// Copyright 2008, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // WARNING: You should probably be using Thread (thread.h) instead. Thread is // Chrome's message-loop based Thread abstraction, and if you are a // thread running in the browser, there will likely be assumptions // that your thread will have an associated message loop. // // This is a simple thread interface that backs to a native operating system // thread. You should use this only when you want a thread that does not have // an associated MessageLoop. Unittesting is the best example of this. // // The simplest interface to use is CallWrapperSimpleThread, which will create // a new thread, and execute the CallWrapper in this new thread until it has // completed, exiting the thread. See call_wrapper.h for that interface. // // NOTE: You *MUST* call Join on the thread to clean up the underlying thread // resources. You are also responsible for destructing the SimpleThread object. // It is invalid to destroy a SimpleThread while it is running, or without // Start() having been called (and a thread never created). The CallWrapper // object should live as long as a CallWrapperSimpleThread. // // Thread Safety: A SimpleThread is not completely thread safe. It is safe to // access it from the creating thread or from the newly created thread. This // implies that the creator thread should be the thread that calls Join. // // Example: // scoped_ptr wrapper(NewMethodCallWrapper(obj, &Foo::Main)); // scoped_ptr thread(new CallWrapperSimpleThread(wrapper)); // thread->Start(); // // Start will return after the Thread has been successfully started and // // initialized. The newly created thread will invoke obj->Main, and run // // until it returns. The CallWrapper will then delete itself. // thread->Join(); // Wait until the thread has exited. You MUST Join! // // The SimpleThread object is still valid, however you may not call Join // // or Start again. In this example the scopers will destroy the objects. #ifndef BASE_SIMPLE_THREAD_H_ #define BASE_SIMPLE_THREAD_H_ #include #include "base/basictypes.h" #include "base/waitable_event.h" #include "base/platform_thread.h" namespace base { class CallWrapper; // This is the base SimpleThread. You can derive from it and implement the // virtual Run method, or you can use the CallWrapperSimpleThread interface. class SimpleThread : public PlatformThread::Delegate { public: class Options { public: Options() : stack_size_(0) { } ~Options() { } // We use the standard compiler-supplied copy constructor. // A custom stack size, or 0 for the system default. void set_stack_size(size_t size) { stack_size_ = size; } size_t stack_size() const { return stack_size_; } private: size_t stack_size_; }; // Create a SimpleThread. |options| should be used to manage any specific // configuration involving the thread creation and management. // Every thread has a name, in the form of |name_prefix|/TID, for example // "my_thread/321". The thread will not be created until Start() is called. SimpleThread(const Options& options, const std::string& name_prefix) : name_prefix_(name_prefix), name_(name_prefix_), options_(options), thread_(0), event_(true, false), tid_(0), joined_(false) { } SimpleThread() : name_prefix_("unnamed"), name_(name_prefix_), thread_(0), event_(true, false), tid_(0), joined_(false) { } virtual ~SimpleThread(); virtual void Start(); virtual void Join(); // We follow the PlatformThread Delegate interface. virtual void ThreadMain(); // Subclasses should override the Run method. virtual void Run() = 0; // Return the thread name prefix, or "unnamed" if none was supplied. std::string name_prefix() { return name_prefix_; } // Return the completed name including TID, only valid after Start(). std::string name() { return name_; } // Return the thread id, only valid after Start(). int tid() { return tid_; } // Return True if Start() has ever been called. bool HasBeenStarted() { return event_.IsSignaled(); } // Return True if Join() has evern been called. bool HasBeenJoined() { return joined_; } private: const std::string name_prefix_; std::string name_; const Options options_; PlatformThreadHandle thread_; // PlatformThread handle, invalid after Join! WaitableEvent event_; // Signaled if Start() was ever called. int tid_; // The backing thread's id. bool joined_; // True if Join has been called. }; class CallWrapperSimpleThread : public SimpleThread { public: typedef SimpleThread::Options Options; explicit CallWrapperSimpleThread(CallWrapper* wrapper) : SimpleThread(), wrapper_(wrapper) { } CallWrapperSimpleThread(CallWrapper* wrapper, const Options& options, const std::string& name_prefix) : SimpleThread(options, name_prefix), wrapper_(wrapper) { } virtual ~CallWrapperSimpleThread() { } virtual void Run(); private: CallWrapper* wrapper_; }; } // namespace base #endif // BASE_SIMPLE_THREAD_H_