// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_SYNC_SOCKET_H_ #define BASE_SYNC_SOCKET_H_ #pragma once // A socket abstraction used for sending and receiving plain // data. Because they are blocking, they can be used to perform // rudimentary cross-process synchronization with low latency. #include "base/basictypes.h" #if defined(OS_WIN) #include #endif #include #include "base/base_export.h" #include "base/compiler_specific.h" #include "base/synchronization/waitable_event.h" namespace base { class BASE_EXPORT SyncSocket { public: #if defined(OS_WIN) typedef HANDLE Handle; #else typedef int Handle; #endif static const Handle kInvalidHandle; SyncSocket(); // Creates a SyncSocket from a Handle. Used in transport. explicit SyncSocket(Handle handle) : handle_(handle) {} virtual ~SyncSocket(); // Initializes and connects a pair of sockets. // |socket_a| and |socket_b| must not hold a valid handle. Upon successful // return, the sockets will both be valid and connected. static bool CreatePair(SyncSocket* socket_a, SyncSocket* socket_b); // Closes the SyncSocket. Returns true on success, false on failure. virtual bool Close(); // Sends the message to the remote peer of the SyncSocket. // Note it is not safe to send messages from the same socket handle by // multiple threads simultaneously. // buffer is a pointer to the data to send. // length is the length of the data to send (must be non-zero). // Returns the number of bytes sent, or 0 upon failure. virtual size_t Send(const void* buffer, size_t length); // Receives a message from an SyncSocket. // buffer is a pointer to the buffer to receive data. // length is the number of bytes of data to receive (must be non-zero). // Returns the number of bytes received, or 0 upon failure. virtual size_t Receive(void* buffer, size_t length); // Returns the number of bytes available. If non-zero, Receive() will not // not block when called. NOTE: Some implementations cannot reliably // determine the number of bytes available so avoid using the returned // size as a promise and simply test against zero. size_t Peek(); // Extracts the contained handle. Used for transferring between // processes. Handle handle() const { return handle_; } protected: Handle handle_; private: DISALLOW_COPY_AND_ASSIGN(SyncSocket); }; // Derives from SyncSocket and adds support for shutting down the socket from // another thread while a blocking Receive or Send is being done from the thread // that owns the socket. class BASE_EXPORT CancelableSyncSocket : public SyncSocket { public: CancelableSyncSocket(); explicit CancelableSyncSocket(Handle handle); virtual ~CancelableSyncSocket() {} // Initializes a pair of cancelable sockets. See documentation for // SyncSocket::CreatePair for more details. static bool CreatePair(CancelableSyncSocket* socket_a, CancelableSyncSocket* socket_b); // A way to shut down a socket even if another thread is currently performing // a blocking Receive or Send. bool Shutdown(); #if defined(OS_WIN) // Since the Linux and Mac implementations actually use a socket, shutting // them down from another thread is pretty simple - we can just call // shutdown(). However, the Windows implementation relies on named pipes // and there isn't a way to cancel a blocking synchronous Read that is // supported on