// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Time represents an absolute point in time, internally represented as // microseconds (s/1,000,000) since a platform-dependent epoch. Each // platform's epoch, along with other system-dependent clock interface // routines, is defined in time_PLATFORM.cc. // // TimeDelta represents a duration of time, internally represented in // microseconds. // // TimeTicks represents an abstract time that is always incrementing for use // in measuring time durations. It is internally represented in microseconds. // It can not be converted to a human-readable time, but is guaranteed not to // decrease (if the user changes the computer clock, Time::Now() may actually // decrease or jump). // // These classes are represented as only a 64-bit value, so they can be // efficiently passed by value. #ifndef BASE_TIME_H_ #define BASE_TIME_H_ #include #include "base/basictypes.h" #if defined(OS_POSIX) // For struct timeval. #include #endif #if defined(OS_WIN) // For FILETIME in FromFileTime, until it moves to a new converter class. // See TODO(iyengar) below. #include #endif namespace base { class Time; class TimeTicks; // This unit test does a lot of manual time manipulation. class PageLoadTrackerUnitTest; // TimeDelta ------------------------------------------------------------------ class TimeDelta { public: TimeDelta() : delta_(0) { } // Converts units of time to TimeDeltas. static TimeDelta FromDays(int64 days); static TimeDelta FromHours(int64 hours); static TimeDelta FromMinutes(int64 minutes); static TimeDelta FromSeconds(int64 secs); static TimeDelta FromMilliseconds(int64 ms); static TimeDelta FromMicroseconds(int64 us); // Returns the internal numeric value of the TimeDelta object. Please don't // use this and do arithmetic on it, as it is more error prone than using the // provided operators. int64 ToInternalValue() const { return delta_; } #if defined(OS_POSIX) struct timespec ToTimeSpec() const; #endif // Returns the time delta in some unit. The F versions return a floating // point value, the "regular" versions return a rounded-down value. // // InMillisecondsRoundedUp() instead returns an integer that is rounded up // to the next full millisecond. int InDays() const; int InHours() const; int InMinutes() const; double InSecondsF() const; int64 InSeconds() const; double InMillisecondsF() const; int64 InMilliseconds() const; int64 InMillisecondsRoundedUp() const; int64 InMicroseconds() const; TimeDelta& operator=(TimeDelta other) { delta_ = other.delta_; return *this; } // Computations with other deltas. TimeDelta operator+(TimeDelta other) const { return TimeDelta(delta_ + other.delta_); } TimeDelta operator-(TimeDelta other) const { return TimeDelta(delta_ - other.delta_); } TimeDelta& operator+=(TimeDelta other) { delta_ += other.delta_; return *this; } TimeDelta& operator-=(TimeDelta other) { delta_ -= other.delta_; return *this; } TimeDelta operator-() const { return TimeDelta(-delta_); } // Computations with ints, note that we only allow multiplicative operations // with ints, and additive operations with other deltas. TimeDelta operator*(int64 a) const { return TimeDelta(delta_ * a); } TimeDelta operator/(int64 a) const { return TimeDelta(delta_ / a); } TimeDelta& operator*=(int64 a) { delta_ *= a; return *this; } TimeDelta& operator/=(int64 a) { delta_ /= a; return *this; } int64 operator/(TimeDelta a) const { return delta_ / a.delta_; } // Defined below because it depends on the definition of the other classes. Time operator+(Time t) const; TimeTicks operator+(TimeTicks t) const; // Comparison operators. bool operator==(TimeDelta other) const { return delta_ == other.delta_; } bool operator!=(TimeDelta other) const { return delta_ != other.delta_; } bool operator<(TimeDelta other) const { return delta_ < other.delta_; } bool operator<=(TimeDelta other) const { return delta_ <= other.delta_; } bool operator>(TimeDelta other) const { return delta_ > other.delta_; } bool operator>=(TimeDelta other) const { return delta_ >= other.delta_; } private: friend class Time; friend class TimeTicks; friend TimeDelta operator*(int64 a, TimeDelta td); // Constructs a delta given the duration in microseconds. This is private // to avoid confusion by callers with an integer constructor. Use // FromSeconds, FromMilliseconds, etc. instead. explicit TimeDelta(int64 delta_us) : delta_(delta_us) { } // Delta in microseconds. int64 delta_; }; inline TimeDelta operator*(int64 a, TimeDelta td) { return TimeDelta(a * td.delta_); } // Time ----------------------------------------------------------------------- // Represents a wall clock time. class Time { public: static const int64 kMillisecondsPerSecond = 1000; static const int64 kMicrosecondsPerMillisecond = 1000; static const int64 kMicrosecondsPerSecond = kMicrosecondsPerMillisecond * kMillisecondsPerSecond; static const int64 kMicrosecondsPerMinute = kMicrosecondsPerSecond * 60; static const int64 kMicrosecondsPerHour = kMicrosecondsPerMinute * 60; static const int64 kMicrosecondsPerDay = kMicrosecondsPerHour * 24; static const int64 kMicrosecondsPerWeek = kMicrosecondsPerDay * 7; static const int64 kNanosecondsPerMicrosecond = 1000; static