// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // WARNING: You should probably be using Thread (thread.h) instead. Thread is // Chrome's message-loop based Thread abstraction, and if you are a // thread running in the browser, there will likely be assumptions // that your thread will have an associated message loop. // // This is a simple thread interface that backs to a native operating system // thread. You should use this only when you want a thread that does not have // an associated MessageLoop. Unittesting is the best example of this. // // The simplest interface to use is DelegateSimpleThread, which will create // a new thread, and execute the Delegate's virtual Run() in this new thread // until it has completed, exiting the thread. // // NOTE: You *MUST* call Join on the thread to clean up the underlying thread // resources. You are also responsible for destructing the SimpleThread object. // It is invalid to destroy a SimpleThread while it is running, or without // Start() having been called (and a thread never created). The Delegate // object should live as long as a DelegateSimpleThread. // // Thread Safety: A SimpleThread is not completely thread safe. It is safe to // access it from the creating thread or from the newly created thread. This // implies that the creator thread should be the thread that calls Join. // // Example: // class MyThreadRunner : public DelegateSimpleThread::Delegate { ... }; // MyThreadRunner runner; // DelegateSimpleThread thread(&runner, "good_name_here"); // thread.Start(); // // Start will return after the Thread has been successfully started and // // initialized. The newly created thread will invoke runner->Run(), and // // run until it returns. // thread.Join(); // Wait until the thread has exited. You *MUST* Join! // // The SimpleThread object is still valid, however you may not call Join // // or Start again. #ifndef BASE_SIMPLE_THREAD_H_ #define BASE_SIMPLE_THREAD_H_ #include #include "base/basictypes.h" #include "base/waitable_event.h" #include "base/platform_thread.h" namespace base { // This is the base SimpleThread. You can derive from it and implement the // virtual Run method, or you can use the DelegateSimpleThread interface. class SimpleThread : public PlatformThread::Delegate { public: class Options { public: Options() : stack_size_(0) { } ~Options() { } // We use the standard compiler-supplied copy constructor. // A custom stack size, or 0 for the system default. void set_stack_size(size_t size) { stack_size_ = size; } size_t stack_size() const { return stack_size_; } private: size_t stack_size_; }; // Create a SimpleThread. |options| should be used to manage any specific // configuration involving the thread creation and management. // Every thread has a name, in the form of |name_prefix|/TID, for example // "my_thread/321". The thread will not be created until Start() is called. SimpleThread(const std::string& name_prefix) : name_prefix_(name_prefix), name_(name_prefix), thread_(), event_(true, false), tid_(0), joined_(false) { } SimpleThread(const std::string& name_prefix, const Options& options) : name_prefix_(name_prefix), name_(name_prefix), options_(options), thread_(), event_(true, false), tid_(0), joined_(false) { } virtual ~SimpleThread(); virtual void Start(); virtual void Join(); // We follow the PlatformThread Delegate interface. virtual void ThreadMain(); // Subclasses should override the Run method. virtual void Run() = 0; // Return the thread name prefix, or "unnamed" if none was supplied. std::string name_prefix() { return name_prefix_; } // Return the completed name including TID, only valid after Start(). std::string name() { return name_; } // Return the thread id, only valid after Start(). int tid() { return tid_; } // Return True if Start() has ever been called. bool HasBeenStarted() { return event_.IsSignaled(); } // Return True if Join() has evern been called. bool HasBeenJoined() { return joined_; } private: const std::string name_prefix_; std::string name_; const Options options_; PlatformThreadHandle thread_; // PlatformThread handle, invalid after Join! WaitableEvent event_; // Signaled if Start() was ever called. int tid_; // The backing thread's id. bool joined_; // True if Join has been called. }; class DelegateSimpleThread : public SimpleThread { public: class Delegate { public: Delegate() { } virtual ~Delegate() { } virtual void Run() = 0; }; DelegateSimpleThread(Delegate* delegate, const std::string& name_prefix) : SimpleThread(name_prefix), delegate_(delegate) { } DelegateSimpleThread(Delegate* delegate, const std::string& name_prefix, const Options& options) : SimpleThread(name_prefix, options), delegate_(delegate) { } virtual ~DelegateSimpleThread() { } virtual void Run(); private: Delegate* delegate_; }; } // namespace base #endif // BASE_SIMPLE_THREAD_H_