// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_TRACKED_OBJECTS_H_ #define BASE_TRACKED_OBJECTS_H_ #include #include #include #include #include #include #include #include "base/atomicops.h" #include "base/base_export.h" #include "base/containers/hash_tables.h" #include "base/gtest_prod_util.h" #include "base/lazy_instance.h" #include "base/location.h" #include "base/macros.h" #include "base/process/process_handle.h" #include "base/profiler/alternate_timer.h" #include "base/profiler/tracked_time.h" #include "base/synchronization/lock.h" #include "base/threading/thread_checker.h" #include "base/threading/thread_local_storage.h" namespace base { struct TrackingInfo; } // TrackedObjects provides a database of stats about objects (generally Tasks) // that are tracked. Tracking means their birth, death, duration, birth thread, // death thread, and birth place are recorded. This data is carefully spread // across a series of objects so that the counts and times can be rapidly // updated without (usually) having to lock the data, and hence there is usually // very little contention caused by the tracking. The data can be viewed via // the about:profiler URL, with a variety of sorting and filtering choices. // // These classes serve as the basis of a profiler of sorts for the Tasks system. // As a result, design decisions were made to maximize speed, by minimizing // recurring allocation/deallocation, lock contention and data copying. In the // "stable" state, which is reached relatively quickly, there is no separate // marginal allocation cost associated with construction or destruction of // tracked objects, no locks are generally employed, and probably the largest // computational cost is associated with obtaining start and stop times for // instances as they are created and destroyed. // // The following describes the life cycle of tracking an instance. // // First off, when the instance is created, the FROM_HERE macro is expanded // to specify the birth place (file, line, function) where the instance was // created. That data is used to create a transient Location instance // encapsulating the above triple of information. The strings (like __FILE__) // are passed around by reference, with the assumption that they are static, and // will never go away. This ensures that the strings can be dealt with as atoms // with great efficiency (i.e., copying of strings is never needed, and // comparisons for equality can be based on pointer comparisons). // // Next, a Births instance is created for use ONLY on the thread where this // instance was created. That Births instance records (in a base class // BirthOnThread) references to the static data provided in a Location instance, // as well as a pointer specifying the thread on which the birth takes place. // Hence there is at most one Births instance for each Location on each thread. // The derived Births class contains slots for recording statistics about all // instances born at the same location. Statistics currently include only the // count of instances constructed. // // Since the base class BirthOnThread contains only constant data, it can be // freely accessed by any thread at any time (i.e., only the statistic needs to // be handled carefully, and stats are updated exclusively on the birth thread). // // For Tasks, having now either constructed or found the Births instance // described above, a pointer to the Births instance is then recorded into the // PendingTask structure in MessageLoop. This fact alone is very useful in // debugging, when there is a question of where an instance came from. In // addition, the birth time is also recorded and used to later evaluate the // lifetime duration of the whole Task. As a result of the above embedding, we // can find out a Task's location of birth, and thread of birth, without using // any locks, as all that data is constant across the life of the process. // // The above work *could* also be done for any other object as well by calling // TallyABirthIfActive() and TallyRunOnNamedThreadIfTracking() as appropriate. // // The amount of memory used in the above data structures depends on how many // threads there are, and how many Locations of construction there are. // Fortunately, we don't use memory that is the product of those two counts, but // rather we only need one Births instance for each thread that constructs an // instance at a Location. In many cases, instances are only created on one // thread, so the memory utilization is actually fairly restrained. // // Lastly, when an instance is deleted, the final tallies of statistics are // carefully accumulated. That tallying writes into slots (members) in a // collection of DeathData instances. For each birth place Location that is // destroyed on a thread, there is a DeathData instance to record the additional // death count, as well as accumulate the run-time and queue-time durations for // the instance as it is destroyed (dies). By maintaining a single place to // aggregate this running sum *only* for the given thread, we avoid the need to // lock such DeathData instances. (i.e., these accumulated