// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include #include #include #include #include #include #include #include #include "base/lazy_instance.h" #include "base/logging.h" #include "base/macros.h" #include "base/memory/scoped_ptr.h" #include "base/profiler/native_stack_sampler.h" #include "base/profiler/win32_stack_frame_unwinder.h" #include "base/strings/string_util.h" #include "base/strings/stringprintf.h" #include "base/strings/utf_string_conversions.h" #include "base/time/time.h" #include "base/win/pe_image.h" #include "base/win/scoped_handle.h" namespace base { // Stack recording functions -------------------------------------------------- namespace { // The thread environment block internal type. struct TEB { NT_TIB Tib; // Rest of struct is ignored. }; // Returns the thread environment block pointer for |thread_handle|. const TEB* GetThreadEnvironmentBlock(HANDLE thread_handle) { // Define the internal types we need to invoke NtQueryInformationThread. enum THREAD_INFORMATION_CLASS { ThreadBasicInformation }; struct CLIENT_ID { HANDLE UniqueProcess; HANDLE UniqueThread; }; struct THREAD_BASIC_INFORMATION { NTSTATUS ExitStatus; TEB* Teb; CLIENT_ID ClientId; KAFFINITY AffinityMask; LONG Priority; LONG BasePriority; }; using NtQueryInformationThreadFunction = NTSTATUS (WINAPI*)(HANDLE, THREAD_INFORMATION_CLASS, PVOID, ULONG, PULONG); const NtQueryInformationThreadFunction nt_query_information_thread = reinterpret_cast( ::GetProcAddress(::GetModuleHandle(L"ntdll.dll"), "NtQueryInformationThread")); if (!nt_query_information_thread) return nullptr; THREAD_BASIC_INFORMATION basic_info = {0}; NTSTATUS status = nt_query_information_thread(thread_handle, ThreadBasicInformation, &basic_info, sizeof(THREAD_BASIC_INFORMATION), nullptr); if (status != 0) return nullptr; return basic_info.Teb; } #if defined(_WIN64) // If the value at |pointer| points to the original stack, rewrite it to point // to the corresponding location in the copied stack. void RewritePointerIfInOriginalStack(uintptr_t top, uintptr_t bottom, void* stack_copy, const void** pointer) { const uintptr_t value = reinterpret_cast(*pointer); if (value >= bottom && value < top) { *pointer = reinterpret_cast( static_cast(stack_copy) + (value - bottom)); } } #endif // Rewrites possible pointers to locations within the stack to point to the // corresponding locations in the copy, and rewrites the non-volatile registers // in |context| likewise. This is necessary to handle stack frames with dynamic // stack allocation, where a pointer to the beginning of the dynamic allocation // area is stored on the stack and/or in a non-volatile register. // // Eager rewriting of anything that looks like a pointer to the stack, as done // in this function, does not adversely affect the stack unwinding. The only // other values on the stack the unwinding depends on are return addresses, // which should not point within the stack memory. The rewriting is guaranteed // to catch all pointers because the stacks are guaranteed by the ABI to be // sizeof(void*) aligned. // // Note: this function must not access memory in the original stack as it may // have been changed or deallocated by this point. This is why |top| and // |bottom| are passed as uintptr_t. void RewritePointersToStackMemory(uintptr_t top, uintptr_t bottom, CONTEXT* context, void* stack_copy) { #if defined(_WIN64) DWORD64 CONTEXT::* const nonvolatile_registers[] = { &CONTEXT::R12, &CONTEXT::R13, &CONTEXT::R14, &CONTEXT::R15, &CONTEXT::Rdi, &CONTEXT::Rsi, &CONTEXT::Rbx, &CONTEXT::Rbp, &CONTEXT::Rsp }; // Rewrite pointers in the context. for (size_t i = 0; i < arraysize(nonvolatile_registers); ++i) { DWORD64* const reg = &(context->*nonvolatile_registers[i]); RewritePointerIfInOriginalStack(top, bottom, stack_copy, reinterpret_cast(reg)); } // Rewrite pointers on the stack. const void** start = reinterpret_cast(stack_copy); const void** end = reinterpret_cast( reinterpret_cast(stack_copy) + (top - bottom)); for (const void** loc = start; loc < end; ++loc) RewritePointerIfInOriginalStack(top, bottom, stack_copy, loc); #endif } // Movable type representing a recorded