// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #import #include "base/debug/debugger.h" #include "base/logging.h" #include "base/mac/scoped_nsautorelease_pool.h" #include "base/mac/scoped_nsobject.h" #include "base/message_loop/message_loop.h" #include "base/message_loop/message_pump_default.h" #include "base/test/test_suite.h" #include "testing/coverage_util_ios.h" // Springboard will kill any iOS app that fails to check in after launch within // a given time. Starting a UIApplication before invoking TestSuite::Run // prevents this from happening. // InitIOSRunHook saves the TestSuite and argc/argv, then invoking // RunTestsFromIOSApp calls UIApplicationMain(), providing an application // delegate class: ChromeUnitTestDelegate. The delegate implements // application:didFinishLaunchingWithOptions: to invoke the TestSuite's Run // method. // Since the executable isn't likely to be a real iOS UI, the delegate puts up a // window displaying the app name. If a bunch of apps using MainHook are being // run in a row, this provides an indication of which one is currently running. static base::TestSuite* g_test_suite = NULL; static int g_argc; static char** g_argv; @interface UIApplication (Testing) - (void) _terminateWithStatus:(int)status; @end #if TARGET_IPHONE_SIMULATOR // Xcode 6 introduced behavior in the iOS Simulator where the software // keyboard does not appear if a hardware keyboard is connected. The following // declaration allows this behavior to be overriden when the app starts up. @interface UIKeyboardImpl + (instancetype)sharedInstance; - (void)setAutomaticMinimizationEnabled:(BOOL)enabled; - (void)setSoftwareKeyboardShownByTouch:(BOOL)enabled; @end #endif // TARGET_IPHONE_SIMULATOR @interface ChromeUnitTestDelegate : NSObject { @private base::scoped_nsobject window_; } - (void)runTests; @end @implementation ChromeUnitTestDelegate - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { #if TARGET_IPHONE_SIMULATOR // Xcode 6 introduced behavior in the iOS Simulator where the software // keyboard does not appear if a hardware keyboard is connected. The following // calls override this behavior by ensuring that the software keyboard is // always shown. [[UIKeyboardImpl sharedInstance] setAutomaticMinimizationEnabled:NO]; [[UIKeyboardImpl sharedInstance] setSoftwareKeyboardShownByTouch:YES]; #endif // TARGET_IPHONE_SIMULATOR CGRect bounds = [[UIScreen mainScreen] bounds]; // Yes, this is leaked, it's just to make what's running visible. window_.reset([[UIWindow alloc] initWithFrame:bounds]); [window_ setBackgroundColor:[UIColor whiteColor]]; [window_ makeKeyAndVisible]; // Add a label with the app name. UILabel* label = [[[UILabel alloc] initWithFrame:bounds] autorelease]; label.text = [[NSProcessInfo processInfo] processName]; label.textAlignment = NSTextAlignmentCenter; [window_ addSubview:label]; // An NSInternalInconsistencyException is thrown if the app doesn't have a // root view controller. Set an empty one here. [window_ setRootViewController:[[[UIViewController alloc] init] autorelease]]; if ([self shouldRedirectOutputToFile]) [self redirectOutput]; // Queue up the test run. [self performSelector:@selector(runTests) withObject:nil afterDelay:0.1]; return YES; } // Returns true if the gtest output should be redirected to a file, then sent // to NSLog when compleete. This redirection is used because gtest only writes // output to stdout, but results must be written to NSLog in order to show up in // the device log that is retrieved from the device by the host. - (BOOL)shouldRedirectOutputToFile { #if !TARGET_IPHONE_SIMULATOR return !base::debug::BeingDebugged(); #endif // TARGET_IPHONE_SIMULATOR return NO; } // Returns the path to the directory to store gtest output files. - (NSString*)outputPath { NSArray* searchPath = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); CHECK([searchPath count] > 0) << "Failed to get the Documents folder"; return [searchPath objectAtIndex:0]; } // Returns the path to file that stdout is redirected to. - (NSString*)stdoutPath { return [[self outputPath] stringByAppendingPathComponent:@"stdout.log"]; } // Returns the path to file that stderr is redirected to. - (NSString*)stderrPath { return [[self outputPath] stringByAppendingPathComponent:@"stderr.log"]; } // Redirects stdout and stderr to files in the Documents folder in the app's // sandbox. - (void)redirectOutput { freopen([[self stdoutPath] UTF8String], "w+", stdout); freopen([[self stderrPath] UTF8String], "w+", stderr); } // Reads the redirected gtest output from a file and writes it to NSLog. - (void)writeOutputToNSLog { // Close the redirected stdout and stderr files so that the content written to // NSLog doesn't end up in these files. fclose(stdout); fclose(stderr); for (NSString* path in @[ [self stdoutPath], [self stderrPath]]) { NSString* content = [NSString stringWithContentsOfFile:path encoding:NSUTF8StringEncoding error:NULL]; NSArray* lines = [content componentsSeparatedByCharactersInSet: [NSCharacterSet newlineCharacterSet]]; NSLog(@"Writing contents of %@ to NSLog", path); for (NSString* line in lines) { NSLog(@"%@", line); } } } - (void)runTests { int exitStatus = g_test_suite->Run(); if ([self shouldRedirectOutputToFile]) [self writeOutputToNSLog]; // If a test app is too fast, it will exit before Instruments has has a // a chance to initialize and no test results will be seen. // TODO(ios): crbug.com/137010 Figure out how much time is actually needed, // and sleep only to make sure that much time has elapsed since launch. [NSThread sleepUntilDate:[NSDate dateWithTimeIntervalSinceNow:2.0]]; window_.reset(); // Use the hidden selector to try and cleanly take down the app (otherwise // things can think the app crashed even on a zero exit status). UIApplication* application = [UIApplication sharedApplication]; [application _terminateWithStatus:exitStatus]; coverage_util::FlushCoverageDataIfNecessary(); exit(exitStatus); } @end namespace { scoped_ptr CreateMessagePumpForUIForTests() { // A default MessagePump will do quite nicely in tests. return scoped_ptr(new base::MessagePumpDefault()); } } // namespace namespace base { void InitIOSTestMessageLoop() { MessageLoop::InitMessagePumpForUIFactory(&CreateMessagePumpForUIForTests); } void InitIOSRunHook(TestSuite* suite, int argc, char* argv[]) { g_test_suite = suite; g_argc = argc; g_argv = argv; } void RunTestsFromIOSApp() { // When TestSuite::Run is invoked it calls RunTestsFromIOSApp(). On the first // invocation, this method fires up an iOS app via UIApplicationMain. Since // UIApplicationMain does not return until the app exits, control does not // return to the initial TestSuite::Run invocation, so the app invokes // TestSuite::Run a second time and since |ran_hook| is true at this point, // this method is a no-op and control returns to TestSuite:Run so that test // are executed. Once the app exits, RunTestsFromIOSApp calls exit() so that // control is not returned to the initial invocation of TestSuite::Run. static bool ran_hook = false; if (!ran_hook) { ran_hook = true; mac::ScopedNSAutoreleasePool pool; int exit_status = UIApplicationMain(g_argc, g_argv, nil, @"ChromeUnitTestDelegate"); exit(exit_status); } } } // namespace base