep_ms * 1000); const unsigned kMaxSleepMs = 1000; if (sleep_ms < kMaxSleepMs) sleep_ms *= 2; } // If we're waiting and the child hasn't died by now, force it // with a SIGKILL. if (!exited) result = kill(process_id, SIGKILL) == 0; } if (!result) DPLOG(ERROR) << "Unable to terminate process " << process_id; return result; } bool KillProcessGroup(ProcessHandle process_group_id) { bool result = kill(-1 * process_group_id, SIGKILL) == 0; if (!result) DPLOG(ERROR) << "Unable to terminate process group " << process_group_id; return result; } // A class to handle auto-closing of DIR*'s. class ScopedDIRClose { public: inline void operator()(DIR* x) const { if (x) { closedir(x); } } }; typedef scoped_ptr_malloc ScopedDIR; #if defined(OS_LINUX) static const rlim_t kSystemDefaultMaxFds = 8192; static const char kFDDir[] = "/proc/self/fd"; #elif defined(OS_MACOSX) static const rlim_t kSystemDefaultMaxFds = 256; static const char kFDDir[] = "/dev/fd"; #elif defined(OS_SOLARIS) static const rlim_t kSystemDefaultMaxFds = 8192; static const char kFDDir[] = "/dev/fd"; #elif defined(OS_FREEBSD) static const rlim_t kSystemDefaultMaxFds = 8192; static const char kFDDir[] = "/dev/fd"; #elif defined(OS_OPENBSD) static const rlim_t kSystemDefaultMaxFds = 256; static const char kFDDir[] = "/dev/fd"; #elif defined(OS_ANDROID) static const rlim_t kSystemDefaultMaxFds = 1024; static const char kFDDir[] = "/proc/self/fd"; #endif void CloseSuperfluousFds(const base::InjectiveMultimap& saved_mapping) { // DANGER: no calls to malloc are allowed from now on: // http://crbug.com/36678 // Get the maximum number of FDs possible. struct rlimit nofile; rlim_t max_fds; if (getrlimit(RLIMIT_NOFILE, &nofile)) { // getrlimit failed. Take a best guess. max_fds = kSystemDefaultMaxFds; RAW_LOG(ERROR, "getrlimit(RLIMIT_NOFILE) failed"); } else { max_fds = nofile.rlim_cur; } if (max_fds > INT_MAX) max_fds = INT_MAX; DirReaderPosix fd_dir(kFDDir); if (!fd_dir.IsValid()) { // Fallback case: Try every possible fd. for (rlim_t i = 0; i < max_fds; ++i) { const int fd = static_cast(i); if (fd == STDIN_FILENO || fd == STDOUT_FILENO || fd == STDERR_FILENO) continue; InjectiveMultimap::const_iterator j; for (j = saved_mapping.begin(); j != saved_mapping.end(); j++) { if (fd == j->dest) break; } if (j != saved_mapping.end()) continue; // Since we're just trying to close anything we can find, // ignore any error return values of close(). ignore_result(HANDLE_EINTR(close(fd))); } return; } const int dir_fd = fd_dir.fd(); for ( ; fd_dir.Next(); ) { // Skip . and .. entries. if (fd_dir.name()[0] == '.') continue; char *endptr; errno = 0; const long int fd = strtol(fd_dir.name(), &endptr, 10); if (fd_dir.name()[0] == 0 || *endptr || fd < 0 || errno) continue; if (fd == STDIN_FILENO || fd == STDOUT_FILENO || fd == STDERR_FILENO) continue; InjectiveMultimap::const_iterator i; for (i = saved_mapping.begin(); i != saved_mapping.end(); i++) { if (fd == i->dest) break; } if (i != saved_mapping.end()) continue; if (fd == dir_fd) continue; // When running under Valgrind, Valgrind opens several FDs for its // own use and will complain if we try to close them. All of // these FDs are >= |max_fds|, so we can check against that here // before closing. See https://bugs.kde.org/show_bug.cgi?id=191758 if (fd < static_cast(max_fds)) { int ret = HANDLE_EINTR(close(fd)); DPCHECK(ret == 0); } } } char** AlterEnvironment(const EnvironmentVector& changes, const char* const* const env) { unsigned count = 0; unsigned size = 0; // First assume that all of the current environment will be included. for (unsigned i = 0; env[i]; i++) { const