stack frame. struct RecordedFrame { RecordedFrame() {} RecordedFrame(RecordedFrame&& other) : instruction_pointer(other.instruction_pointer), module(std::move(other.module)) { } RecordedFrame& operator=(RecordedFrame&& other) { instruction_pointer = other.instruction_pointer; module = std::move(other.module); return *this; } const void* instruction_pointer; ScopedModuleHandle module; private: DISALLOW_COPY_AND_ASSIGN(RecordedFrame); }; // Walks the stack represented by |context| from the current frame downwards, // recording the instruction pointer and associated module for each frame in // |stack|. void RecordStack(CONTEXT* context, std::vector* stack) { #ifdef _WIN64 DCHECK(stack->empty()); // Reserve enough memory for most stacks, to avoid repeated // allocations. Approximately 99.9% of recorded stacks are 128 frames or // fewer. stack->reserve(128); Win32StackFrameUnwinder frame_unwinder; while (context->Rip) { const void* instruction_pointer = reinterpret_cast(context->Rip); ScopedModuleHandle module; if (!frame_unwinder.TryUnwind(context, &module)) return; RecordedFrame frame; frame.instruction_pointer = instruction_pointer; frame.module = std::move(module); stack->push_back(std::move(frame)); } #endif } // Gets the unique build ID for a module. Windows build IDs are created by a // concatenation of a GUID and AGE fields found in the headers of a module. The // GUID is stored in the first 16 bytes and the AGE is stored in the last 4 // bytes. Returns the empty string if the function fails to get the build ID. // // Example: // dumpbin chrome.exe /headers | find "Format:" // ... Format: RSDS, {16B2A428-1DED-442E-9A36-FCE8CBD29726}, 10, ... // // The resulting buildID string of this instance of chrome.exe is // "16B2A4281DED442E9A36FCE8CBD2972610". // // Note that the AGE field is encoded in decimal, not hex. std::string GetBuildIDForModule(HMODULE module_handle) { GUID guid; DWORD age; win::PEImage(module_handle).GetDebugId(&guid, &age); const int kGUIDSize = 39; std::wstring build_id; int result = ::StringFromGUID2(guid, WriteInto(&build_id, kGUIDSize), kGUIDSize); if (result != kGUIDSize) return std::string(); RemoveChars(build_id, L"{}-", &build_id); build_id += StringPrintf(L"%d", age); return WideToUTF8(build_id); } // ScopedDisablePriorityBoost ------------------------------------------------- // Disables priority boost on a thread for the lifetime of the object. class ScopedDisablePriorityBoost { public: ScopedDisablePriorityBoost(HANDLE thread_handle); ~ScopedDisablePriorityBoost(); private: HANDLE thread_handle_; BOOL got_previous_boost_state_; BOOL boost_state_was_disabled_; DISALLOW_COPY_AND_ASSIGN(ScopedDisablePriorityBoost); }; ScopedDisablePriorityBoost::ScopedDisablePriorityBoost(HANDLE thread_handle) : thread_handle_(thread_handle), got_previous_boost_state_(false), boost_state_was_disabled_(false) { got_previous_boost_state_ = ::GetThreadPriorityBoost(thread_handle_, &boost_state_was_disabled_); if (got_previous_boost_state_) { // Confusingly, TRUE disables priority boost. ::SetThreadPriorityBoost(thread_handle_, TRUE); } } ScopedDisablePriorityBoost::~ScopedDisablePriorityBoost() { if (got_previous_boost_state_) ::SetThreadPriorityBoost(thread_handle_, boost_state_was_disabled_); } // ScopedSuspendThread -------------------------------------------------------- // Suspends a thread for the lifetime of the object. class ScopedSuspendThread { public: ScopedSuspendThread(HANDLE thread_handle); ~ScopedSuspendThread(); bool was_successful() const { return was_successful_; } private: HANDLE thread_handle_; bool was_successful_; DISALLOW_COPY_AND_ASSIGN(ScopedSuspendThread); }; ScopedSuspendThread::ScopedSuspendThread(HANDLE thread_handle) : thread_handle_(thread_handle), was_successful_(::SuspendThread(thread_handle) != static_cast(-1)) {} ScopedSuspendThread::~ScopedSuspendThread() { if (!was_successful_) return; // Disable the priority boost that the thread would otherwise receive on // resume. We do this to avoid artificially altering the dynamics of the // executing application any more than we already are by suspending and // resuming the thread. // // Note