const int64 kNanosecondsPerSecond = kNanosecondsPerMicrosecond * kMicrosecondsPerSecond; #if !defined(OS_WIN) // On Mac & Linux, this value is the delta from the Windows epoch of 1601 to // the Posix delta of 1970. This is used for migrating between the old // 1970-based epochs to the new 1601-based ones. It should be removed from // this global header and put in the platform-specific ones when we remove the // migration code. static const int64 kWindowsEpochDeltaMicroseconds; #endif // Represents an exploded time that can be formatted nicely. This is kind of // like the Win32 SYSTEMTIME structure or the Unix "struct tm" with a few // additions and changes to prevent errors. struct Exploded { int year; // Four digit year "2007" int month; // 1-based month (values 1 = January, etc.) int day_of_week; // 0-based day of week (0 = Sunday, etc.) int day_of_month; // 1-based day of month (1-31) int hour; // Hour within the current day (0-23) int minute; // Minute within the current hour (0-59) int second; // Second within the current minute (0-59 plus leap // seconds which may take it up to 60). int millisecond; // Milliseconds within the current second (0-999) }; // Contains the NULL time. Use Time::Now() to get the current time. explicit Time() : us_(0) { } // Returns true if the time object has not been initialized. bool is_null() const { return us_ == 0; } // Returns the current time. Watch out, the system might adjust its clock // in which case time will actually go backwards. We don't guarantee that // times are increasing, or that two calls to Now() won't be the same. static Time Now(); // Returns the current time. Same as Now() except that this function always // uses system time so that there are no discrepancies between the returned // time and system time even on virtual environments including our test bot. // For timing sensitive unittests, this function should be used. static Time NowFromSystemTime(); // Converts to/from time_t in UTC and a Time class. // TODO(brettw) this should be removed once everybody starts using the |Time| // class. static Time FromTimeT(time_t tt); time_t ToTimeT() const; // Converts time to/from a double which is the number of seconds since epoch // (Jan 1, 1970). Webkit uses this format to represent time. static Time FromDoubleT(double dt); double ToDoubleT() const; #if defined(OS_POSIX) struct timeval ToTimeVal() const; #endif #if defined(OS_WIN) static Time FromFileTime(FILETIME ft); FILETIME ToFileTime() const; // The minimum time of a low resolution timer. This is basically a windows // constant of ~15.6ms. While it does vary on some older OS versions, we'll // treat it as static across all windows versions. static const int kMinLowResolutionThresholdMs = 16; // Enable or disable Windows high resolution timer. If the high resolution // timer is not enabled, calls to ActivateHighResolutionTimer will fail. // When disabling the high resolution timer, this function will not cause // the high resolution timer to be deactivated, but will prevent future // activations. // Must be called from the main thread. // For more details see comments in time_win.cc. static void EnableHighResolutionTimer(bool enable); // Activates or deactivates the high resolution timer based on the |activate| // flag. If the HighResolutionTimer is not Enabled (see // EnableHighResolutionTimer), this function will return false. Otherwise // returns true. // All callers to activate the high resolution timer must eventually call // this function to deactivate the high resolution timer. static bool ActivateHighResolutionTimer(bool activate); #endif // Converts an exploded structure representing either the local time or UTC // into a Time class. static Time FromUTCExploded(const Exploded& exploded) { return FromExploded(false, exploded); } static Time FromLocalExploded(const Exploded& exploded) { return FromExploded(true, exploded); } // Converts an integer value representing Time to a class. This is used // when deserializing a |Time| structure, using a value known to be // compatible. It is not provided as a constructor because the integer type // may be unclear from the perspective of a caller. static Time FromInternalValue(int64 us) { return Time(us); } // Converts a string representation of time to a Time object. // An example of a time string which is converted is as below:- // "Tue, 15 Nov 1994 12:45:26 GMT". If the timezone is not specified // in the input string, we assume local time. // TODO(iyengar) Move the FromString/FromTimeT/ToTimeT/FromFileTime to // a new time converter class. static bool FromString(const wchar_t* time_string, Time* parsed_time); // For serializing, use FromInternalValue to reconstitute. Please don't use // this and do arithmetic on it, as it is more error prone than using the // provided operators. int64 ToInternalValue() const { return us_; } // Fills the given exploded structure with either the local time or UTC from // this time structure (containing UTC). void UTCExplode(Exploded* exploded) const { return Explode(false, exploded); } void LocalExplode(Exploded* exploded) const { return Explode(true, exploded); } // Rounds this time down to the nearest day in local time. It will represent // midnight on that day. Time LocalMidnight() const; Time& operator=(Time other) { us_ = other.us_; return *this; } // Compute the difference between two times. TimeDelta operator-(Time other) const { return TimeDelta(us_ - other.us_); } // Modify by some time delta. Time& operator+=(TimeDelta delta) { us_ += delta.delta_; return *this; } Time& operator-=(TimeDelta delta) { us_ -= delta.delta_; return *this; } // Return a new time modified by some delta. Time operator+(TimeDelta delta) const { return Time(us_ + delta.delta_); } Time operator-(TimeDelta delta) const { return Time(us_ - delta.delta_); } // Comparison operators bool operator==(Time other) const { return us_ == other.us_; } bool operator!