// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/thread.h" #include "base/message_loop.h" #include "base/string_util.h" #include "base/waitable_event.h" // This task is used to trigger the message loop to exit. class ThreadQuitTask : public Task { public: virtual void Run() { MessageLoop::current()->Quit(); Thread::SetThreadWasQuitProperly(true); } }; Thread::Thread(const char *name) : message_loop_(NULL), startup_event_(NULL), name_(name), thread_created_(false) { } Thread::~Thread() { Stop(); } // We use this thread-local variable to record whether or not a thread exited // because its Stop method was called. This allows us to catch cases where // MessageLoop::Quit() is called directly, which is unexpected when using a // Thread to setup and run a MessageLoop. // Note that if we start doing complex stuff in other static initializers // this could cause problems. // TODO(evanm): this shouldn't rely on static initialization. TLSSlot Thread::tls_index_; void Thread::SetThreadWasQuitProperly(bool flag) { #ifndef NDEBUG tls_index_.Set(reinterpret_cast(flag)); #endif } bool Thread::GetThreadWasQuitProperly() { bool quit_properly = true; #ifndef NDEBUG quit_properly = (tls_index_.Get() != 0); #endif return quit_properly; } bool Thread::Start() { return StartWithStackSize(0); } bool Thread::StartWithStackSize(size_t stack_size) { DCHECK(!message_loop_); SetThreadWasQuitProperly(false); base::WaitableEvent event(false, false); startup_event_ = &event; if (!PlatformThread::Create(stack_size, this, &thread_)) { DLOG(ERROR) << "failed to create thread"; return false; } // Wait for the thread to start and initialize message_loop_ startup_event_->Wait(); startup_event_ = NULL; DCHECK(message_loop_); return true; } void Thread::Stop() { if (!thread_created_) return; DCHECK_NE(thread_id_, PlatformThread::CurrentId()) << "Can't call Stop() on the currently executing thread"; // If StopSoon was called, then we won't have a message loop anymore, but // more importantly, we won't need to tell the thread to stop. if (message_loop_) message_loop_->PostTask(FROM_HERE, new ThreadQuitTask()); // Wait for the thread to exit. It should already have terminated but make // sure this assumption is valid. PlatformThread::Join(thread_); // The thread can't receive messages anymore. message_loop_ = NULL; // The thread no longer needs to be joined. thread_created_ = false; } void Thread::StopSoon() { if (!message_loop_) return; DCHECK_NE(thread_id_, PlatformThread::CurrentId()) << "Can't call StopSoon() on the currently executing thread"; // We had better have a message loop at this point! If we do not, then it // most likely means that the thread terminated unexpectedly, probably due // to someone calling Quit() on our message loop directly. DCHECK(message_loop_); message_loop_->PostTask(FROM_HERE, new ThreadQuitTask()); // The thread can't receive messages anymore. message_loop_ = NULL; } void Thread::ThreadMain() { // The message loop for this thread. MessageLoop message_loop; // Complete the initialization of our Thread object. thread_id_ = PlatformThread::CurrentId(); PlatformThread::SetName(thread_id_, name_.c_str()); message_loop.set_thread_name(name_); message_loop_ = &message_loop; thread_created_ = true; startup_event_->Signal(); // startup_event_ can't be touched anymore since the starting thread is now // unlocked. // Let the thread do extra initialization. Init(); message_loop.Run(); // Let the thread do extra cleanup. CleanUp(); // Assert that MessageLoop::Quit was called by ThreadQuitTask. DCHECK(GetThreadWasQuitProperly()); // We can't receive messages anymore. message_loop_ = NULL; }