that this can racily disable a priority boost that otherwise would // have been given to the thread, if the thread is waiting on other wait // conditions at the time of SuspendThread and those conditions are satisfied // before priority boost is reenabled. The measured length of this window is // ~100us, so this should occur fairly rarely. ScopedDisablePriorityBoost disable_priority_boost(thread_handle_); bool resume_thread_succeeded = ::ResumeThread(thread_handle_) != static_cast(-1); CHECK(resume_thread_succeeded) << "ResumeThread failed: " << GetLastError(); } // Tests whether |stack_pointer| points to a location in the guard page. // // IMPORTANT NOTE: This function is invoked while the target thread is // suspended so it must not do any allocation from the default heap, including // indirectly via use of DCHECK/CHECK or other logging statements. Otherwise // this code can deadlock on heap locks in the default heap acquired by the // target thread before it was suspended. bool PointsToGuardPage(uintptr_t stack_pointer) { MEMORY_BASIC_INFORMATION memory_info; SIZE_T result = ::VirtualQuery(reinterpret_cast(stack_pointer), &memory_info, sizeof(memory_info)); return result != 0 && (memory_info.Protect & PAGE_GUARD); } // Suspends the thread with |thread_handle|, copies its stack and resumes the // thread, then records the stack frames and associated modules into |stack|. // // IMPORTANT NOTE: No allocations from the default heap may occur in the // ScopedSuspendThread scope, including indirectly via use of DCHECK/CHECK or // other logging statements. Otherwise this code can deadlock on heap locks in // the default heap acquired by the target thread before it was suspended. void SuspendThreadAndRecordStack( HANDLE thread_handle, const void* base_address, void* stack_copy_buffer, size_t stack_copy_buffer_size, std::vector* stack, NativeStackSamplerTestDelegate* test_delegate) { DCHECK(stack->empty()); CONTEXT thread_context = {0}; thread_context.ContextFlags = CONTEXT_FULL; // The stack bounds are saved to uintptr_ts for use outside // ScopedSuspendThread, as the thread's memory is not safe to dereference // beyond that point. const uintptr_t top = reinterpret_cast(base_address); uintptr_t bottom = 0u; { ScopedSuspendThread suspend_thread(thread_handle); if (!suspend_thread.was_successful()) return; if (!::GetThreadContext(thread_handle, &thread_context)) return; #if defined(_WIN64) bottom = thread_context.Rsp; #else bottom = thread_context.Esp; #endif if ((top - bottom) > stack_copy_buffer_size) return; // Dereferencing a pointer in the guard page in a thread that doesn't own // the stack results in a STATUS_GUARD_PAGE_VIOLATION exception and a crash. // This occurs very rarely, but reliably over the population. if (PointsToGuardPage(bottom)) return; std::memcpy(stack_copy_buffer, reinterpret_cast(bottom), top - bottom); } if (test_delegate) test_delegate->OnPreStackWalk(); RewritePointersToStackMemory(top, bottom, &thread_context, stack_copy_buffer); RecordStack(&thread_context, stack); } // NativeStackSamplerWin ------------------------------------------------------ class NativeStackSamplerWin : public NativeStackSampler { public: NativeStackSamplerWin(win::ScopedHandle thread_handle, NativeStackSamplerTestDelegate* test_delegate); ~NativeStackSamplerWin() override; // StackSamplingProfiler::NativeStackSampler: void ProfileRecordingStarting( std::vector* modules) override; void RecordStackSample(StackSamplingProfiler::Sample* sample) override; void ProfileRecordingStopped() override; private: enum { // Intended to hold the largest stack used by Chrome. The default Win32 // reserved stack size is 1 MB and Chrome Windows threads currently always // use the default, but this allows for expansion if it occurs. The size // beyond the actual stack size consists of unallocated virtual memory pages // so carries little cost (just a bit of wated address space). kStackCopyBufferSize = 2 * 1024 * 1024 }; // Attempts to query the module filename, base address, and id for // |module_handle|, and store them in |module|. Returns true if it succeeded. static bool GetModuleForHandle(HMODULE