// Copyright 2008, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef BASE_THREAD_H_ #define BASE_THREAD_H_ #include #include "base/thread_local_storage.h" class MessageLoop; // Types that differ #if defined(OS_WIN) #include typedef unsigned int ThreadId; #elif defined(OS_POSIX) typedef pthread_t ThreadId; #endif // A simple thread abstraction that establishes a MessageLoop on a new thread. // The consumer uses the MessageLoop of the thread to cause code to execute on // the thread. When this object is destroyed the thread is terminated. All // pending tasks queued on the thread's message loop will run to completion // before the thread is terminated. // class Thread { public: // Constructor. // name is a display string to identify the thread. explicit Thread(const char *name); // Destroys the thread, stopping it if necessary. // virtual ~Thread(); // Starts the thread. Returns true if the thread was successfully started; // otherwise, returns false. Upon successful return, the message_loop() // getter will return non-null. // // Note: This function can't be called on Windows with the loader lock held; // i.e. during a DllMain, global object construction or destruction, atexit() // callback. bool Start(); // Starts the thread. Behaves exactly like Start in addition to allow to // override the default process stack size. This is not the initial stack size // but the maximum stack size that thread is allowed to use. // // Note: This function can't be called on Windows with the loader lock held; // i.e. during a DllMain, global object construction or destruction, atexit() // callback. bool StartWithStackSize(size_t stack_size); // Signals the thread to exit and returns once the thread has exited. After // this method returns, the Thread object is completely reset and may be used // as if it were newly constructed (i.e., Start may be called again). // // Stop may be called multiple times and is simply ignored if the thread is // already stopped. // // NOTE: This method is optional. It is not strictly necessary to call this // method as the Thread's destructor will take care of stopping the thread if // necessary. // void Stop(); // Signals the thread to exit in the near future. // // WARNING: This function is not meant to be commonly used. Use at your own // risk. Calling this function will cause message_loop() to become invalid in // the near future. This function was created to workaround a specific // deadlock on Windows with printer worker thread. In any other case, Stop() // should be used. // // StopSoon should not be called multiple times as it is risky to do so. It // could cause a timing issue in message_loop() access. Call Stop() to reset // the thread object once it is known that the thread has quit. void StopSoon(); // Returns the message loop for this thread. Use the MessageLoop's // PostTask methods to execute code on the thread. This only returns // non-null after a successful call to Start. After Stop has been called, // this will return NULL. // // NOTE: You must not call this MessageLoop's Quit method directly. Use // the Thread's Stop method instead. // MessageLoop* message_loop() const { if (thread_id_) return message_loop_; return NULL; } // Set the name of this thread (for display in debugger too). const std::string &thread_name() { return name_; } #if defined(OS_WIN) HANDLE thread_handle() { return thread_; } #endif // Sets the thread name if a debugger is currently attached. Has no effect // otherwise. To set the name of the current thread, pass GetCurrentThreadId() // as the tid parameter. static void SetThreadName(const char* name, ThreadId tid); protected: // Called just prior to starting the message loop virtual void Init() { } // Called just after the message loop ends virtual void CleanUp() { } static void SetThreadWasQuitProperly(bool flag); static bool GetThreadWasQuitProperly(); private: #if defined(OS_WIN) static unsigned __stdcall ThreadFunc(void* param); // The thread's handle. Modified by the root thread. HANDLE thread_; #endif // The thread's id. Modified by the root thread. Set to 0 when the thread is // not ready to receive messages. ThreadId thread_id_; // The thread's message loop. Valid only while the thread is alive. Modified // by the created thread. MessageLoop* message_loop_; const std::string name_; static TLSSlot tls_index_; friend class ThreadQuitTask; DISALLOW_COPY_AND_ASSIGN(Thread); }; #endif // BASE_THREAD_H_