char *const pair = env[i]; count++; size += strlen(pair) + 1 /* terminating NUL */; } for (EnvironmentVector::const_iterator j = changes.begin(); j != changes.end(); ++j) { bool found = false; const char *pair; for (unsigned i = 0; env[i]; i++) { pair = env[i]; const char *const equals = strchr(pair, '='); if (!equals) continue; const unsigned keylen = equals - pair; if (keylen == j->first.size() && memcmp(pair, j->first.data(), keylen) == 0) { found = true; break; } } // if found, we'll either be deleting or replacing this element. if (found) { count--; size -= strlen(pair) + 1; if (j->second.size()) found = false; } // if !found, then we have a new element to add. if (!found && !j->second.empty()) { count++; size += j->first.size() + 1 /* '=' */ + j->second.size() + 1 /* NUL */; } } count++; // for the final NULL uint8_t *buffer = new uint8_t[sizeof(char*) * count + size]; char **const ret = reinterpret_cast(buffer); unsigned k = 0; char *scratch = reinterpret_cast(buffer + sizeof(char*) * count); for (unsigned i = 0; env[i]; i++) { const char *const pair = env[i]; const char *const equals = strchr(pair, '='); if (!equals) { const unsigned len = strlen(pair); ret[k++] = scratch; memcpy(scratch, pair, len + 1); scratch += len + 1; continue; } const unsigned keylen = equals - pair; bool handled = false; for (EnvironmentVector::const_iterator j = changes.begin(); j != changes.end(); j++) { if (j->first.size() == keylen && memcmp(j->first.data(), pair, keylen) == 0) { if (!j->second.empty()) { ret[k++] = scratch; memcpy(scratch, pair, keylen + 1); scratch += keylen + 1; memcpy(scratch, j->second.c_str(), j->second.size() + 1); scratch += j->second.size() + 1; } handled = true; break; } } if (!handled) { const unsigned len = strlen(pair); ret[k++] = scratch; memcpy(scratch, pair, len + 1); scratch += len + 1; } } // Now handle new elements for (EnvironmentVector::const_iterator j = changes.begin(); j != changes.end(); j++) { if (j->second.empty()) continue; bool found = false; for (unsigned i = 0; env[i]; i++) { const char *const pair = env[i]; const char *const equals = strchr(pair, '='); if (!equals) continue; const unsigned keylen = equals - pair; if (keylen == j->first.size() && memcmp(pair, j->first.data(), keylen) == 0) { found = true; break; } } if (!found) { ret[k++] = scratch; memcpy(scratch, j->first.data(), j->first.size()); scratch += j->first.size(); *scratch++ = '='; memcpy(scratch, j->second.c_str(), j->second.size() + 1); scratch += j->second.size() + 1; } } ret[k] = NULL; return ret; } bool LaunchProcess(const std::vector& argv, const LaunchOptions& options, ProcessHandle* process_handle) { size_t fd_shuffle_size = 0; if (options.fds_to_remap) { fd_shuffle_size = options.fds_to_remap->size(); } #if defined(OS_MACOSX) if (options.synchronize) { // When synchronizing, the "read" end of the synchronization pipe needs // to make it to the child process. This is handled by mapping it back to // itself. ++fd_shuffle_size; } #endif // defined(OS_MACOSX) InjectiveMultimap fd_shuffle1; InjectiveMultimap fd_shuffle2; fd_shuffle1.reserve(fd_shuffle_size); fd_shuffle2.reserve(fd_shuffle_size); scoped_array argv_cstr(new char*[argv.size() + 1]); scoped_array new_environ; if (options.environ) new_environ.reset(AlterEnvironment(*options.environ, GetEnvironment())); #if defined(OS_MACOSX) int synchronization_pipe_fds[2]; file_util::ScopedFD synchronization_read_fd; file_util::ScopedFD synchronization_write_fd; if (options.synchronize) { // wait means "don't return from LaunchProcess until the child exits", and // synchronize means "return from LaunchProcess