module_handle, StackSamplingProfiler::Module* module); // Gets the index for the Module corresponding to |module_handle| in // |modules|, adding it if it's not already present. Returns // StackSamplingProfiler::Frame::kUnknownModuleIndex if no Module can be // determined for |module|. size_t GetModuleIndex(HMODULE module_handle, std::vector* modules); // Copies the information represented by |stack| into |sample| and |modules|. void CopyToSample(const std::vector& stack, StackSamplingProfiler::Sample* sample, std::vector* modules); win::ScopedHandle thread_handle_; NativeStackSamplerTestDelegate* const test_delegate_; // The stack base address corresponding to |thread_handle_|. const void* const thread_stack_base_address_; // Buffer to use for copies of the stack. We use the same buffer for all the // samples to avoid the overhead of multiple allocations and frees. const scoped_ptr stack_copy_buffer_; // Weak. Points to the modules associated with the profile being recorded // between ProfileRecordingStarting() and ProfileRecordingStopped(). std::vector* current_modules_; // Maps a module handle to the corresponding Module's index within // current_modules_. std::map profile_module_index_; DISALLOW_COPY_AND_ASSIGN(NativeStackSamplerWin); }; NativeStackSamplerWin::NativeStackSamplerWin( win::ScopedHandle thread_handle, NativeStackSamplerTestDelegate* test_delegate) : thread_handle_(thread_handle.Take()), test_delegate_(test_delegate), thread_stack_base_address_( GetThreadEnvironmentBlock(thread_handle_.Get())->Tib.StackBase), stack_copy_buffer_(new unsigned char[kStackCopyBufferSize]) { } NativeStackSamplerWin::~NativeStackSamplerWin() { } void NativeStackSamplerWin::ProfileRecordingStarting( std::vector* modules) { current_modules_ = modules; profile_module_index_.clear(); } void NativeStackSamplerWin::RecordStackSample( StackSamplingProfiler::Sample* sample) { DCHECK(current_modules_); if (!stack_copy_buffer_) return; std::vector stack; SuspendThreadAndRecordStack(thread_handle_.Get(), thread_stack_base_address_, stack_copy_buffer_.get(), kStackCopyBufferSize, &stack, test_delegate_); CopyToSample(stack, sample, current_modules_); } void NativeStackSamplerWin::ProfileRecordingStopped() { current_modules_ = nullptr; } // static bool NativeStackSamplerWin::GetModuleForHandle( HMODULE module_handle, StackSamplingProfiler::Module* module) { wchar_t module_name[MAX_PATH]; DWORD result_length = GetModuleFileName(module_handle, module_name, arraysize(module_name)); if (result_length == 0) return false; module->filename = base::FilePath(module_name); module->base_address = reinterpret_cast(module_handle); module->id = GetBuildIDForModule(module_handle); if (module->id.empty()) return false; return true; } size_t NativeStackSamplerWin::GetModuleIndex( HMODULE module_handle, std::vector* modules) { if (!module_handle) return StackSamplingProfiler::Frame::kUnknownModuleIndex; auto loc = profile_module_index_.find(module_handle); if (loc == profile_module_index_.end()) { StackSamplingProfiler::Module module; if (!GetModuleForHandle(module_handle, &module)) return StackSamplingProfiler::Frame::kUnknownModuleIndex; modules->push_back(module); loc = profile_module_index_.insert(std::make_pair( module_handle, modules->size() - 1)).first; } return loc->second; } void NativeStackSamplerWin::CopyToSample( const std::vector& stack, StackSamplingProfiler::Sample* sample, std::vector* modules) { sample->clear(); sample->reserve(stack.size()); for (const RecordedFrame& frame : stack) { sample->push_back(StackSamplingProfiler::Frame( reinterpret_cast(frame.instruction_pointer), GetModuleIndex(frame.module.Get(), modules))); } } } // namespace scoped_ptr NativeStackSampler::Create( PlatformThreadId thread_id, NativeStackSamplerTestDelegate* test_delegate) { #if _WIN64 // Get the thread's handle. HANDLE thread_handle = ::OpenThread( THREAD_GET_CONTEXT | THREAD_SUSPEND_RESUME | THREAD_QUERY_INFORMATION, FALSE, thread_id); if (thread_handle) { return scoped_ptr(new NativeStackSamplerWin( win::ScopedHandle(thread_handle), test_delegate)); } #endif return scoped_ptr(); } } // namespace base