// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_SCOPED_GENERIC_H_ #define BASE_SCOPED_GENERIC_H_ #include #include "base/compiler_specific.h" #include "base/move.h" namespace base { // This class acts like ScopedPtr with a custom deleter (although is slightly // less fancy in some of the more escoteric respects) except that it keeps a // copy of the object rather than a pointer, and we require that the contained // object has some kind of "invalid" value. // // Defining a scoper based on this class allows you to get a scoper for // non-pointer types without having to write custom code for set, reset, and // move, etc. and get almost identical semantics that people are used to from // scoped_ptr. // // It is intended that you will typedef this class with an appropriate deleter // to implement clean up tasks for objects that act like pointers from a // resource management standpoint but aren't, such as file descriptors and // various types of operating system handles. Using scoped_ptr for these // things requires that you keep a pointer to the handle valid for the lifetime // of the scoper (which is easy to mess up). // // For an object to be able to be put into a ScopedGeneric, it must support // standard copyable semantics and have a specific "invalid" value. The traits // must define a free function and also the invalid value to assign for // default-constructed and released objects. // // struct FooScopedTraits { // // It's assumed that this is a fast inline function with little-to-no // // penalty for duplicate calls. This must be a static function even // // for stateful traits. // static int InvalidValue() { // return 0; // } // // // This free function will not be called if f == InvalidValue()! // static void Free(int f) { // ::FreeFoo(f); // } // }; // // typedef ScopedGeneric ScopedFoo; template class ScopedGeneric { MOVE_ONLY_TYPE_FOR_CPP_03(ScopedGeneric, RValue) private: // This must be first since it's used inline below. // // Use the empty base class optimization to allow us to have a D // member, while avoiding any space overhead for it when D is an // empty class. See e.g. http://www.cantrip.org/emptyopt.html for a good // discussion of this technique. struct Data : public Traits { explicit Data(const T& in) : generic(in) {} Data(const T& in, const Traits& other) : Traits(other), generic(in) {} T generic; }; public: typedef T element_type; typedef Traits traits_type; ScopedGeneric() : data_(traits_type::InvalidValue()) {} // Constructor. Takes responsibility for freeing the resource associated with // the object T. explicit ScopedGeneric(const element_type& value) : data_(value) {} // Constructor. Allows initialization of a stateful traits object. ScopedGeneric(const element_type& value, const traits_type& traits) : data_(value, traits) { } // Move constructor for C++03 move emulation. ScopedGeneric(RValue rvalue) : data_(rvalue.object->release(), rvalue.object->get_traits()) { } ~ScopedGeneric() { FreeIfNecessary(); } // Frees the currently owned object, if any. Then takes ownership of a new // object, if given. Self-resets are not allowd as on scoped_ptr. See // http://crbug.com/162971 void reset(const element_type& value = traits_type::InvalidValue()) { if (data_.generic != traits_type::InvalidValue() && data_.generic == value) abort(); FreeIfNecessary(); data_.generic = value; } void swap(ScopedGeneric& other) { // Standard swap idiom: 'using std::swap' ensures that std::swap is // present in the overload set, but we call swap unqualified so that // any more-specific overloads can be used, if available. using std::swap; swap(static_cast(data_), static_cast(other.data_)); swap(data_.generic, other.data_.generic); } // Release the object. The return value is the current object held by this // object. After this operation, this object will hold a null value, and // will not own the object any more. element_type release() WARN_UNUSED_RESULT { element_type old_generic = data_.generic; data_.generic = traits_type::InvalidValue(); return old_generic; } const element_type& get() const { return data_.generic; } // Returns true if this object doesn't hold the special null value for the // associated data type. bool is_valid() const { return data_.generic != traits_type::InvalidValue(); } bool operator==(const element_type& value) const { return data_.generic == value; } bool operator!=(const element_type& value) const { return data_.generic != value; } Traits& get_traits() { return data_; } const Traits& get_traits() const { return data_; } private: void FreeIfNecessary() { if (data_.generic != traits_type::InvalidValue()) { data_.Free(data_.generic); data_.generic = traits_type::InvalidValue(); } } // Forbid comparison. If U != T, it totally doesn't make sense, and if U == // T, it still doesn't make sense because you should never have the same // object owned by two different ScopedGenerics. template bool operator==( const ScopedGeneric& p2) const; template bool operator!=( const ScopedGeneric& p2) const; Data data_; }; template void swap(const ScopedGeneric& a, const ScopedGeneric& b) { a.swap(b); } template bool operator==(const T& value, const ScopedGeneric& scoped) { return value == scoped.get(); } template bool operator!=(const T& value, const ScopedGeneric& scoped) { return value != scoped.get(); } } // namespace base #endif // BASE_SCOPED_GENERIC_H_