but don't let the child // run until LaunchSynchronize is called". These two options are highly // incompatible. DCHECK(!options.wait); // Create the pipe used for synchronization. if (HANDLE_EINTR(pipe(synchronization_pipe_fds)) != 0) { DPLOG(ERROR) << "pipe"; return false; } // The parent process will only use synchronization_write_fd as the write // side of the pipe. It can close the read side as soon as the child // process has forked off. The child process will only use // synchronization_read_fd as the read side of the pipe. In that process, // the write side can be closed as soon as it has forked. synchronization_read_fd.reset(&synchronization_pipe_fds[0]); synchronization_write_fd.reset(&synchronization_pipe_fds[1]); } #endif // OS_MACOSX pid_t pid; #if defined(OS_LINUX) if (options.clone_flags) { pid = syscall(__NR_clone, options.clone_flags, 0, 0, 0); } else #endif { pid = fork(); } if (pid < 0) { DPLOG(ERROR) << "fork"; return false; } else if (pid == 0) { // Child process // DANGER: fork() rule: in the child, if you don't end up doing exec*(), // you call _exit() instead of exit(). This is because _exit() does not // call any previously-registered (in the parent) exit handlers, which // might do things like block waiting for threads that don't even exist // in the child. // If a child process uses the readline library, the process block forever. // In BSD like OSes including OS X it is safe to assign /dev/null as stdin. // See http://crbug.com/56596. int null_fd = HANDLE_EINTR(open("/dev/null", O_RDONLY)); if (null_fd < 0) { RAW_LOG(ERROR, "Failed to open /dev/null"); _exit(127); } file_util::ScopedFD null_fd_closer(&null_fd); int new_fd = HANDLE_EINTR(dup2(null_fd, STDIN_FILENO)); if (new_fd != STDIN_FILENO) { RAW_LOG(ERROR, "Failed to dup /dev/null for stdin"); _exit(127); } if (options.new_process_group) { // Instead of inheriting the process group ID of the parent, the child // starts off a new process group with pgid equal to its process ID. if (setpgid(0, 0) < 0) { RAW_LOG(ERROR, "setpgid failed"); _exit(127); } } if (options.maximize_rlimits) { // Some resource limits need to be maximal in this child. std::set::const_iterator resource; for (resource = options.maximize_rlimits->begin(); resource != options.maximize_rlimits->end(); ++resource) { struct rlimit limit; if (getrlimit(*resource, &limit) < 0) { RAW_LOG(WARNING, "getrlimit failed"); } else if (limit.rlim_cur < limit.rlim_max) { limit.rlim_cur = limit.rlim_max; if (setrlimit(*resource, &limit) < 0) { RAW_LOG(WARNING, "setrlimit failed"); } } } } #if defined(OS_MACOSX) RestoreDefaultExceptionHandler(); #endif // defined(OS_MACOSX) ResetChildSignalHandlersToDefaults(); #if defined(OS_MACOSX) if (options.synchronize) { // The "write" side of the synchronization pipe belongs to the parent. synchronization_write_fd.reset(); // closes synchronization_pipe_fds[1] } #endif // defined(OS_MACOSX) #if 0 // When debugging it can be helpful to check that we really aren't making // any hidden calls to malloc. void *malloc_thunk = reinterpret_cast(reinterpret_cast(malloc) & ~4095); mprotect(malloc_thunk, 4096, PROT_READ | PROT_WRITE | PROT_EXEC); memset(reinterpret_cast(malloc), 0xff, 8); #endif // 0 // DANGER: no calls to malloc are allowed from now on: // http://crbug.com/36678 #if defined(OS_CHROMEOS) if (options.ctrl_terminal_fd >= 0) { // Set process' controlling terminal. if (HANDLE_EINTR(setsid()) != -1) { if (HANDLE_EINTR( ioctl(options.ctrl_terminal_fd, TIOCSCTTY, NULL)) == -1) { RAW_LOG(WARNING, "ioctl(TIOCSCTTY), ctrl terminal not set"); } } else { RAW_LOG(WARNING, "setsid failed, ctrl