// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_TRACE_EVENT_HEAP_PROFILER_ALLOCATION_REGISTER_H_ #define BASE_TRACE_EVENT_HEAP_PROFILER_ALLOCATION_REGISTER_H_ #include #include #include "base/logging.h" #include "base/macros.h" #include "base/trace_event/heap_profiler_allocation_context.h" namespace base { namespace trace_event { class TraceEventMemoryOverhead; // The allocation register keeps track of all allocations that have not been // freed. It is a memory map-backed hash table that stores size and context // indexed by address. The hash table is tailored specifically for this use // case. The common case is that an entry is inserted and removed after a // while, lookup without modifying the table is not an intended use case. The // hash table is implemented as an array of linked lists. The size of this // array is fixed, but it does not limit the amount of entries that can be // stored. // // Replaying a recording of Chrome's allocations and frees against this hash // table takes about 15% of the time that it takes to replay them against // |std::map|. class BASE_EXPORT AllocationRegister { public: // The data stored in the hash table; // contains the details about an allocation. struct Allocation { void* const address; size_t size; AllocationContext context; }; // An iterator that iterates entries in the hash table efficiently, but in no // particular order. It can do this by iterating the cells and ignoring the // linked lists altogether. Instead of checking whether a cell is in the free // list to see if it should be skipped, a null address is used to indicate // that a cell is free. class BASE_EXPORT ConstIterator { public: void operator++(); bool operator!=(const ConstIterator& other) const; const Allocation& operator*() const; private: friend class AllocationRegister; using CellIndex = uint32_t; ConstIterator(const AllocationRegister& alloc_register, CellIndex index); const AllocationRegister& register_; CellIndex index_; }; AllocationRegister(); explicit AllocationRegister(uint32_t num_cells); ~AllocationRegister(); // Inserts allocation details into the table. If the address was present // already, its details are updated. |address| must not be null. (This is // because null is used to mark free cells, to allow efficient iteration of // the hash table.) void Insert(void* address, size_t size, AllocationContext context); // Removes the address from the table if it is present. It is ok to call this // with a null pointer. void Remove(void* address); // Returns a pointer to the allocation at the address, or null if there is no // allocation at that address. This can be used to change the allocation // context after insertion, for example to change the type name. Allocation* Get(void* address); ConstIterator begin() const; ConstIterator end() const; // Estimates memory overhead including |sizeof(AllocationRegister)|. void EstimateTraceMemoryOverhead(TraceEventMemoryOverhead* overhead) const; private: friend class AllocationRegisterTest; using CellIndex = uint32_t; // A cell can store allocation details (size and context) by address. Cells // are part of a linked list via the |next| member. This list is either the // list for a particular hash, or the free list. All cells are contiguous in // memory in one big array. Therefore, on 64-bit systems, space can be saved // by storing 32-bit indices instead of pointers as links. Index 0 is used as // the list terminator. struct Cell { CellIndex next; Allocation allocation; }; // The number of buckets, 2^18, approximately 260 000, has been tuned for // Chrome's typical number of outstanding allocations. (This number varies // between processes. Most processes have a sustained load of ~30k unfreed // allocations, but some processes have peeks around 100k-400k allocations.) // Because of the size of the table, it is likely that every |buckets_| // access and every |cells_| access will incur a cache miss. Microbenchmarks // suggest that it is worthwile to use more memory for the table to avoid // chasing down the linked list, until the size is 2^18. The number of buckets // is a power of two so modular indexing can be done with bitwise and. static const uint32_t kNumBuckets = 0x40000; static const uint32_t kNumBucketsMask = kNumBuckets - 1; // Reserve address space to store at most this number of entries. High // capacity does not imply high memory usage due to the access pattern. The // only constraint on the number of cells is that on 32-bit systems address // space is scarce (i.e. reserving 2GiB of address space for the entries is // not an option). A value of ~3M entries is large enough to handle spikes in // the number of allocations, and modest enough to require no more than a few // dozens of MiB of address space. static const uint32_t kNumCellsPerBucket = 10; // Returns a value in the range [0, kNumBuckets - 1] (inclusive). static uint32_t Hash(void* address); // Allocates a region of virtual address space of |size| rounded up to the // system page size. The memory is zeroed by the system. A guard page is // added after the end. static void* AllocateVirtualMemory(size_t size); // Frees a region of virtual address space allocated by a call to // |AllocateVirtualMemory|. static void FreeVirtualMemory(void* address, size_t allocated_size); // Returns a pointer to the variable that contains or should contain the // index of the cell that stores the entry for |address|. The pointer may // point at an element of |buckets_| or at the |next| member of an element of // |cells_|. If the value pointed at is 0, |address| is not in the table. CellIndex* Lookup(void* address); // Takes a cell that is not being used to store an entry (either by recycling // from the free list or by taking a fresh cell) and returns its index. CellIndex GetFreeCell(); // The maximum number of cells which can be allocated. uint32_t const num_cells_; // The array of cells. This array is backed by mmapped memory. Lower indices // are accessed first, higher indices are only accessed when required. In // this way, even if a huge amount of address space has been mmapped, only // the cells that are actually used will be backed by physical memory. Cell* const cells_; // The array of indices into |cells_|. |buckets_[Hash(address)]| will contain // the index of the head of the linked list for |Hash(address)|. A value of 0 // indicates an empty list. This array is backed by mmapped memory. CellIndex* const buckets_; // The head of the free list. This is the index of the cell. A value of 0 // means that the free list is empty. CellIndex free_list_; // The index of the first element of |cells_| that has not been used before. // If the free list is empty and a new cell is needed, the cell at this index // is used. This is the high water mark for the number of entries stored. CellIndex next_unused_cell_; DISALLOW_COPY_AND_ASSIGN(AllocationRegister); }; } // namespace trace_event } // namespace base #endif // BASE_TRACE_EVENT_HEAP_PROFILER_ALLOCATION_REGISTER_H_