// Copyright 2008, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef BASE_THREAD_H__ #define BASE_THREAD_H__ #include #include "base/basictypes.h" #include "base/thread_local_storage.h" class MessageLoop; // Types that differ #if defined(OS_WIN) #include typedef unsigned int ThreadId; #elif defined(OS_POSIX) typedef pthread_t ThreadId; #endif // A simple thread abstraction that establishes a MessageLoop on a new thread. // The consumer uses the MessageLoop of the thread to cause code to execute on // the thread. When this object is destroyed the thread is terminated. All // pending tasks queued on the thread's message loop will run to completion // before the thread is terminated. // class Thread { public: // Constructor. // name is a display string to identify the thread. explicit Thread(const char *name); // Destroys the thread, stopping it if necessary. // virtual ~Thread(); // Starts the thread. Returns true if the thread was successfully started; // otherwise, returns false. Upon successful return, the message_loop() // getter will return non-null. // bool Start(); // Starts the thread. Behaves exactly like Start in addition to allow to // override the default process stack size. This is not the initial stack size // but the maximum stack size that thread is allowed to use. bool StartWithStackSize(size_t stack_size); // Signals the thread to exit and returns once the thread has exited. After // this method returns, the Thread object is completely reset and may be used // as if it were newly constructed (i.e., Start may be called again). // // Stop may be called multiple times and is simply ignored if the thread is // already stopped. // // NOTE: This method is optional. It is not strictly necessary to call this // method as the Thread's destructor will take care of stopping the thread if // necessary. // void Stop(); // Signals the thread to exit and returns once the thread has exited. // Meanwhile, a message loop is run. After this method returns, the Thread // object is completely reset and may be used as if it were newly constructed // (i.e., Start may be called again). // // NonBlockingStop may be called multiple times and is simply ignored if the // thread is already stopped. // // NOTE: The behavior is the same as Stop() except that pending tasks are run. void NonBlockingStop(); // Returns the message loop for this thread. Use the MessageLoop's // PostTask methods to execute code on the thread. This only returns // non-null after a successful call to Start. After Stop has been called, // this will return NULL. // // NOTE: You must not call this MessageLoop's Quit method directly. Use // the Thread's Stop method instead. // MessageLoop* message_loop() const { return message_loop_; } // Set the name of this thread (for display in debugger too). const std::string &thread_name() { return name_; } static void SetThreadWasQuitProperly(bool flag); static bool GetThreadWasQuitProperly(); // Sets the thread name if a debugger is currently attached. Has no effect // otherwise. To set the name of the current thread, pass GetCurrentThreadId() // as the tid parameter. static void SetThreadName(const char* name, ThreadId tid); protected: // Called just prior to starting the message loop virtual void Init() { } // Called just after the message loop ends virtual void CleanUp() { } // Stops the thread. Called by either Stop() or NonBlockingStop(). void InternalStop(bool run_message_loop); private: #ifdef OS_WIN static unsigned __stdcall ThreadFunc(void* param); HANDLE thread_; #endif ThreadId thread_id_; MessageLoop* message_loop_; std::string name_; static TLSSlot tls_index_; DISALLOW_EVIL_CONSTRUCTORS(Thread); }; #endif // BASE_THREAD_H__