terminal not set"); } } #endif // defined(OS_CHROMEOS) if (options.fds_to_remap) { for (FileHandleMappingVector::const_iterator it = options.fds_to_remap->begin(); it != options.fds_to_remap->end(); ++it) { fd_shuffle1.push_back(InjectionArc(it->first, it->second, false)); fd_shuffle2.push_back(InjectionArc(it->first, it->second, false)); } } #if defined(OS_MACOSX) if (options.synchronize) { // Remap the read side of the synchronization pipe back onto itself, // ensuring that it won't be closed by CloseSuperfluousFds. int keep_fd = *synchronization_read_fd.get(); fd_shuffle1.push_back(InjectionArc(keep_fd, keep_fd, false)); fd_shuffle2.push_back(InjectionArc(keep_fd, keep_fd, false)); } #endif // defined(OS_MACOSX) if (options.environ) SetEnvironment(new_environ.get()); // fd_shuffle1 is mutated by this call because it cannot malloc. if (!ShuffleFileDescriptors(&fd_shuffle1)) _exit(127); CloseSuperfluousFds(fd_shuffle2); #if defined(OS_MACOSX) if (options.synchronize) { // Do a blocking read to wait until the parent says it's OK to proceed. // The byte that's read here is written by LaunchSynchronize. char read_char; int read_result = HANDLE_EINTR(read(*synchronization_read_fd.get(), &read_char, 1)); if (read_result != 1) { RAW_LOG(ERROR, "LaunchProcess: synchronization read: error"); _exit(127); } // The pipe is no longer useful. Don't let it live on in the new process // after exec. synchronization_read_fd.reset(); // closes synchronization_pipe_fds[0] } #endif // defined(OS_MACOSX) for (size_t i = 0; i < argv.size(); i++) argv_cstr[i] = const_cast(argv[i].c_str()); argv_cstr[argv.size()] = NULL; execvp(argv_cstr[0], argv_cstr.get()); RAW_LOG(ERROR, "LaunchProcess: failed to execvp:"); RAW_LOG(ERROR, argv_cstr[0]); _exit(127); } else { // Parent process if (options.wait) { // While this isn't strictly disk IO, waiting for another process to // finish is the sort of thing ThreadRestrictions is trying to prevent. base::ThreadRestrictions::AssertIOAllowed(); pid_t ret = HANDLE_EINTR(waitpid(pid, 0, 0)); DPCHECK(ret > 0); } if (process_handle) *process_handle = pid; #if defined(OS_MACOSX) if (options.synchronize) { // The "read" side of the synchronization pipe belongs to the child. synchronization_read_fd.reset(); // closes synchronization_pipe_fds[0] *options.synchronize = new int(*synchronization_write_fd.release()); } #endif // defined(OS_MACOSX) } return true; } bool LaunchProcess(const CommandLine& cmdline, const LaunchOptions& options, ProcessHandle* process_handle) { return LaunchProcess(cmdline.argv(), options, process_handle); } #if defined(OS_MACOSX) void LaunchSynchronize(LaunchSynchronizationHandle handle) { int synchronization_fd = *handle; file_util::ScopedFD synchronization_fd_closer(&synchronization_fd); delete handle; // Write a '\0' character to the pipe. if (HANDLE_EINTR(write(synchronization_fd, "", 1)) != 1) { DPLOG(ERROR) << "write"; } } #endif // defined(OS_MACOSX) ProcessMetrics::~ProcessMetrics() { } bool EnableInProcessStackDumping() { // When running in an application, our code typically expects SIGPIPE // to be ignored. Therefore, when testing that same code, it should run // with SIGPIPE ignored as well. struct sigaction action; memset(&action, 0, sizeof(action)); action.sa_handler = SIG_IGN; sigemptyset(&action.sa_mask); bool success = (sigaction(SIGPIPE, &action, NULL) == 0); // Android has built-in crash handling, so no need to hook the signals. #if !defined(OS_ANDROID) sig_t handler = reinterpret_cast(&StackDumpSignalHandler); success &= (signal(SIGILL, handler) != SIG_ERR); success &= (signal(SIGABRT, handler) != SIG_ERR); success &= (signal(SIGFPE, handler) != SIG_ERR); success &= (signal(SIGBUS, handler) != SIG_ERR); success &= (signal(SIGSEGV, handler) != SIG_ERR); success &= (signal(SIGSYS, handler) != SIG_ERR); #endif return success; } void RaiseProcessToHighPriority() { // On POSIX, we don't actually do anything here. We could try to nice() or // setpriority() or sched_getscheduler, but these all require extra rights. } TerminationStatus GetTerminationStatus(ProcessHandle handle, int* exit_code) { int status = 0; const pid_t result = HANDLE_EINTR(waitpid(handle, &status, WNOHANG)); if (result == -1) { DPLOG(ERROR) << "waitpid(" << handle << ")"; if (exit_code) *exit_code = 0; return TERMINATION_STATUS_NORMAL_TERMINATION; } else if (result == 0) { // the child hasn't exited yet. if (exit_code) *exit_code = 0; return TERMINATION_STATUS_STILL_RUNNING; } if (exit_code) *exit_code = status; if (WIFSIGNALED(status)) { switch (WTERMSIG(status)) { case SIGABRT: case SIGBUS: case SIGFPE: case SIGILL: case SIGSEGV: return TERMINATION_STATUS_PROCESS_CRASHED; case SIGINT: case SIGKILL: case SIGTERM: return TERMINATION_STATUS_PROCESS_WAS_KILLED; default: break; } } if (WIFEXITED(status) && WEXITSTATUS(status) != 0) return TERMINATION_STATUS_ABNORMAL_TERMINATION; return TERMINATION_STATUS_NORMAL_TERMINATION; } bool WaitForExitCode(ProcessHandle handle, int* exit_code) { int status; if (HANDLE_EINTR(waitpid(handle, &status, 0)) == -1) { NOTREACHED(); return false; } if (WIFEXITED(status)) { *exit_code = WEXITSTATUS(status); return true; } // If it didn't exit cleanly, it must have been signaled. DCHECK(WIFSIGNALED(status)); return false; } bool WaitForExitCodeWithTimeout(ProcessHandle handle, int* exit_code, base::TimeDelta timeout) { bool waitpid_success = false; int status = WaitpidWithTimeout(handle, timeout.InMilliseconds(), &waitpid_success); if (status == -1) return false; if (!waitpid_success) return false; if (WIFSIGNALED(status)) { *exit_code = -1; return true; } if (WIFEXITED(status)) { *exit_code = WEXITSTATUS(status); return true; } return false; } #if defined(OS_MACOSX) // Using kqueue on Mac so that we can wait on non-child processes. // We can't use kqueues on child processes because we need to reap // our own children using wait. static bool WaitForSingleNonChildProcess(ProcessHandle handle, base::TimeDelta wait) { DCHECK_GT(handle, 0); DCHECK(wait.InMilliseconds() == base::kNoTimeout || wait > base::TimeDelta()); int kq = kqueue(); if (kq == -1) { DPLOG(ERROR) << "kqueue"; return false; } file_util::ScopedFD kq_closer(&kq); struct kevent change = {0}; EV_SET(&change, handle, EVFILT_PROC, EV_ADD, NOTE_EXIT, 0, NULL); int result = HANDLE_EINTR(kevent(kq, &change, 1, NULL, 0, NULL)); if (result == -1) { if (errno == ESRCH) { // If the process wasn't found, it must be dead. return true; } DPLOG(ERROR) << "kevent (setup " << handle << ")"; return false; } // Keep track of the elapsed time to be able to restart kevent if it's // interrupted. bool wait_forever = wait.InMilliseconds() == base::kNoTimeout; base::TimeDelta remaining_delta; base::Time deadline; if (!wait_forever) { remaining_delta = wait; deadline = base::Time::Now() + remaining_delta; } result = -1; struct kevent event = {0}; while (wait_forever || remaining_delta > base::TimeDelta()) { struct timespec remaining_timespec; struct timespec* remaining_timespec_ptr; if (wait_forever) { remaining_timespec_ptr = NULL; } else { remaining_timespec = remaining_delta.ToTimeSpec(); remaining_timespec_ptr = &remaining_timespec; } result = kevent(kq, NULL, 0, &event, 1, remaining_timespec_ptr); if (result == -1 && errno == EINTR) { if (!wait_forever) { remaining_delta = deadline - base::Time::Now(); } result = 0; } else { break; } } if (result < 0) { DPLOG(ERROR) << "kevent (wait " << handle << ")"; return false; } else if (result > 1) { DLOG(ERROR) << "kevent (wait " << handle << "): unexpected result " << result; return false; } else if (result == 0) { // Timed out. return false; } DCHECK_EQ(result, 1); if (event.filter != EVFILT_PROC || (event.fflags & NOTE_EXIT) == 0 || event.ident != static_cast(handle)) { DLOG(ERROR) << "kevent (wait " << handle << "): unexpected event: filter=" << event.filter << ", fflags=" << event.fflags << ", ident=" << event.ident; return false; } return true; } #endif // OS_MACOSX bool WaitForSingleProcess(ProcessHandle handle, base::TimeDelta wait) { ProcessHandle parent_pid = GetParentProcessId(handle); ProcessHandle our_pid = Process::Current().handle(); if (parent_pid != our_pid) { #if defined(OS_MACOSX) // On Mac we can wait on non child processes. return WaitForSingleNonChildProcess(handle, wait); #else // Currently on Linux we can't handle non child processes. NOTIMPLEMENTED(); #endif // OS_MACOSX } bool waitpid_success; int status = -1; if (wait.InMilliseconds() == base::kNoTimeout) { waitpid_success = (HANDLE_EINTR(waitpid(handle, &status, 0)) != -1); } else { status = WaitpidWithTimeout( handle, wait.InMilliseconds(), &waitpid_success); } if (status != -1) { DCHECK(waitpid_success); return WIFEXITED(status); } else { return false; } } int64 TimeValToMicroseconds(const struct timeval& tv) { static const int kMicrosecondsPerSecond = 1000000; int64 ret = tv.tv_sec; // Avoid (int * int) integer overflow. ret *= kMicrosecondsPerSecond; ret += tv.tv_usec; return ret; } // Return value used by GetAppOutputInternal to encapsulate the various exit // scenarios from the function. enum GetAppOutputInternalResult { EXECUTE_FAILURE, EXECUTE_SUCCESS, GOT_MAX_OUTPUT, }; // Executes the application specified by |argv| and wait for it to exit. Stores // the output (stdout) in |output|. If |do_search_path| is set, it searches the // path for the application; in that case, |envp| must be null, and it will use // the current environment. If |do_search_path| is false, |argv[0]| should fully // specify the path of the application, and |envp| will be used as the // environment. Redirects stderr to /dev/null. // If we successfully start the application and get all requested output, we // return GOT_MAX_OUTPUT, or if there is a problem starting or exiting // the application we return RUN_FAILURE. Otherwise we return EXECUTE_SUCCESS. // The GOT_MAX_OUTPUT return value exists so a caller that asks for limited // output can treat this as a success, despite having an exit code of SIG_PIPE // due to us closing the output pipe. // In the case of EXECUTE_SUCCESS, the application exit code will be returned // in |*exit_code|, which should be checked to determine if the application // ran successfully. static GetAppOutputInternalResult GetAppOutputInternal( const std::vector& argv, char* const envp[], std::string* output, size_t max_output, bool do_search_path, int* exit_code) { // Doing a blocking wait for another command to finish counts as IO. base::ThreadRestrictions::AssertIOAllowed(); // exit_code must be supplied so calling function can determine success. DCHECK(exit_code); *exit_code = EXIT_FAILURE; int pipe_fd[2]; pid_t pid; InjectiveMultimap fd_shuffle1, fd_shuffle2; scoped_array argv_cstr(new char*[argv.size() + 1]); fd_shuffle1.reserve(3); fd_shuffle2.reserve(3); // Either |do_search_path| should be false or |envp| should be null, but not // both. DCHECK(!do_search_path ^ !envp); if (pipe(pipe_fd) < 0) return EXECUTE_FAILURE; switch (pid = fork()) { case -1: // error close(pipe_fd[0]); close(pipe_fd[1]); return EXECUTE_FAILURE; case 0: // child { #if defined(OS_MACOSX) RestoreDefaultExceptionHandler(); #endif // DANGER: no calls to malloc are allowed from now on: // http://crbug.com/36678 // Obscure fork() rule: in the child, if you don't end up doing exec*(), // you call _exit() instead of exit(). This is because _exit() does not // call any previously-registered (in the parent) exit handlers, which // might do things like block waiting for threads that don't even exist // in the child. int dev_null = open("/dev/null", O_WRONLY); if (dev_null < 0) _exit(127); fd_shuffle1.push_back(InjectionArc(pipe_fd[1], STDOUT_FILENO, true)); fd_shuffle1.push_back(InjectionArc(dev_null, STDERR_FILENO, true)); fd_shuffle1.push_back(InjectionArc(dev_null, STDIN_FILENO, true)); // Adding another element here? Remeber to increase the argument to // reserve(), above. std::copy(fd_shuffle1.begin(), fd_shuffle1.end(), std::back_inserter(fd_shuffle2)); if (!ShuffleFileDescriptors(&fd_shuffle1)) _exit(127); CloseSuperfluousFds(fd_shuffle2); for (size_t i = 0; i < argv.size(); i++) argv_cstr[i] = const_cast(argv[i].c_str()); argv_cstr[argv.size()] = NULL; if (do_search_path) execvp(argv_cstr[0], argv_cstr.get()); else execve(argv_cstr[0], argv_cstr.get(), envp); _exit(127); } default: // parent { // Close our writing end of pipe now. Otherwise later read would not // be able to detect end of child's output (in theory we could still // write to the pipe). close(pipe_fd[1]); output->clear(); char buffer[256]; size_t output_buf_left = max_output; ssize_t bytes_read = 1; // A lie to properly handle |max_output == 0| // case in the logic below. while (output_buf_left > 0) { bytes_read = HANDLE_EINTR(read(pipe_fd[0], buffer, std::min(output_buf_left, sizeof(buffer)))); if (bytes_read <= 0) break; output->append(buffer, bytes_read); output_buf_left -= static_cast(bytes_read); } close(pipe_fd[0]); // Always wait for exit code (even if we know we'll declare // GOT_MAX_OUTPUT). bool success = WaitForExitCode(pid, exit_code); // If we stopped because we read as much as we wanted, we return // GOT_MAX_OUTPUT (because the child may exit due to |SIGPIPE|). if (!output_buf_left && bytes_read > 0) return GOT_MAX_OUTPUT; else if (success) return EXECUTE_SUCCESS; return EXECUTE_FAILURE; } } } bool GetAppOutput(const CommandLine& cl, std::string* output) { return GetAppOutput(cl.argv(), output); } bool GetAppOutput(const std::vector& argv, std::string* output) { // Run |execve()| with the current environment and store "unlimited" data. int exit_code; GetAppOutputInternalResult result = GetAppOutputInternal( argv, NULL, output, std::numeric_limits::max(), true, &exit_code); return result == EXECUTE_SUCCESS && exit_code == EXIT_SUCCESS; } // TODO(viettrungluu): Conceivably, we should have a timeout as well, so we // don't hang if what we're calling hangs. bool GetAppOutputRestricted(const CommandLine& cl, std::string* output, size_t max_output) { // Run |execve()| with the empty environment. char* const empty_environ = NULL; int exit_code; GetAppOutputInternalResult result = GetAppOutputInternal( cl.argv(), &empty_environ, output, max_output, false, &exit_code); return result == GOT_MAX_OUTPUT || (result == EXECUTE_SUCCESS && exit_code == EXIT_SUCCESS); } bool GetAppOutputWithExitCode(const CommandLine& cl, std::string* output, int* exit_code) { // Run |execve()| with the current environment and store "unlimited" data. GetAppOutputInternalResult