=(Time other) const { return us_ != other.us_; } bool operator<(Time other) const { return us_ < other.us_; } bool operator<=(Time other) const { return us_ <= other.us_; } bool operator>(Time other) const { return us_ > other.us_; } bool operator>=(Time other) const { return us_ >= other.us_; } private: friend class TimeDelta; // Explodes the given time to either local time |is_local = true| or UTC // |is_local = false|. void Explode(bool is_local, Exploded* exploded) const; // Unexplodes a given time assuming the source is either local time // |is_local = true| or UTC |is_local = false|. static Time FromExploded(bool is_local, const Exploded& exploded); explicit Time(int64 us) : us_(us) { } // The representation of Jan 1, 1970 UTC in microseconds since the // platform-dependent epoch. static const int64 kTimeTToMicrosecondsOffset; #if defined(OS_WIN) // Indicates whether fast timers are usable right now. For instance, // when using battery power, we might elect to prevent high speed timers // which would draw more power. static bool high_resolution_timer_enabled_; #endif // Time in microseconds in UTC. int64 us_; }; inline Time TimeDelta::operator+(Time t) const { return Time(t.us_ + delta_); } // Inline the TimeDelta factory methods, for fast TimeDelta construction. // static inline TimeDelta TimeDelta::FromDays(int64 days) { return TimeDelta(days * Time::kMicrosecondsPerDay); } // static inline TimeDelta TimeDelta::FromHours(int64 hours) { return TimeDelta(hours * Time::kMicrosecondsPerHour); } // static inline TimeDelta TimeDelta::FromMinutes(int64 minutes) { return TimeDelta(minutes * Time::kMicrosecondsPerMinute); } // static inline TimeDelta TimeDelta::FromSeconds(int64 secs) { return TimeDelta(secs * Time::kMicrosecondsPerSecond); } // static inline TimeDelta TimeDelta::FromMilliseconds(int64 ms) { return TimeDelta(ms * Time::kMicrosecondsPerMillisecond); } // static inline TimeDelta TimeDelta::FromMicroseconds(int64 us) { return TimeDelta(us); } // TimeTicks ------------------------------------------------------------------ class TimeTicks { public: TimeTicks() : ticks_(0) { } // Platform-dependent tick count representing "right now." // The resolution of this clock is ~1-15ms. Resolution varies depending // on hardware/operating system configuration. static TimeTicks Now(); // Returns a platform-dependent high-resolution tick count. Implementation // is hardware dependent and may or may not return sub-millisecond // resolution. THIS CALL IS GENERALLY MUCH MORE EXPENSIVE THAN Now() AND // SHOULD ONLY BE USED WHEN IT IS REALLY NEEDED. static TimeTicks HighResNow(); // Returns true if this object has not been initialized. bool is_null() const { return ticks_ == 0; } // Returns the internal numeric value of the TimeTicks object. int64 ToInternalValue() const { return ticks_; } TimeTicks& operator=(TimeTicks other) { ticks_ = other.ticks_; return *this; } // Compute the difference between two times. TimeDelta operator-(TimeTicks other) const { return TimeDelta(ticks_ - other.ticks_); } // Modify by some time delta. TimeTicks& operator+=(TimeDelta delta) { ticks_ += delta.delta_; return *this; } TimeTicks& operator-=(TimeDelta delta) { ticks_ -= delta.delta_; return *this; } // Return a new TimeTicks modified by some delta. TimeTicks operator+(TimeDelta delta) const { return TimeTicks(ticks_ + delta.delta_); } TimeTicks operator-(TimeDelta delta) const { return TimeTicks(ticks_ - delta.delta_); } // Comparison operators bool operator==(TimeTicks other) const { return ticks_ == other.ticks_; } bool operator!=(TimeTicks other) const { return ticks_ != other.ticks_; } bool operator<(TimeTicks other) const { return ticks_ < other.ticks_; } bool operator<=(TimeTicks other) const { return ticks_ <= other.ticks_; } bool operator>(TimeTicks other) const { return ticks_ > other.ticks_; } bool operator>=(TimeTicks other) const { return ticks_ >= other.ticks_; } protected: friend class TimeDelta; friend class PageLoadTrackerUnitTest; // Please use Now() to create a new object. This is for internal use // and testing. Ticks is in microseconds. explicit TimeTicks(int64 ticks) : ticks_(ticks) { } // Tick count in microseconds. int64 ticks_; #if defined(OS_WIN) typedef DWORD (*TickFunctionType)(void); static TickFunctionType SetMockTickFunction(TickFunctionType ticker); #endif }; inline TimeTicks TimeDelta::operator+(TimeTicks t) const { return TimeTicks(t.ticks_ + delta_); } } // namespace base #endif // BASE_TIME_H_