// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // The Watchdog class creates a second thread that can Alarm if a specific // duration of time passes without proper attention. The duration of time is // specified at construction time. The Watchdog may be used many times by // simply calling Arm() (to start timing) and Disarm() (to reset the timer). // The Watchdog is typically used under a debugger, where the stack traces on // other threads can be examined if/when the Watchdog alarms. // Some watchdogs will be enabled or disabled via command line switches. To // facilitate such code, an "enabled" argument for the constuctor can be used // to permanently disable the watchdog. Disabled watchdogs don't even spawn // a second thread, and their methods call (Arm() and Disarm()) return very // quickly. #ifndef BASE_THREADING_WATCHDOG_H_ #define BASE_THREADING_WATCHDOG_H_ #pragma once #include #include "base/base_export.h" #include "base/compiler_specific.h" #include "base/synchronization/condition_variable.h" #include "base/synchronization/lock.h" #include "base/threading/platform_thread.h" #include "base/time.h" namespace base { class BASE_EXPORT Watchdog { public: // Constructor specifies how long the Watchdog will wait before alarming. Watchdog(const TimeDelta& duration, const std::string& thread_watched_name, bool enabled); virtual ~Watchdog(); // Notify watchdog thread to finish up. Sets the state_ to SHUTDOWN. void Cleanup(); // Returns true if we state_ is JOINABLE (which indicates that Watchdog has // exited). bool IsJoinable(); // Start timing, and alarm when time expires (unless we're disarm()ed.) void Arm(); // Arm starting now. void ArmSomeTimeDeltaAgo(const TimeDelta& time_delta); void ArmAtStartTime(const TimeTicks start_time); // Reset time, and do not set off the alarm. void Disarm(); // Alarm is called if the time expires after an Arm() without someone calling // Disarm(). This method can be overridden to create testable classes. virtual void Alarm(); // Reset static data to initial state. Useful for tests, to ensure // they are independent. static void ResetStaticData(); private: class ThreadDelegate : public PlatformThread::Delegate { public: explicit ThreadDelegate(Watchdog* watchdog) : watchdog_(watchdog) { } virtual void ThreadMain() OVERRIDE; private: void SetThreadName() const; Watchdog* watchdog_; }; enum State {ARMED, DISARMED, SHUTDOWN, JOINABLE }; bool enabled_; Lock lock_; // Mutex for state_. ConditionVariable condition_variable_; State state_; const TimeDelta duration_; // How long after start_time_ do we alarm? const std::string thread_watched_name_; PlatformThreadHandle handle_; ThreadDelegate delegate_; // Store it, because it must outlive the thread. TimeTicks start_time_; // Start of epoch, and alarm after duration_. DISALLOW_COPY_AND_ASSIGN(Watchdog); }; } // namespace base #endif // BASE_THREADING_WATCHDOG_H_