stats in a DeathData // instance are exclusively updated by the singular owning thread). // // With the above life cycle description complete, the major remaining detail // is explaining how each thread maintains a list of DeathData instances, and // of Births instances, and is able to avoid additional (redundant/unnecessary) // allocations. // // Each thread maintains a list of data items specific to that thread in a // ThreadData instance (for that specific thread only). The two critical items // are lists of DeathData and Births instances. These lists are maintained in // STL maps, which are indexed by Location. As noted earlier, we can compare // locations very efficiently as we consider the underlying data (file, // function, line) to be atoms, and hence pointer comparison is used rather than // (slow) string comparisons. // // To provide a mechanism for iterating over all "known threads," which means // threads that have recorded a birth or a death, we create a singly linked list // of ThreadData instances. Each such instance maintains a pointer to the next // one. A static member of ThreadData provides a pointer to the first item on // this global list, and access via that all_thread_data_list_head_ item // requires the use of the list_lock_. // When new ThreadData instances is added to the global list, it is pre-pended, // which ensures that any prior acquisition of the list is valid (i.e., the // holder can iterate over it without fear of it changing, or the necessity of // using an additional lock. Iterations are actually pretty rare (used // primarily for cleanup, or snapshotting data for display), so this lock has // very little global performance impact. // // The above description tries to define the high performance (run time) // portions of these classes. After gathering statistics, calls instigated // by visiting about:profiler will assemble and aggregate data for display. The // following data structures are used for producing such displays. They are // not performance critical, and their only major constraint is that they should // be able to run concurrently with ongoing augmentation of the birth and death // data. // // This header also exports collection of classes that provide "snapshotted" // representations of the core tracked_objects:: classes. These snapshotted // representations are designed for safe transmission of the tracked_objects:: // data across process boundaries. Each consists of: // (1) a default constructor, to support the IPC serialization macros, // (2) a constructor that extracts data from the type being snapshotted, and // (3) the snapshotted data. // // For a given birth location, information about births is spread across data // structures that are asynchronously changing on various threads. For // serialization and display purposes, we need to construct TaskSnapshot // instances for each combination of birth thread, death thread, and location, // along with the count of such lifetimes. We gather such data into a // TaskSnapshot instances, so that such instances can be sorted and // aggregated (and remain frozen during our processing). // // Profiling consists of phases. The concrete phase in the sequence of phases // is identified by its 0-based index. // // The ProcessDataPhaseSnapshot struct is a serialized representation of the // list of ThreadData objects for a process for a concrete profiling phase. It // holds a set of TaskSnapshots. The statistics in a snapshot are gathered // asynhcronously relative to their ongoing updates. // It is possible, though highly unlikely, that stats could be incorrectly // recorded by this process (all data is held in 32 bit ints, but we are not // atomically collecting all data, so we could have count that does not, for // example, match with the number of durations we accumulated). The advantage // to having fast (non-atomic) updates of the data outweighs the minimal risk of // a singular corrupt statistic snapshot (only the snapshot could be corrupt, // not the underlying and ongoing statistic). In contrast, pointer data that // is accessed during snapshotting is completely invariant, and hence is // perfectly acquired (i.e., no potential corruption, and no risk of a bad // memory reference). // // TODO(jar): We can implement a Snapshot system that *tries* to grab the // snapshots on the source threads *when* they have MessageLoops available // (worker threads don't have message loops generally, and hence gathering from // them will continue to be asynchronous). We had an implementation of this in // the past, but the difficulty is dealing with message loops being terminated. // We can *try* to spam the available threads via some message loop proxy to // achieve this feat, and it *might* be valuable when we are collecting data // for upload via UMA (where correctness of data may be more significant than // for a single screen of about:profiler). // // TODO(jar): We need to store DataCollections, and provide facilities for // taking the difference between two gathered DataCollections. For now, we're // just adding a hack that Reset()s to zero all counts and