// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_SCOPED_TEMP_DIR_H_ #define BASE_SCOPED_TEMP_DIR_H_ #pragma once // An object representing a temporary / scratch directory that should be cleaned // up (recursively) when this object goes out of scope. Note that since // deletion occurs during the destructor, no further error handling is possible // if the directory fails to be deleted. As a result, deletion is not // guaranteed by this class. #include "base/file_path.h" class ScopedTempDir { public: // No directory is owned/created initially. ScopedTempDir(); // Recursively delete path. ~ScopedTempDir(); // Creates a unique directory in TempPath, and takes ownership of it. // See file_util::CreateNewTemporaryDirectory. bool CreateUniqueTempDir(); // Creates a unique directory under a given path, and takes ownership of it. bool CreateUniqueTempDirUnderPath(const FilePath& path); // Takes ownership of directory at |path|, creating it if necessary. // Don't call multiple times unless Take() has been called first. bool Set(const FilePath& path); // Deletes the temporary directory wrapped by this object. void Delete(); // Caller takes ownership of the temporary directory so it won't be destroyed // when this object goes out of scope. FilePath Take(); const FilePath& path() const { return path_; } // Returns true if path_ is non-empty and exists. bool IsValid() const; private: FilePath path_; DISALLOW_COPY_AND_ASSIGN(ScopedTempDir); }; #endif // BASE_SCOPED_TEMP_DIR_H_