// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/synchronization/waitable_event.h" #include #include "base/logging.h" #include "base/numerics/safe_conversions.h" #include "base/threading/thread_restrictions.h" #include "base/time/time.h" namespace base { WaitableEvent::WaitableEvent(bool manual_reset, bool signaled) : handle_(CreateEvent(NULL, manual_reset, signaled, NULL)) { // We're probably going to crash anyways if this is ever NULL, so we might as // well make our stack reports more informative by crashing here. CHECK(handle_.IsValid()); } WaitableEvent::WaitableEvent(win::ScopedHandle handle) : handle_(handle.Pass()) { CHECK(handle_.IsValid()) << "Tried to create WaitableEvent from NULL handle"; } WaitableEvent::~WaitableEvent() { } void WaitableEvent::Reset() { ResetEvent(handle_.Get()); } void WaitableEvent::Signal() { SetEvent(handle_.Get()); } bool WaitableEvent::IsSignaled() { return TimedWait(TimeDelta()); } void WaitableEvent::Wait() { base::ThreadRestrictions::AssertWaitAllowed(); DWORD result = WaitForSingleObject(handle_.Get(), INFINITE); // It is most unexpected that this should ever fail. Help consumers learn // about it if it should ever fail. DCHECK_EQ(WAIT_OBJECT_0, result) << "WaitForSingleObject failed"; } bool WaitableEvent::TimedWait(const TimeDelta& max_time) { base::ThreadRestrictions::AssertWaitAllowed(); DCHECK_GE(max_time, TimeDelta()); // Truncate the timeout to milliseconds. The API specifies that this method // can return in less than |max_time| (when returning false), as the argument // is the maximum time that a caller is willing to wait. DWORD timeout = saturated_cast(max_time.InMilliseconds()); DWORD result = WaitForSingleObject(handle_.Get(), timeout); switch (result) { case WAIT_OBJECT_0: return true; case WAIT_TIMEOUT: return false; } // It is most unexpected that this should ever fail. Help consumers learn // about it if it should ever fail. NOTREACHED() << "WaitForSingleObject failed"; return false; } // static size_t WaitableEvent::WaitMany(WaitableEvent** events, size_t count) { base::ThreadRestrictions::AssertWaitAllowed(); HANDLE handles[MAXIMUM_WAIT_OBJECTS]; CHECK_LE(count, MAXIMUM_WAIT_OBJECTS) << "Can only wait on " << MAXIMUM_WAIT_OBJECTS << " with WaitMany"; for (size_t i = 0; i < count; ++i) handles[i] = events[i]->handle(); // The cast is safe because count is small - see the CHECK above. DWORD result = WaitForMultipleObjects(static_cast(count), handles, FALSE, // don't wait for all the objects INFINITE); // no timeout if (result >= WAIT_OBJECT_0 + count) { DPLOG(FATAL) << "WaitForMultipleObjects failed"; return 0; } return result - WAIT_OBJECT_0; } } // namespace base