stats. This is also // done in a slightly thread-unsafe fashion, as the resetting is done // asynchronously relative to ongoing updates (but all data is 32 bit in size). // For basic profiling, this will work "most of the time," and should be // sufficient... but storing away DataCollections is the "right way" to do this. // We'll accomplish this via JavaScript storage of snapshots, and then we'll // remove the Reset() methods. We may also need a short-term-max value in // DeathData that is reset (as synchronously as possible) during each snapshot. // This will facilitate displaying a max value for each snapshot period. namespace tracked_objects { //------------------------------------------------------------------------------ // For a specific thread, and a specific birth place, the collection of all // death info (with tallies for each death thread, to prevent access conflicts). class ThreadData; class BASE_EXPORT BirthOnThread { public: BirthOnThread(const Location& location, const ThreadData& current); const Location& location() const { return location_; } const ThreadData* birth_thread() const { return birth_thread_; } private: // File/lineno of birth. This defines the essence of the task, as the context // of the birth (construction) often tell what the item is for. This field // is const, and hence safe to access from any thread. const Location location_; // The thread that records births into this object. Only this thread is // allowed to update birth_count_ (which changes over time). const ThreadData* const birth_thread_; DISALLOW_COPY_AND_ASSIGN(BirthOnThread); }; //------------------------------------------------------------------------------ // A "snapshotted" representation of the BirthOnThread class. struct BASE_EXPORT BirthOnThreadSnapshot { BirthOnThreadSnapshot(); explicit BirthOnThreadSnapshot(const BirthOnThread& birth); ~BirthOnThreadSnapshot(); LocationSnapshot location; std::string thread_name; }; //------------------------------------------------------------------------------ // A class for accumulating counts of births (without bothering with a map<>). class BASE_EXPORT Births: public BirthOnThread { public: Births(const Location& location, const ThreadData& current); int birth_count() const; // When we have a birth we update the count for this birthplace. void RecordBirth(); private: // The number of births on this thread for our location_. int birth_count_; DISALLOW_COPY_AND_ASSIGN(Births); }; //------------------------------------------------------------------------------ // A "snapshotted" representation of the DeathData class. struct BASE_EXPORT DeathDataSnapshot { DeathDataSnapshot(); // Constructs the snapshot from individual values. // The alternative would be taking a DeathData parameter, but this would // create a loop since DeathData indirectly refers DeathDataSnapshot. Passing // a wrapper structure as a param or using an empty constructor for // snapshotting DeathData would be less efficient. DeathDataSnapshot(int count, int32_t run_duration_sum, int32_t run_duration_max, int32_t run_duration_sample, int32_t queue_duration_sum, int32_t queue_duration_max, int32_t queue_duration_sample); ~DeathDataSnapshot(); // Calculates and returns the delta between this snapshot and an earlier // snapshot of the same task |older|. DeathDataSnapshot Delta(const DeathDataSnapshot& older) const; int count; int32_t run_duration_sum; int32_t run_duration_max; int32_t run_duration_sample; int32_t queue_duration_sum; int32_t queue_duration_max; int32_t queue_duration_sample; }; //------------------------------------------------------------------------------ // A "snapshotted" representation of the DeathData for a particular profiling // phase. Used as an element of the list of phase snapshots owned by DeathData. struct DeathDataPhaseSnapshot { DeathDataPhaseSnapshot(int profiling_phase, int count, int32_t run_duration_sum, int32_t run_duration_max, int32_t run_duration_sample, int32_t queue_duration_sum, int32_t queue_duration_max, int32_t queue_duration_sample, const DeathDataPhaseSnapshot* prev); // Profiling phase at which completion this snapshot was taken. int profiling_phase; // Death data snapshot. DeathDataSnapshot death_data; // Pointer to a snapshot from the previous phase. const DeathDataPhaseSnapshot* prev; }; //------------------------------------------------------------------------------ // Information about deaths of a task on a given thread, called "death thread". // Access to members of this class is never protected by a lock. The fields // are accessed in such a way that corruptions resulting from race conditions // are not significant, and don't accumulate as a result of multiple accesses. // All invocations of DeathData::OnProfilingPhaseCompleted and // ThreadData::SnapshotMaps (which takes DeathData snapshot) in a given process // must be called from the same thread. It doesn't matter what thread it is, but // it's important the same thread is used as a snapshot thread during the whole // process lifetime. All fields except sample_probability_count_ can be // snapshotted. class BASE_EXPORT DeathData { public: DeathData(); DeathData(const DeathData& other); ~DeathData(); // Update stats for a task destruction (death) that had a Run() time of // |duration|, and has had a queueing delay of |queue_duration|. void RecordDeath(const int32_t queue_duration, const int32_t run_duration, const uint32_t random_number); // Metrics and past snapshots accessors, used only for serialization and in // tests. int count() const { return base::subtle::NoBarrier_Load(&count_); } int32_t run_duration_sum() const { return base::subtle::NoBarrier_Load(&run_duration_sum_); } int32_t run_duration_max() const { return base::subtle::NoBarrier_Load(&run_duration_max_); } int32_t run_duration_sample() const { return base::subtle::NoBarrier_Load(&run_duration_sample_); } int32_t queue_duration_sum() const { return base::subtle::NoBarrier_Load(&queue_duration_sum_); } int32_t queue_duration_max() const { return base::subtle::NoBarrier_Load(&queue_duration_max_); } int32_t queue_duration_sample() const { return base::subtle::NoBarrier_Load(&queue_duration_sample_); } const DeathDataPhaseSnapshot* last_phase_snapshot() const { return last_phase_snapshot_; } // Called when the current profiling phase, identified by |profiling_phase|, // ends. // Must be called only on the snapshot thread. void OnProfilingPhaseCompleted(int profiling_phase); private: // Members are ordered from most regularly read and updated, to least // frequently used. This might help a bit with cache lines. // Number of runs seen (divisor for calculating averages). // Can be incremented only on the death thread. base::subtle::Atomic32 count_; // Count used in determining probability of selecting exec/queue times from a // recorded death as samples. // Gets incremented only on the death thread, but can be set to 0 by // OnProfilingPhaseCompleted() on the snapshot thread. base::subtle::Atomic32 sample_probability_count_; // Basic tallies, used to compute averages. Can be incremented only on the // death thread. base::subtle::Atomic32 run_duration_sum_; base::subtle::Atomic32 queue_duration_sum_; // Max values, used by local visualization routines. These are often read, // but rarely updated. The max values get assigned only on the death thread, // but these fields can be set to 0 by OnProfilingPhaseCompleted() on the // snapshot thread. base::subtle::Atomic32 run_duration_max_; base::subtle::Atomic32 queue_duration_max_; // Samples, used by crowd sourcing gatherers. These are almost never read, // and rarely updated. They can be modified only on the death thread. base::subtle::Atomic32 run_duration_sample_; base::subtle::Atomic32 queue_duration_sample_; // Snapshot of this death data made at the last profiling phase completion, if // any. DeathData owns the whole list starting with this pointer. // Can be accessed only on the snapshot thread. const DeathDataPhaseSnapshot* last_phase_snapshot_; DISALLOW_ASSIGN(DeathData); }; //------------------------------------------------------------------------------ // A temporary collection of data that can be sorted and summarized. It is // gathered (carefully) from many threads. Instances are held in arrays and // processed, filtered, and rendered. // The source of this data was collected on many threads, and is asynchronously // changing. The data in this instance is not asynchronously changing. struct BASE_EXPORT TaskSnapshot { TaskSnapshot(); TaskSnapshot(const BirthOnThreadSnapshot& birth, const DeathDataSnapshot& death_data, const std::string& death_thread_name); ~TaskSnapshot(); BirthOnThreadSnapshot birth; // Delta between death data for a thread for a certain profiling phase and the // snapshot for the pervious phase, if any. Otherwise, just a snapshot. DeathDataSnapshot death_data; std::string death_thread_name; }; //------------------------------------------------------------------------------ // For each thread, we have a ThreadData that stores all tracking info generated // on this thread. This prevents the need for locking as data accumulates. // We use ThreadLocalStorage to quickly identfy the current ThreadData context. // We also have a linked list of ThreadData instances, and that list is used to // harvest data from all existing instances. struct ProcessDataPhaseSnapshot; struct ProcessDataSnapshot; class BASE_EXPORT TaskStopwatch; // Map from profiling phase number to the process-wide snapshotted // representation of the list of ThreadData objects that died during the given // phase. typedef std::map PhasedProcessDataSnapshotMap; class BASE_EXPORT ThreadData { public: // Current allowable states of the tracking system. The states can vary // between ACTIVE and DEACTIVATED, but can never go back to UNINITIALIZED. enum Status { UNINITIALIZED, // Pristine, link-time state before running. DORMANT_DURING_TESTS, // Only used during testing. DEACTIVATED, // No longer recording profiling. PROFILING_ACTIVE, // Recording profiles. STATUS_LAST = PROFILING_ACTIVE }; typedef base::hash_map BirthMap; typedef std::map DeathMap; // Initialize the current thread context with a new instance of ThreadData. // This is used by all threads that have names, and should be explicitly // set *before* any births on the threads have taken place. It is generally // only used by the message loop, which has a well defined thread name. static void InitializeThreadContext(const std::string& suggested_name); // Using Thread Local Store, find the current instance for collecting data. // If an instance does not exist, construct one (and remember it for use on // this thread. // This may return NULL if the system is disabled for any reason. static ThreadData* Get(); // Fills |process_data_snapshot| with phased snapshots of all profiling // phases, including the current one, identified by |current_profiling_phase|. // |current_profiling_phase| is necessary because a child process can start // after several phase-changing events, so it needs to receive the current // phase number from the browser process to fill the correct entry for the // current phase in the |process_data_snapshot| map. static void Snapshot(int current_profiling_phase, ProcessDataSnapshot* process_data_snapshot); // Called when the current profiling phase, identified by |profiling_phase|, // ends. // |profiling_phase| is necessary because a child process can start after // several phase-changing events, so it needs to receive the phase number from // the browser process to fill the correct entry in the // completed_phases_snapshots_ map. static void OnProfilingPhaseCompleted(int profiling_phase); // Finds (or creates) a place to count births from the given location in this // thread, and increment that tally. // TallyABirthIfActive will returns NULL if the birth cannot be tallied. static Births* TallyABirthIfActive(const Location& location); // Records the end of a timed run of an object. The |completed_task| contains // a pointer to a Births, the time_posted, and a delayed_start_time if any. // The |start_of_run| indicates when we started to perform the run of the // task. The delayed_start_time is non-null for tasks that were posted as // delayed tasks, and it indicates when the task should have run (i.e., when // it should have posted out of the timer queue, and into the work queue. // The |end_of_run| was just obtained by a call to Now() (just after the task // finished). It is provided as an argument to help with testing. static void TallyRunOnNamedThreadIfTracking( const base::TrackingInfo& completed_task, const TaskStopwatch& stopwatch); // Record the end of a timed run of an object. The |birth| is the record for // the instance, the |time_posted| records that instant, which is presumed to // be when the task was posted into a queue to run on a worker thread. // The |start_of_run| is when the worker thread started to perform the run of // the task. // The |end_of_run| was just obtained by a call to Now() (just after the task // finished). static void TallyRunOnWorkerThreadIfTracking(const Births* births, const TrackedTime& time_posted, const TaskStopwatch& stopwatch); // Record the end of execution in region, generally corresponding to a scope // being exited. static void TallyRunInAScopedRegionIfTracking(const Births* births, const TaskStopwatch& stopwatch); const std::string& thread_name() const { return thread_name_; } // Initializes all statics if needed (this initialization call should be made // while we are single threaded). static void Initialize(); // Sets internal status_. // If |status| is false, then status_ is set to DEACTIVATED. // If |status| is true, then status_ is set to PROFILING_ACTIVE. static void InitializeAndSetTrackingStatus(Status status); static Status status(); // Indicate if any sort of profiling is being done (i.e., we are more than // DEACTIVATED). static bool TrackingStatus(); // Enables profiler timing. static void EnableProfilerTiming(); // Provide a time function that does nothing (runs fast) when we don't have // the profiler enabled. It will generally be optimized away when it is // ifdef'ed to be small enough (allowing the profiler to be "compiled out" of // the code). static TrackedTime Now(); // Use the function |now| to provide current times, instead of calling the // TrackedTime::Now() function. Since this alternate function is being used, // the other time arguments (used for calculating queueing delay) will be // ignored. static void SetAlternateTimeSource(NowFunction* now); // This function can be called at process termination to validate that thread // cleanup routines have been called for at least some number of named // threads. static void EnsureCleanupWasCalled(int major_threads_shutdown_count); private: friend class TaskStopwatch; // Allow only tests to call ShutdownSingleThreadedCleanup. We NEVER call it // in production code. // TODO(jar): Make this a friend in DEBUG only, so that the optimizer has a // better change of optimizing (inlining? etc.) private methods (knowing that // there will be no need for an external entry point). friend class TrackedObjectsTest; FRIEND_TEST_ALL_PREFIXES(TrackedObjectsTest, MinimalStartupShutdown); FRIEND_TEST_ALL_PREFIXES(TrackedObjectsTest, TinyStartupShutdown); typedef std::map BirthCountMap; typedef std::vector> DeathsSnapshot; // Worker thread construction creates a name since there