// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_THREADING_THREAD_CHECKER_H_ #define BASE_THREADING_THREAD_CHECKER_H_ // Apart from debug builds, we also enable the thread checker in // builds with DCHECK_ALWAYS_ON so that trybots and waterfall bots // with this define will get the same level of thread checking as // debug bots. // // Note that this does not perfectly match situations where DCHECK is // enabled. For example a non-official release build may have // DCHECK_ALWAYS_ON undefined (and therefore ThreadChecker would be // disabled) but have DCHECKs enabled at runtime. #if (!defined(NDEBUG) || defined(DCHECK_ALWAYS_ON)) #define ENABLE_THREAD_CHECKER 1 #else #define ENABLE_THREAD_CHECKER 0 #endif #include "base/threading/thread_checker_impl.h" namespace base { // Do nothing implementation, for use in release mode. // // Note: You should almost always use the ThreadChecker class to get the // right version for your build configuration. class ThreadCheckerDoNothing { public: bool CalledOnValidThread() const WARN_UNUSED_RESULT { return true; } void DetachFromThread() {} }; // ThreadChecker is a helper class used to help verify that some methods of a // class are called from the same thread. It provides identical functionality to // base::NonThreadSafe, but it is meant to be held as a member variable, rather // than inherited from base::NonThreadSafe. // // While inheriting from base::NonThreadSafe may give a clear indication about // the thread-safety of a class, it may also lead to violations of the style // guide with regard to multiple inheritance. The choice between having a // ThreadChecker member and inheriting from base::NonThreadSafe should be based // on whether: // - Derived classes need to know the thread they belong to, as opposed to // having that functionality fully encapsulated in the base class. // - Derived classes should be able to reassign the base class to another // thread, via DetachFromThread. // // If neither of these are true, then having a ThreadChecker member and calling // CalledOnValidThread is the preferable solution. // // Example: // class MyClass { // public: // void Foo() { // DCHECK(thread_checker_.CalledOnValidThread()); // ... (do stuff) ... // } // // private: // ThreadChecker thread_checker_; // } // // In Release mode, CalledOnValidThread will always return true. #if ENABLE_THREAD_CHECKER class ThreadChecker : public ThreadCheckerImpl { }; #else class ThreadChecker : public ThreadCheckerDoNothing { }; #endif // ENABLE_THREAD_CHECKER #undef ENABLE_THREAD_CHECKER } // namespace base #endif // BASE_THREADING_THREAD_CHECKER_H_