// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/threading/platform_thread.h" #include "base/debug/alias.h" #include "base/logging.h" #include "base/threading/thread_local.h" #include "base/threading/thread_restrictions.h" #include "base/tracked_objects.h" #include "base/win/windows_version.h" namespace base { namespace { static ThreadLocalPointer current_thread_name; // The information on how to set the thread name comes from // a MSDN article: http://msdn2.microsoft.com/en-us/library/xcb2z8hs.aspx const DWORD kVCThreadNameException = 0x406D1388; typedef struct tagTHREADNAME_INFO { DWORD dwType; // Must be 0x1000. LPCSTR szName; // Pointer to name (in user addr space). DWORD dwThreadID; // Thread ID (-1=caller thread). DWORD dwFlags; // Reserved for future use, must be zero. } THREADNAME_INFO; // This function has try handling, so it is separated out of its caller. void SetNameInternal(PlatformThreadId thread_id, const char* name) { THREADNAME_INFO info; info.dwType = 0x1000; info.szName = name; info.dwThreadID = thread_id; info.dwFlags = 0; __try { RaiseException(kVCThreadNameException, 0, sizeof(info)/sizeof(DWORD), reinterpret_cast(&info)); } __except(EXCEPTION_CONTINUE_EXECUTION) { } } struct ThreadParams { PlatformThread::Delegate* delegate; bool joinable; }; DWORD __stdcall ThreadFunc(void* params) { ThreadParams* thread_params = static_cast(params); PlatformThread::Delegate* delegate = thread_params->delegate; if (!thread_params->joinable) base::ThreadRestrictions::SetSingletonAllowed(false); delete thread_params; delegate->ThreadMain(); return NULL; } // CreateThreadInternal() matches PlatformThread::Create(), except that // |out_thread_handle| may be NULL, in which case a non-joinable thread is // created. bool CreateThreadInternal(size_t stack_size, PlatformThread::Delegate* delegate, PlatformThreadHandle* out_thread_handle) { PlatformThreadHandle thread_handle; unsigned int flags = 0; if (stack_size > 0 && base::win::GetVersion() >= base::win::VERSION_XP) { flags = STACK_SIZE_PARAM_IS_A_RESERVATION; } else { stack_size = 0; } ThreadParams* params = new ThreadParams; params->delegate = delegate; params->joinable = out_thread_handle != NULL; // Using CreateThread here vs _beginthreadex makes thread creation a bit // faster and doesn't require the loader lock to be available. Our code will // have to work running on CreateThread() threads anyway, since we run code // on the Windows thread pool, etc. For some background on the difference: // http://www.microsoft.com/msj/1099/win32/win321099.aspx thread_handle = CreateThread( NULL, stack_size, ThreadFunc, params, flags, NULL); if (!thread_handle) { delete params; return false; } if (out_thread_handle) *out_thread_handle = thread_handle; else CloseHandle(thread_handle); return true; } } // namespace // static PlatformThreadId PlatformThread::CurrentId() { return GetCurrentThreadId(); } // static void PlatformThread::YieldCurrentThread() { ::Sleep(0); } // static void PlatformThread::Sleep(int duration_ms) { ::Sleep(duration_ms); } // static void PlatformThread::Sleep(TimeDelta duration) { ::Sleep(duration.InMillisecondsRoundedUp()); } // static void PlatformThread::SetName(const char* name) { current_thread_name.Set(const_cast(name)); // On Windows only, we don't need to tell the profiler about the "BrokerEvent" // thread, as it exists only in the chrome.exe image, and never spawns or runs // tasks (items which could be profiled). This test avoids the notification, // which would also (as a side effect) initialize the profiler in this unused // context, including setting up thread local storage, etc. The performance // impact is not terrible, but there is no reason to do initialize it. if (0 != strcmp(name, "BrokerEvent")) tracked_objects::ThreadData::InitializeThreadContext(name); // The debugger needs to be around to catch the name in the exception. If // there isn't a debugger, we are just needlessly throwing an exception. if (!::IsDebuggerPresent()) return; SetNameInternal(CurrentId(), name); } // static const char* PlatformThread::GetName() { return current_thread_name.Get(); } // static bool PlatformThread::Create(size_t stack_size, Delegate* delegate, PlatformThreadHandle* thread_handle) { DCHECK(thread_handle); return CreateThreadInternal(stack_size, delegate, thread_handle); } // static bool PlatformThread::CreateWithPriority(size_t stack_size, Delegate* delegate, PlatformThreadHandle* thread_handle, ThreadPriority priority) { bool result = Create(stack_size, delegate, thread_handle); if (result) SetThreadPriority(*thread_handle, priority); return result; } // static bool PlatformThread::CreateNonJoinable(size_t stack_size, Delegate* delegate) { return CreateThreadInternal(stack_size, delegate, NULL); } // static void PlatformThread::Join(PlatformThreadHandle thread_handle) { DCHECK(thread_handle); // TODO(willchan): Enable this check once I can get it to work for Windows // shutdown. // Joining another thread may block the current thread for a long time, since // the thread referred to by |thread_handle| may still be running long-lived / // blocking tasks. #if 0 base::ThreadRestrictions::AssertIOAllowed(); #endif // Wait for the thread to exit. It should already have terminated but make // sure this assumption is valid. DWORD result = WaitForSingleObject(thread_handle, INFINITE); DCHECK_EQ(WAIT_OBJECT_0, result); CloseHandle(thread_handle); } // static void PlatformThread::SetThreadPriority(PlatformThreadHandle handle, ThreadPriority priority) { switch (priority) { case kThreadPriority_Normal: ::SetThreadPriority(handle, THREAD_PRIORITY_NORMAL); break; case kThreadPriority_RealtimeAudio: ::SetThreadPriority(handle, THREAD_PRIORITY_TIME_CRITICAL); break; } } } // namespace base