is none. explicit ThreadData(int thread_number); // Message loop based construction should provide a name. explicit ThreadData(const std::string& suggested_name); ~ThreadData(); // Push this instance to the head of all_thread_data_list_head_, linking it to // the previous head. This is performed after each construction, and leaves // the instance permanently on that list. void PushToHeadOfList(); // (Thread safe) Get start of list of all ThreadData instances using the lock. static ThreadData* first(); // Iterate through the null terminated list of ThreadData instances. ThreadData* next() const; // In this thread's data, record a new birth. Births* TallyABirth(const Location& location); // Find a place to record a death on this thread. void TallyADeath(const Births& births, int32_t queue_duration, const TaskStopwatch& stopwatch); // Snapshots (under a lock) the profiled data for the tasks for this thread // and writes all of the executed tasks' data -- i.e. the data for all // profiling phases (including the current one: |current_profiling_phase|) for // the tasks with with entries in the death_map_ -- into |phased_snapshots|. // Also updates the |birth_counts| tally for each task to keep track of the // number of living instances of the task -- that is, each task maps to the // number of births for the task that have not yet been balanced by a death. void SnapshotExecutedTasks(int current_profiling_phase, PhasedProcessDataSnapshotMap* phased_snapshots, BirthCountMap* birth_counts); // Using our lock, make a copy of the specified maps. This call may be made // on non-local threads, which necessitate the use of the lock to prevent // the map(s) from being reallocated while they are copied. void SnapshotMaps(int profiling_phase, BirthMap* birth_map, DeathsSnapshot* deaths); // Called for this thread when the current profiling phase, identified by // |profiling_phase|, ends. void OnProfilingPhaseCompletedOnThread(int profiling_phase); // This method is called by the TLS system when a thread terminates. // The argument may be NULL if this thread has never tracked a birth or death. static void OnThreadTermination(void* thread_data); // This method should be called when a worker thread terminates, so that we // can save all the thread data into a cache of reusable ThreadData instances. void OnThreadTerminationCleanup(); // Cleans up data structures, and returns statics to near pristine (mostly // uninitialized) state. If there is any chance that other threads are still // using the data structures, then the |leak| argument should be passed in as // true, and the data structures (birth maps, death maps, ThreadData // insntances, etc.) will be leaked and not deleted. If you have joined all // threads since the time that InitializeAndSetTrackingStatus() was called, // then you can pass in a |leak| value of false, and this function will // delete recursively all data structures, starting with the list of // ThreadData instances. static void ShutdownSingleThreadedCleanup(bool leak); // When non-null, this specifies an external function that supplies monotone // increasing time functcion. static NowFunction* now_function_; // If true, now_function_ returns values that can be used to calculate queue // time. static bool now_function_is_time_; // We use thread local store to identify which ThreadData to interact with. static base::ThreadLocalStorage::StaticSlot tls_index_; // List of ThreadData instances for use with worker threads. When a worker // thread is done (terminated), we push it onto this list. When a new worker // thread is created, we first try to re-use a ThreadData instance from the // list, and if none are available, construct a new one. // This is only accessed while list_lock_ is held. static ThreadData* first_retired_worker_; // Link to the most recently created instance (starts a null terminated list). // The list is traversed by about:profiler when it needs to snapshot data. // This is only accessed while list_lock_ is held. static ThreadData* all_thread_data_list_head_; // The next available worker thread number. This should only be accessed when // the list_lock_ is held. static int worker_thread_data_creation_count_; // The number of times TLS has called us back to cleanup a ThreadData // instance. This is only accessed while list_lock_ is held. static int cleanup_count_; // Incarnation sequence number, indicating how many times (during unittests) // we've either transitioned out of UNINITIALIZED, or into that state. This // value is only accessed while the list_lock_ is held. static int incarnation_counter_; // Protection for access to all_thread_data_list_head_, and to // unregistered_thread_data_pool_. This lock is leaked at shutdown. // The lock is very infrequently used, so we can afford to just make a lazy // instance and be safe. static base::LazyInstance::Leaky list_lock_; // We set status_ to SHUTDOWN when we shut down the tracking service. static base::subtle::Atomic32 status_; // Link to next instance (null terminated list). Used to globally track all // registered instances (corresponds to all registered threads where we keep // data). ThreadData* next_; // Pointer to another ThreadData instance for a Worker-Thread that has been // retired (its thread was terminated). This value is non-NULL only for a // retired ThreadData associated with a Worker-Thread. ThreadData* next_retired_worker_; // The name of the thread that is being recorded. If this thread has no // message_loop, then this is a worker thread, with a sequence number postfix. std::string thread_name_; // Indicate if this is a worker thread, and the ThreadData contexts should be // stored in the unregistered_thread_data_pool_ when not in use. // Value is zero when it is not a worker thread. Value is a positive integer // corresponding to the created thread name if it is a worker thread. int worker_thread_number_; // A map used on each thread to keep track of Births on this thread. // This map should only be accessed on the thread it was constructed on. // When a snapshot is needed, this structure can be locked in place for the // duration of the snapshotting activity. BirthMap birth_map_; // Similar to birth_map_, this records informations about death of tracked // instances (i.e., when a tracked instance was destroyed on this thread). // It is locked before changing, and hence other threads may access it by // locking before reading it. DeathMap death_map_; // Lock to protect *some* access to BirthMap and DeathMap. The maps are // regularly read and written on this thread, but may only be read from other // threads. To support this, we acquire this lock if we are writing from this // thread, or reading from another thread. For reading from this thread we // don't need a lock, as there is no potential for a conflict since the // writing is only done from this thread. mutable base::Lock map_lock_; // A random number that we used to select decide which sample to keep as a // representative sample in each DeathData instance. We can't start off with // much randomness (because we can't call RandInt() on all our threads), so // we stir in more and more as we go. uint32_t random_number_; // Record of what the incarnation_counter_ was when this instance was created. // If the incarnation_counter_ has changed, then we avoid pushing into the // pool (this is only critical in tests which go through multiple // incarnations). int incarnation_count_for_pool_; // Most recently started (i.e. most nested) stopwatch on the current thread, // if it exists; NULL otherwise. TaskStopwatch* current_stopwatch_; DISALLOW_COPY_AND_ASSIGN(ThreadData); }; //------------------------------------------------------------------------------ // Stopwatch to measure task run time or simply create a time interval that will // be subtracted from the current most nested task's run time. Stopwatches // coordinate with the stopwatches in which they are nested to avoid // double-counting nested tasks run times. class BASE_EXPORT TaskStopwatch { public: // Starts the stopwatch. TaskStopwatch(); ~TaskStopwatch(); // Starts stopwatch. void Start(); // Stops stopwatch. void Stop(); // Returns the start time. TrackedTime StartTime() const; // Task's duration is calculated as the wallclock duration between starting // and stopping this stopwatch, minus the wallclock durations of any other // instances that are immediately nested in this one, started and stopped on // this thread during that period. int32_t RunDurationMs() const; // Returns tracking info for the current thread. ThreadData* GetThreadData() const; private: // Time when the stopwatch was started. TrackedTime start_time_; // Wallclock duration of the task. int32_t wallclock_duration_ms_; // Tracking info for the current thread. ThreadData* current_thread_data_; // Sum of wallclock durations of all stopwatches that were directly nested in // this one. int32_t excluded_duration_ms_; // Stopwatch which was running on our thread when this stopwatch was started. // That preexisting stopwatch must be adjusted to the exclude the wallclock // duration of this stopwatch. TaskStopwatch* parent_; #if DCHECK_IS_ON() // State of the stopwatch. Stopwatch is first constructed in a created state // state, then is optionally started/stopped, then destructed. enum { CREATED, RUNNING, STOPPED } state_; // Currently running stopwatch that is directly nested in this one, if such // stopwatch exists. NULL otherwise. TaskStopwatch* child_; #endif }; //------------------------------------------------------------------------------ // A snapshotted representation of the list of ThreadData objects for a process, // for a single profiling phase. struct BASE_EXPORT ProcessDataPhaseSnapshot { public: ProcessDataPhaseSnapshot(); ~ProcessDataPhaseSnapshot(); std::vector tasks; }; //------------------------------------------------------------------------------ // A snapshotted representation of the list of ThreadData objects for a process, // for all profiling phases, including the current one. struct BASE_EXPORT ProcessDataSnapshot { public: ProcessDataSnapshot(); ~ProcessDataSnapshot(); PhasedProcessDataSnapshotMap phased_snapshots; base::ProcessId process_id; }; } // namespace tracked_objects #endif // BASE_TRACKED_OBJECTS_H_