// Copyright (c) 2006-2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/thread.h" #include "base/dynamic_annotations.h" #include "base/lazy_instance.h" #include "base/string_util.h" #include "base/thread_local.h" #include "base/waitable_event.h" namespace base { // This task is used to trigger the message loop to exit. class ThreadQuitTask : public Task { public: virtual void Run() { MessageLoop::current()->Quit(); Thread::SetThreadWasQuitProperly(true); } }; // Used to pass data to ThreadMain. This structure is allocated on the stack // from within StartWithOptions. struct Thread::StartupData { // We get away with a const reference here because of how we are allocated. const Thread::Options& options; // Used to synchronize thread startup. WaitableEvent event; explicit StartupData(const Options& opt) : options(opt), event(false, false) {} }; Thread::Thread(const char *name) : stopping_(false), startup_data_(NULL), thread_(0), message_loop_(NULL), thread_id_(0), name_(name) { } Thread::~Thread() { Stop(); } namespace { // We use this thread-local variable to record whether or not a thread exited // because its Stop method was called. This allows us to catch cases where // MessageLoop::Quit() is called directly, which is unexpected when using a // Thread to setup and run a MessageLoop. base::LazyInstance lazy_tls_bool( base::LINKER_INITIALIZED); } // namespace void Thread::SetThreadWasQuitProperly(bool flag) { lazy_tls_bool.Pointer()->Set(flag); } bool Thread::GetThreadWasQuitProperly() { bool quit_properly = true; #ifndef NDEBUG quit_properly = lazy_tls_bool.Pointer()->Get(); #endif return quit_properly; } bool Thread::Start() { return StartWithOptions(Options()); } bool Thread::StartWithOptions(const Options& options) { DCHECK(!message_loop_); SetThreadWasQuitProperly(false); StartupData startup_data(options); startup_data_ = &startup_data; if (!PlatformThread::Create(options.stack_size, this, &thread_)) { DLOG(ERROR) << "failed to create thread"; startup_data_ = NULL; // Record that we failed to start. return false; } // Wait for the thread to start and initialize message_loop_ startup_data.event.Wait(); DCHECK(message_loop_); return true; } void Thread::Stop() { if (!thread_was_started()) return; StopSoon(); // Wait for the thread to exit. // // TODO(darin): Unfortunately, we need to keep message_loop_ around until // the thread exits. Some consumers are abusing the API. Make them stop. // PlatformThread::Join(thread_); // The thread should NULL message_loop_ on exit. DCHECK(!message_loop_); // The thread no longer needs to be joined. startup_data_ = NULL; stopping_ = false; } void Thread::StopSoon() { // We should only be called on the same thread that started us. DCHECK_NE(thread_id_, PlatformThread::CurrentId()); if (stopping_ || !message_loop_) return; stopping_ = true; message_loop_->PostTask(FROM_HERE, new ThreadQuitTask()); } void Thread::Run(MessageLoop* message_loop) { message_loop->Run(); } void Thread::ThreadMain() { // The message loop for this thread. MessageLoop message_loop(startup_data_->options.message_loop_type); // Complete the initialization of our Thread object. thread_id_ = PlatformThread::CurrentId(); PlatformThread::SetName(name_.c_str()); ANNOTATE_THREAD_NAME(name_.c_str()); // Tell the name to race detector. message_loop.set_thread_name(name_); message_loop_ = &message_loop; // Let the thread do extra initialization. // Let's do this before signaling we are started. Init(); startup_data_->event.Signal(); // startup_data_ can't be touched anymore since the starting thread is now // unlocked. Run(message_loop_); // Let the thread do extra cleanup. CleanUp(); // Assert that MessageLoop::Quit was called by ThreadQuitTask. DCHECK(GetThreadWasQuitProperly()); // We can't receive messages anymore. message_loop_ = NULL; thread_id_ = 0; } } // namespace base