// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef BASE_REGISTRY_H_
#define BASE_REGISTRY_H_
#pragma once

#include <windows.h>

#include <string>

#include "base/basictypes.h"

// TODO(tfarina): Get rid of all the default arguments used in this file.
// They are not allowed by our style guide.

// Utility class to read, write and manipulate the Windows Registry.
// Registry vocabulary primer: a "key" is like a folder, in which there
// are "values", which are <name, data> pairs, with an associated data type.
class RegKey {
 public:
  RegKey();
  RegKey(HKEY rootkey, const wchar_t* subkey, REGSAM access);
  ~RegKey();

  bool Create(HKEY rootkey, const wchar_t* subkey, REGSAM access);

  bool CreateWithDisposition(HKEY rootkey, const wchar_t* subkey,
                             DWORD* disposition, REGSAM access);

  bool Open(HKEY rootkey, const wchar_t* subkey, REGSAM access);

  // Creates a subkey or open it if it already exists.
  bool CreateKey(const wchar_t* name, REGSAM access);

  // Opens a subkey
  bool OpenKey(const wchar_t* name, REGSAM access);

  void Close();

  DWORD ValueCount();

  // Determine the nth value's name.
  bool ReadName(int index, std::wstring* name);

  // True while the key is valid.
  bool Valid() const { return key_ != NULL; }

  // Kill a key and everything that live below it; please be careful when using
  // it.
  bool DeleteKey(const wchar_t* name);

  // Deletes a single value within the key.
  bool DeleteValue(const wchar_t* name);

  bool ValueExists(const wchar_t* name);

  bool ReadValue(const wchar_t* name, void* data, DWORD* dsize,
                 DWORD* dtype = NULL);
  bool ReadValue(const wchar_t* name, std::wstring* value);
  bool ReadValueDW(const wchar_t* name, DWORD* value);

  bool WriteValue(const wchar_t* name, const void* data, DWORD dsize,
                  DWORD dtype);
  bool WriteValue(const wchar_t* name, const wchar_t* value);
  bool WriteValue(const wchar_t* name, DWORD value);

  // Starts watching the key to see if any of its values have changed.
  // The key must have been opened with the KEY_NOTIFY access privelege.
  bool StartWatching();

  // If StartWatching hasn't been called, always returns false.
  // Otherwise, returns true if anything under the key has changed.
  // This can't be const because the |watch_event_| may be refreshed.
  bool HasChanged();

  // Will automatically be called by destructor if not manually called
  // beforehand.  Returns true if it was watching, false otherwise.
  bool StopWatching();

  inline bool IsWatching() const { return watch_event_ != 0; }
  HANDLE watch_event() const { return watch_event_; }
  HKEY Handle() const { return key_; }

 private:
  HKEY key_;  // The registry key being iterated.
  HANDLE watch_event_;

  DISALLOW_COPY_AND_ASSIGN(RegKey);
};

// Iterates the entries found in a particular folder on the registry.
// For this application I happen to know I wont need data size larger
// than MAX_PATH, but in real life this wouldn't neccessarily be
// adequate.
class RegistryValueIterator {
 public:
  RegistryValueIterator(HKEY root_key, const wchar_t* folder_key);

  ~RegistryValueIterator();

  DWORD ValueCount() const;

  // True while the iterator is valid.
  bool Valid() const;

  // Advances to the next registry entry.
  void operator++();

  const wchar_t* Name() const { return name_; }
  const wchar_t* Value() const { return value_; }
  DWORD ValueSize() const { return value_size_; }
  DWORD Type() const { return type_; }

  int Index() const { return index_; }

 private:
  // Read in the current values.
  bool Read();

  // The registry key being iterated.
  HKEY key_;

  // Current index of the iteration.
  int index_;

  // Current values.
  wchar_t name_[MAX_PATH];
  wchar_t value_[MAX_PATH];
  DWORD value_size_;
  DWORD type_;

  DISALLOW_COPY_AND_ASSIGN(RegistryValueIterator);
};

class RegistryKeyIterator {
 public:
  RegistryKeyIterator(HKEY root_key, const wchar_t* folder_key);

  ~RegistryKeyIterator();

  DWORD SubkeyCount() const;

  // True while the iterator is valid.
  bool Valid() const;

  // Advances to the next entry in the folder.
  void operator++();

  const wchar_t* Name() const { return name_; }

  int Index() const { return index_; }

 private:
  // Read in the current values.
  bool Read();

  // The registry key being iterated.
  HKEY key_;

  // Current index of the iteration.
  int index_;

  wchar_t name_[MAX_PATH];

  DISALLOW_COPY_AND_ASSIGN(RegistryKeyIterator);
};

#endif  // BASE_REGISTRY_H_