// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_TEST_TEST_SUITE_H_ #define BASE_TEST_TEST_SUITE_H_ #pragma once // Defines a basic test suite framework for running gtest based tests. You can // instantiate this class in your main function and call its Run method to run // any gtest based tests that are linked into your executable. #include #include "base/at_exit.h" namespace testing { class TestInfo; } namespace base { class TestSuite { public: // Match function used by the GetTestCount method. typedef bool (*TestMatch)(const testing::TestInfo&); TestSuite(int argc, char** argv); virtual ~TestSuite(); // Returns true if the test is marked as flaky. static bool IsMarkedFlaky(const testing::TestInfo& test); // Returns true if the test is marked as failing. static bool IsMarkedFailing(const testing::TestInfo& test); // Returns true if the test is marked as "MAYBE_". // When using different prefixes depending on platform, we use MAYBE_ and // preprocessor directives to replace MAYBE_ with the target prefix. static bool IsMarkedMaybe(const testing::TestInfo& test); // Returns true if the test failure should be ignored. static bool ShouldIgnoreFailure(const testing::TestInfo& test); // Returns true if the test failed and the failure shouldn't be ignored. static bool NonIgnoredFailures(const testing::TestInfo& test); // Returns the number of tests where the match function returns true. int GetTestCount(TestMatch test_match); void CatchMaybeTests(); void ResetCommandLine(); int Run(); // A command-line flag that makes a test failure always result in a non-zero // process exit code. static const char kStrictFailureHandling[]; protected: // By default fatal log messages (e.g. from DCHECKs) result in error dialogs // which gum up buildbots. Use a minimalistic assert handler which just // terminates the process. static void UnitTestAssertHandler(const std::string& str); // Disable crash dialogs so that it doesn't gum up the buildbot virtual void SuppressErrorDialogs(); // Override these for custom initialization and shutdown handling. Use these // instead of putting complex code in your constructor/destructor. virtual void Initialize(); virtual void Shutdown(); // Make sure that we setup an AtExitManager so Singleton objects will be // destroyed. base::AtExitManager at_exit_manager_; DISALLOW_COPY_AND_ASSIGN(TestSuite); }; } // namespace base // TODO(brettw) remove this. This is a temporary hack to allow WebKit to compile // until we can update it to use "base::" (preventing a two-sided patch). using base::TestSuite; #endif // BASE_TEST_TEST_SUITE_H_