// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_SINGLETON_H_ #define BASE_SINGLETON_H_ #pragma once #include "base/at_exit.h" #include "base/atomicops.h" #include "base/platform_thread.h" #include "base/third_party/dynamic_annotations/dynamic_annotations.h" // Default traits for Singleton. Calls operator new and operator delete on // the object. Registers automatic deletion at process exit. // Overload if you need arguments or another memory allocation function. template struct DefaultSingletonTraits { // Allocates the object. static Type* New() { // The parenthesis is very important here; it forces POD type // initialization. return new Type(); } // Destroys the object. static void Delete(Type* x) { delete x; } // Set to true to automatically register deletion of the object on process // exit. See below for the required call that makes this happen. static const bool kRegisterAtExit = true; }; // Alternate traits for use with the Singleton. Identical to // DefaultSingletonTraits except that the Singleton will not be cleaned up // at exit. template struct LeakySingletonTraits : public DefaultSingletonTraits { static const bool kRegisterAtExit = false; }; // Alternate traits for use with the Singleton. Allocates memory // for the singleton instance from a static buffer. The singleton will // be cleaned up at exit, but can't be revived after destruction unless // the Resurrect() method is called. // // This is useful for a certain category of things, notably logging and // tracing, where the singleton instance is of a type carefully constructed to // be safe to access post-destruction. // In logging and tracing you'll typically get stray calls at odd times, like // during static destruction, thread teardown and the like, and there's a // termination race on the heap-based singleton - e.g. if one thread calls // get(), but then another thread initiates AtExit processing, the first thread // may call into an object residing in unallocated memory. If the instance is // allocated from the data segment, then this is survivable. // // The destructor is to deallocate system resources, in this case to unregister // a callback the system will invoke when logging levels change. Note that // this is also used in e.g. Chrome Frame, where you have to allow for the // possibility of loading briefly into someone else's process space, and // so leaking is not an option, as that would sabotage the state of your host // process once you've unloaded. template struct StaticMemorySingletonTraits { // WARNING: User has to deal with get() in the singleton class // this is traits for returning NULL. static Type* New() { if (base::subtle::NoBarrier_AtomicExchange(&dead_, 1)) return NULL; Type* ptr = reinterpret_cast(buffer_); // We are protected by a memory barrier. new(ptr) Type(); return ptr; } static void Delete(Type* p) { base::subtle::NoBarrier_Store(&dead_, 1); base::subtle::MemoryBarrier(); if (p != NULL) p->Type::~Type(); } static const bool kRegisterAtExit = true; // Exposed for unittesting. static void Resurrect() { base::subtle::NoBarrier_Store(&dead_, 0); } private: static const size_t kBufferSize = (sizeof(Type) + sizeof(intptr_t) - 1) / sizeof(intptr_t); static intptr_t buffer_[kBufferSize]; // Signal the object was already deleted, so it is not revived. static base::subtle::Atomic32 dead_; }; template intptr_t StaticMemorySingletonTraits::buffer_[kBufferSize]; template base::subtle::Atomic32 StaticMemorySingletonTraits::dead_ = 0; // The Singleton class manages a single // instance of Type which will be created on first use and will be destroyed at // normal process exit). The Trait::Delete function will not be called on // abnormal process exit. // // DifferentiatingType is used as a key to differentiate two different // singletons having the same memory allocation functions but serving a // different purpose. This is mainly used for Locks serving different purposes. // // Example usages: (none are preferred, they all result in the same code) // 1. FooClass* ptr = Singleton::get(); // ptr->Bar(); // 2. Singleton()->Bar(); // 3. Singleton::get()->Bar(); // // Singleton<> has no non-static members and doesn't need to actually be // instantiated. It does no harm to instantiate it and use it as a class member // or at global level since it is acting as a POD