// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_SYSTEM_MONITOR_H_ #define BASE_SYSTEM_MONITOR_H_ #include "build/build_config.h" // Windows HiRes timers drain the battery faster so we need to know the battery // status. This isn't true for other platforms. #if defined(OS_WIN) #define ENABLE_BATTERY_MONITORING 1 #else #undef ENABLE_BATTERY_MONITORING #endif // !OS_WIN #include "base/observer_list_threadsafe.h" #if defined(ENABLE_BATTERY_MONITORING) #include "base/timer.h" #endif // defined(ENABLE_BATTERY_MONITORING) namespace base { // Class for monitoring various system-related subsystems // such as power management, network status, etc. // TODO(mbelshe): Add support beyond just power management. class SystemMonitor { public: // Retrieves the Singleton. static SystemMonitor* Get(); // Start the System Monitor within a process. This method // is provided so that the battery check can be deferred. // The MessageLoop must be started before calling this // method. // This is a no-op on platforms for which ENABLE_BATTERY_MONITORING is // disabled. static void Start(); // // Power-related APIs // // Is the computer currently on battery power. // Can be called on any thread. bool BatteryPower() const { // Using a lock here is not necessary for just a bool. return battery_in_use_; } // Normalized list of power events. enum PowerEvent { POWER_STATE_EVENT, // The Power status of the system has changed. SUSPEND_EVENT, // The system is being suspended. RESUME_EVENT // The system is being resumed. }; // Callbacks will be called on the thread which creates the SystemMonitor. // During the callback, Add/RemoveObserver will block until the callbacks // are finished. Observers should implement quick callback functions; if // lengthy operations are needed, the observer should take care to invoke // the operation on an appropriate thread. class PowerObserver { public: // Notification of a change in power status of the computer, such // as from switching between battery and A/C power. virtual void OnPowerStateChange(bool on_battery_power) {} // Notification that the system is suspending. virtual void OnSuspend() {} // Notification that the system is resuming. virtual void OnResume() {} }; // Add a new observer. // Can be called from any thread. // Must not be called from within a notification callback. void AddObserver(PowerObserver* obs); // Remove an existing observer. // Can be called from any thread. // Must not be called from within a notification callback. void RemoveObserver(PowerObserver* obs); #if defined(OS_WIN) // Windows-specific handling of a WM_POWERBROADCAST message. // Embedders of this API should hook their top-level window // message loop and forward WM_POWERBROADCAST through this call. void ProcessWmPowerBroadcastMessage(int event_id); #endif // Cross-platform handling of a power event. void ProcessPowerMessage(PowerEvent event_id); // Constructor. // Don't use this; access SystemMonitor via the Singleton. SystemMonitor(); private: // Platform-specific method to check whether the system is currently // running on battery power. Returns true if running on batteries, // false otherwise. bool IsBatteryPower(); // Checks the battery status and notifies observers if the battery // status has changed. void BatteryCheck(); // Functions to trigger notifications. void NotifyPowerStateChange(); void NotifySuspend(); void NotifyResume(); scoped_refptr > observer_list_; bool battery_in_use_; bool suspended_; #if defined(ENABLE_BATTERY_MONITORING) base::OneShotTimer delayed_battery_check_; #endif DISALLOW_COPY_AND_ASSIGN(SystemMonitor); }; } #endif // BASE_SYSTEM_MONITOR_H_