// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/threading/watchdog.h" #include "base/compiler_specific.h" #include "base/lazy_instance.h" #include "base/logging.h" #include "base/threading/platform_thread.h" namespace base { namespace { // When the debugger breaks (when we alarm), all the other alarms that are // armed will expire (also alarm). To diminish this effect, we track any // delay due to debugger breaks, and we *try* to adjust the effective start // time of other alarms to step past the debugging break. // Without this safety net, any alarm will typically trigger a host of follow // on alarms from callers that specify old times. struct StaticData { // Lock for access of static data... Lock lock; // When did we last alarm and get stuck (for a while) in a debugger? TimeTicks last_debugged_alarm_time; // How long did we sit on a break in the debugger? TimeDelta last_debugged_alarm_delay; }; LazyInstance::Leaky g_static_data = LAZY_INSTANCE_INITIALIZER; } // namespace // Start thread running in a Disarmed state. Watchdog::Watchdog(const TimeDelta& duration, const std::string& thread_watched_name, bool enabled) : enabled_(enabled), lock_(), condition_variable_(&lock_), state_(DISARMED), duration_(duration), thread_watched_name_(thread_watched_name), delegate_(this) { if (!enabled_) return; // Don't start thread, or doing anything really. enabled_ = PlatformThread::Create(0, // Default stack size. &delegate_, &handle_); DCHECK(enabled_); } // Notify watchdog thread, and wait for it to finish up. Watchdog::~Watchdog() { if (!enabled_) return; if (!IsJoinable()) Cleanup(); condition_variable_.Signal(); PlatformThread::Join(handle_); } void Watchdog::Cleanup() { if (!enabled_) return; { AutoLock lock(lock_); state_ = SHUTDOWN; } condition_variable_.Signal(); } bool Watchdog::IsJoinable() { if (!enabled_) return true; AutoLock lock(lock_); return (state_ == JOINABLE); } void Watchdog::Arm() { ArmAtStartTime(TimeTicks::Now()); } void Watchdog::ArmSomeTimeDeltaAgo(const TimeDelta& time_delta) { ArmAtStartTime(TimeTicks::Now() - time_delta); } // Start clock for watchdog. void Watchdog::ArmAtStartTime(const TimeTicks start_time) { { AutoLock lock(lock_); start_time_ = start_time; state_ = ARMED; } // Force watchdog to wake up, and go to sleep with the timer ticking with the // proper duration. condition_variable_.Signal(); } // Disable watchdog so that it won't do anything when time expires. void Watchdog::Disarm() { AutoLock lock(lock_); state_ = DISARMED; // We don't need to signal, as the watchdog will eventually wake up, and it // will check its state and time, and act accordingly. } void Watchdog::Alarm() { DVLOG(1) << "Watchdog alarmed for " << thread_watched_name_; } //------------------------------------------------------------------------------ // Internal private methods that the watchdog thread uses. void Watchdog::ThreadDelegate::ThreadMain() { SetThreadName(); TimeDelta remaining_duration; StaticData* static_data = g_static_data.Pointer(); while (1) { AutoLock lock(watchdog_->lock_); while (DISARMED == watchdog_->state_) watchdog_->condition_variable_.Wait(); if (SHUTDOWN == watchdog_->state_) { watchdog_->state_ = JOINABLE; return; } DCHECK(ARMED == watchdog_->state_); remaining_duration = watchdog_->duration_ - (TimeTicks::Now() - watchdog_->start_time_); if (remaining_duration.InMilliseconds() > 0) { // Spurios wake? Timer drifts? Go back to sleep for remaining time. watchdog_->condition_variable_.TimedWait(remaining_duration); continue; } // We overslept, so this seems like a real alarm. // Watch out for a user that stopped the debugger on a different alarm! { AutoLock static_lock(static_data->lock); if (static_data->last_debugged_alarm_time > watchdog_->start_time_) { // False alarm: we started our clock before the debugger break (last // alarm time). watchdog_->start_time_ += static_data->last_debugged_alarm_delay; if (static_data->last_debugged_alarm_time > watchdog_->start_time_) // Too many alarms must have taken place. watchdog_->state_ = DISARMED; continue; } } watchdog_->state_ = DISARMED; // Only alarm at most once. TimeTicks last_alarm_time = TimeTicks::Now(); { AutoUnlock unlock(watchdog_->lock_); watchdog_->Alarm(); // Set a break point here to debug on alarms. } TimeDelta last_alarm_delay = TimeTicks::Now() - last_alarm_time; if (last_alarm_delay <= TimeDelta::FromMilliseconds(2)) continue; // Ignore race of two alarms/breaks going off at roughly the same time. AutoLock static_lock(static_data->lock); // This was a real debugger break. static_data->last_debugged_alarm_time = last_alarm_time; static_data->last_debugged_alarm_delay = last_alarm_delay; } } void Watchdog::ThreadDelegate::SetThreadName() const { std::string name = watchdog_->thread_watched_name_ + " Watchdog"; PlatformThread::SetName(name); DVLOG(1) << "Watchdog active: " << name; } // static void Watchdog::ResetStaticData() { StaticData* static_data = g_static_data.Pointer(); AutoLock lock(static_data->lock); static_data->last_debugged_alarm_time = TimeTicks(); static_data->last_debugged_alarm_delay = TimeDelta(); } } // namespace base