// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_TEST_SUITE_H_ #define BASE_TEST_SUITE_H_ // Defines a basic test suite framework for running gtest based tests. You can // instantiate this class in your main function and call its Run method to run // any gtest based tests that are linked into your executable. #include "base/at_exit.h" #include "base/command_line.h" #include "base/debug_on_start.h" #include "base/icu_util.h" #include "base/logging.h" #include "base/multiprocess_test.h" #include "testing/gtest/include/gtest/gtest.h" #include "testing/multiprocess_func_list.h" #if defined(OS_WIN) #include #elif defined(OS_LINUX) #include #endif class TestSuite { public: TestSuite(int argc, char** argv) { CommandLine::SetArgcArgv(argc, argv); testing::InitGoogleTest(&argc, argv); #if defined(OS_LINUX) gtk_init_check(&argc, &argv); #endif } virtual ~TestSuite() {} int Run() { Initialize(); std::wstring client_func = CommandLine().GetSwitchValue(kRunClientProcess); // Check to see if we are being run as a client process. if (!client_func.empty()) { // Convert our function name to a usable string for GetProcAddress. std::string func_name(client_func.begin(), client_func.end()); return multi_process_function_list::InvokeChildProcessTest(func_name); } int result = RUN_ALL_TESTS(); Shutdown(); return result; } protected: // All fatal log messages (e.g. DCHECK failures) imply unit test failures static void UnitTestAssertHandler(const std::string& str) { FAIL() << str; } #if defined(OS_WIN) // Disable crash dialogs so that it doesn't gum up the buildbot virtual void SuppressErrorDialogs() { UINT new_flags = SEM_FAILCRITICALERRORS | SEM_NOGPFAULTERRORBOX | SEM_NOOPENFILEERRORBOX; // Preserve existing error mode, as discussed at // http://blogs.msdn.com/oldnewthing/archive/2004/07/27/198410.aspx UINT existing_flags = SetErrorMode(new_flags); SetErrorMode(existing_flags | new_flags); } #endif // Override these for custom initialization and shutdown handling. Use these // instead of putting complex code in your constructor/destructor. virtual void Initialize() { #if defined(OS_WIN) // In some cases, we do not want to see standard error dialogs. if (!IsDebuggerPresent() && !CommandLine().HasSwitch(L"show-error-dialogs")) { SuppressErrorDialogs(); logging::SetLogAssertHandler(UnitTestAssertHandler); } #endif icu_util::Initialize(); } virtual void Shutdown() { } // Make sure that we setup an AtExitManager so Singleton objects will be // destroyed. base::AtExitManager at_exit_manager_; }; #endif // BASE_TEST_SUITE_H_