result = GetAppOutputInternal( cl.argv(), NULL, output, std::numeric_limits::max(), true, exit_code); return result == EXECUTE_SUCCESS; } bool WaitForProcessesToExit(const FilePath::StringType& executable_name, base::TimeDelta wait, const ProcessFilter* filter) { bool result = false; // TODO(port): This is inefficient, but works if there are multiple procs. // TODO(port): use waitpid to avoid leaving zombies around base::Time end_time = base::Time::Now() + wait; do { NamedProcessIterator iter(executable_name, filter); if (!iter.NextProcessEntry()) { result = true; break; } base::PlatformThread::Sleep(base::TimeDelta::FromMilliseconds(100)); } while ((end_time - base::Time::Now()) > base::TimeDelta()); return result; } bool CleanupProcesses(const FilePath::StringType& executable_name, base::TimeDelta wait, int exit_code, const ProcessFilter* filter) { bool exited_cleanly = WaitForProcessesToExit(executable_name, wait, filter); if (!exited_cleanly) KillProcesses(executable_name, exit_code, filter); return exited_cleanly; } #if !defined(OS_MACOSX) namespace { // Return true if the given child is dead. This will also reap the process. // Doesn't block. static bool IsChildDead(pid_t child) { const pid_t result = HANDLE_EINTR(waitpid(child, NULL, WNOHANG)); if (result == -1) { DPLOG(ERROR) << "waitpid(" << child << ")"; NOTREACHED(); } else if (result > 0) { // The child has died. return true; } return false; } // A thread class which waits for the given child to exit and reaps it. // If the child doesn't exit within a couple of seconds, kill it. class BackgroundReaper : public PlatformThread::Delegate { public: BackgroundReaper(pid_t child, unsigned timeout) : child_(child), timeout_(timeout) { } // Overridden from PlatformThread::Delegate: virtual void ThreadMain() OVERRIDE { WaitForChildToDie(); delete this; } void WaitForChildToDie() { // Wait forever case. if (timeout_ == 0) { pid_t r = HANDLE_EINTR(waitpid(child_, NULL, 0)); if (r != child_) { DPLOG(ERROR) << "While waiting for " << child_ << " to terminate, we got the following result: " << r; } return; } // There's no good way to wait for a specific child to exit in a timed // fashion. (No kqueue on Linux), so we just loop and sleep. // Wait for 2 * timeout_ 500 milliseconds intervals. for (unsigned i = 0; i < 2 * timeout_; ++i) { PlatformThread::Sleep(TimeDelta::FromMilliseconds(500)); if (IsChildDead(child_)) return; } if (kill(child_, SIGKILL) == 0) { // SIGKILL is uncatchable. Since the signal was delivered, we can // just wait for the process to die now in a blocking manner. if (HANDLE_EINTR(waitpid(child_, NULL, 0)) < 0) DPLOG(WARNING) << "waitpid"; } else { DLOG(ERROR) << "While waiting for " << child_ << " to terminate we" << " failed to deliver a SIGKILL signal (" << errno << ")."; } } private: const pid_t child_; // Number of seconds to wait, if 0 then wait forever and do not attempt to // kill |child_|. const unsigned timeout_; DISALLOW_COPY_AND_ASSIGN(BackgroundReaper); }; } // namespace void EnsureProcessTerminated(ProcessHandle process) { // If the child is already dead, then there's nothing to do. if (IsChildDead(process)) return; const unsigned timeout = 2; // seconds BackgroundReaper* reaper = new BackgroundReaper(process, timeout); PlatformThread::CreateNonJoinable(0, reaper); } void EnsureProcessGetsReaped(ProcessHandle process) { // If the child is already dead, then there's nothing to do. if (IsChildDead(process)) return; BackgroundReaper* reaper = new BackgroundReaper(process, 0); PlatformThread::CreateNonJoinable(0, reaper); } #endif // !defined(OS_MACOSX) } // namespace base