// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_THREAD_H_ #define BASE_THREAD_H_ #pragma once #include #include "base/base_export.h" #include "base/message_loop.h" #include "base/message_loop_proxy.h" #include "base/threading/platform_thread.h" namespace base { // A simple thread abstraction that establishes a MessageLoop on a new thread. // The consumer uses the MessageLoop of the thread to cause code to execute on // the thread. When this object is destroyed the thread is terminated. All // pending tasks queued on the thread's message loop will run to completion // before the thread is terminated. // // NOTE: Subclasses must call Stop() in their destructor. See ~Thread below. // // After the thread is stopped, the destruction sequence is: // // (1) Thread::CleanUp() // (2) MessageLoop::~MessageLoop // (3.b) MessageLoop::DestructionObserver::WillDestroyCurrentMessageLoop class BASE_EXPORT Thread : PlatformThread::Delegate { public: struct Options { Options() : message_loop_type(MessageLoop::TYPE_DEFAULT), stack_size(0) {} Options(MessageLoop::Type type, size_t size) : message_loop_type(type), stack_size(size) {} // Specifies the type of message loop that will be allocated on the thread. MessageLoop::Type message_loop_type; // Specifies the maximum stack size that the thread is allowed to use. // This does not necessarily correspond to the thread's initial stack size. // A value of 0 indicates that the default maximum should be used. size_t stack_size; }; // Constructor. // name is a display string to identify the thread. explicit Thread(const char* name); // Destroys the thread, stopping it if necessary. // // NOTE: All subclasses of Thread must call Stop() in their // destructor, or otherwise ensure Stop() is called before the // subclass is destructed. This is required to avoid a data race // between the destructor modifying the vtable, and the thread's // ThreadMain calling the virtual method Run. It also ensures that // the CleanUp() virtual method is called on the subclass before it // is destructed. virtual ~Thread(); // Starts the thread. Returns true if the thread was successfully started; // otherwise, returns false. Upon successful return, the message_loop() // getter will return non-null. // // Note: This function can't be called on Windows with the loader lock held; // i.e. during a DllMain, global object construction or destruction, atexit() // callback. bool Start(); // Starts the thread. Behaves exactly like Start in addition to allow to // override the default options. // // Note: This function can't be called on Windows with the loader lock held; // i.e. during a DllMain, global object construction or destruction, atexit() // callback. bool StartWithOptions(const Options& options); // Signals the thread to exit and returns once the thread has exited. After // this method returns, the Thread object is completely reset and may be used // as if it were newly constructed (i.e., Start may be called again). // // Stop may be called multiple times and is simply ignored if the thread is // already stopped. // // NOTE: This method is optional. It is not strictly necessary to call this // method as the Thread's destructor will take care of stopping the thread if // necessary. // void Stop(); // Signals the thread to exit in the near future. // // WARNING: This function is not meant to be commonly used. Use at your own // risk. Calling this function will cause message_loop() to become invalid in // the near future. This function was created to workaround a specific // deadlock on Windows with printer worker thread. In any other case, Stop() // should be used. // // StopSoon should not be called multiple times as it is risky to do so. It // could cause a timing issue in message_loop() access. Call Stop() to reset // the thread object once it is known that the thread has quit. void StopSoon(); // Returns the message loop for this thread. Use the MessageLoop's // PostTask methods to execute code on the thread. This only returns // non-null after a successful call to Start. After Stop has been called, // this will return NULL. // // NOTE: You must not call this MessageLoop's Quit method directly. Use // the Thread's Stop method instead. // MessageLoop* message_loop() const { return message_loop_; } // Returns a MessageLoopProxy for this thread. Use the MessageLoopProxy's // PostTask methods to execute code on the thread. This only returns // non-NULL after a successful call to Start. After Stop has been called, // this will return NULL. Callers can hold on to this even after the thread // is gone. scoped_refptr message_loop_proxy() const { return message_loop_ ? message_loop_->message_loop_proxy() : NULL; } // Returns the name of this thread (for display in debugger too). const std::string &thread_name() { return name_; } // The native thread handle. PlatformThreadHandle thread_handle() { return thread_; } // The thread ID. PlatformThreadId thread_id() const { return thread_id_; } // Returns true if the thread has been started, and not yet stopped. // When a thread is running, |thread_id_| is a valid id. bool IsRunning() const { return thread_id_ != kInvalidThreadId; } protected: // Called just prior to starting the message loop virtual void Init() {} // Called to start the message loop virtual void Run(MessageLoop* message_loop); // Called just after the message loop ends virtual void CleanUp() {} static void SetThreadWasQuitProperly(bool flag); static bool GetThreadWasQuitProperly(); void set_message_loop(MessageLoop* message_loop) { message_loop_ = message_loop; } private: bool thread_was_started() const { return started_; } // PlatformThread::Delegate methods: virtual void ThreadMain() OVERRIDE; // Whether we successfully started the thread. bool started_; // If true, we're in the middle of stopping, and shouldn't access // |message_loop_|. It may non-NULL and invalid. bool stopping_; // Used to pass data to ThreadMain. struct StartupData; StartupData* startup_data_; // The thread's handle. PlatformThreadHandle thread_; // The thread's message loop. Valid only while the thread is alive. Set // by the created thread. MessageLoop* message_loop_; // Our thread's ID. PlatformThreadId thread_id_; // The name of the thread. Used for debugging purposes. std::string name_; friend void ThreadQuitHelper(); DISALLOW_COPY_AND_ASSIGN(Thread); }; } // namespace base #endif // BASE_THREAD_H_