type. // // This class is itself thread-safe. The underlying Type must of course be // thread-safe if you want to use it concurrently. Two parameters may be tuned // depending on the user's requirements. // // Glossary: // RAE = kRegisterAtExit // // On every platform, if Traits::RAE is true, the singleton will be destroyed at // process exit. More precisely it uses base::AtExitManager which requires an // object of this type to be instantiated. AtExitManager mimics the semantics // of atexit() such as LIFO order but under Windows is safer to call. For more // information see at_exit.h. // // If Traits::RAE is false, the singleton will not be freed at process exit, // thus the singleton will be leaked if it is ever accessed. Traits::RAE // shouldn't be false unless absolutely necessary. Remember that the heap where // the object is allocated may be destroyed by the CRT anyway. // // If you want to ensure that your class can only exist as a singleton, make // its constructors private, and make DefaultSingletonTraits<> a friend: // // #include "base/singleton.h" // class FooClass { // public: // void Bar() { ... } // private: // FooClass() { ... } // friend struct DefaultSingletonTraits; // // DISALLOW_COPY_AND_ASSIGN(FooClass); // }; // // Caveats: // (a) Every call to get(), operator->() and operator*() incurs some overhead // (16ns on my P4/2.8GHz) to check whether the object has already been // initialized. You may wish to cache the result of get(); it will not // change. // // (b) Your factory function must never throw an exception. This class is not // exception-safe. // template , typename DifferentiatingType = Type> class Singleton { public: // This class is safe to be constructed and copy-constructed since it has no // member. // Return a pointer to the one true instance of the class. static Type* get() { // Our AtomicWord doubles as a spinlock, where a value of // kBeingCreatedMarker means the spinlock is being held for creation. static const base::subtle::AtomicWord kBeingCreatedMarker = 1; base::subtle::AtomicWord value = base::subtle::NoBarrier_Load(&instance_); if (value != 0 && value != kBeingCreatedMarker) { // See the corresponding HAPPENS_BEFORE below. ANNOTATE_HAPPENS_AFTER(&instance_); return reinterpret_cast(value); } // Object isn't created yet, maybe we will get to create it, let's try... if (base::subtle::Acquire_CompareAndSwap(&instance_, 0, kBeingCreatedMarker) == 0) { // instance_ was NULL and is now kBeingCreatedMarker. Only one thread // will ever get here. Threads might be spinning on us, and they will // stop right after we do this store. Type* newval = Traits::New(); // This annotation helps race detectors recognize correct lock-less // synchronization between different threads calling get(). // See the corresponding HAPPENS_AFTER below and above. ANNOTATE_HAPPENS_BEFORE(&instance_); base::subtle::Release_Store( &instance_, reinterpret_cast(newval)); if (newval != NULL && Traits::kRegisterAtExit) base::AtExitManager::RegisterCallback(OnExit, NULL); return newval; } // We hit a race. Another thread beat us and either: // - Has the object in BeingCreated state // - Already has the object created... // We know value != NULL. It could be kBeingCreatedMarker, or a valid ptr. // Unless your constructor can be very time consuming, it is very unlikely // to hit this race. When it does, we just spin and yield the thread until // the object has been created. while (true) { value = base::subtle::NoBarrier_Load(&instance_); if (value != kBeingCreatedMarker) break; PlatformThread::YieldCurrentThread(); } // See the corresponding HAPPENS_BEFORE above. ANNOTATE_HAPPENS_AFTER(&instance_); return reinterpret_cast(value); } // Shortcuts. Type& operator*() { return *get(); } Type* operator->() { return get(); } private: // Adapter function for use with AtExit(). This should be called single // threaded, but we might as well take the precautions anyway. static void OnExit(void* unused) { // AtExit should only ever be register after the singleton instance was // created. We should only ever get here with a valid instance_ pointer. Traits::Delete(reinterpret_cast( base::subtle::NoBarrier_AtomicExchange(&instance_, 0))); } static base::subtle::AtomicWord instance_; }; template base::subtle::AtomicWord Singleton:: instance_ = 0; #endif // BASE_SINGLETON_H_