// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_TRACKED_OBJECTS_H_ #define BASE_TRACKED_OBJECTS_H_ #pragma once #include #include #include #include #include "base/base_export.h" #include "base/location.h" #include "base/time.h" #include "base/synchronization/lock.h" #include "base/threading/thread_local_storage.h" #include "base/tracking_info.h" #include "base/values.h" #if defined(OS_WIN) #include // Declare timeGetTime(); #endif // TrackedObjects provides a database of stats about objects (generally Tasks) // that are tracked. Tracking means their birth, death, duration, birth thread, // death thread, and birth place are recorded. This data is carefully spread // across a series of objects so that the counts and times can be rapidly // updated without (usually) having to lock the data, and hence there is usually // very little contention caused by the tracking. The data can be viewed via // the about:tracking URL, with a variety of sorting and filtering choices. // // These classes serve as the basis of a profiler of sorts for the Tasks system. // As a result, design decisions were made to maximize speed, by minimizing // recurring allocation/deallocation, lock contention and data copying. In the // "stable" state, which is reached relatively quickly, there is no separate // marginal allocation cost associated with construction or destruction of // tracked objects, no locks are generally employed, and probably the largest // computational cost is associated with obtaining start and stop times for // instances as they are created and destroyed. // // The following describes the lifecycle of tracking an instance. // // First off, when the instance is created, the FROM_HERE macro is expanded // to specify the birth place (file, line, function) where the instance was // created. That data is used to create a transient Location instance // encapsulating the above triple of information. The strings (like __FILE__) // are passed around by reference, with the assumption that they are static, and // will never go away. This ensures that the strings can be dealt with as atoms // with great efficiency (i.e., copying of strings is never needed, and // comparisons for equality can be based on pointer comparisons). // // Next, a Births instance is created for use ONLY on the thread where this // instance was created. That Births instance records (in a base class // BirthOnThread) references to the static data provided in a Location instance, // as well as a pointer specifying the thread on which the birth takes place. // Hence there is at most one Births instance for each Location on each thread. // The derived Births class contains slots for recording statistics about all // instances born at the same location. Statistics currently include only the // count of instances constructed. // // Since the base class BirthOnThread contains only constant data, it can be // freely accessed by any thread at any time (i.e., only the statistic needs to // be handled carefully, and stats are updated exclusively on the birth thread). // // For Tasks, having now either constructed or found the Births instance // described above, a pointer to the Births instance is then recorded into the // PendingTask structure in MessageLoop. This fact alone is very useful in // debugging, when there is a question of where an instance came from. In // addition, the birth time is also recorded and used to later evaluate the // lifetime duration of the whole Task. As a result of the above embedding, we // can find out a Task's location of birth, and thread of birth, without using // any locks, as all that data is constant across the life of the process. // // The above work *could* also be done for any other object as well by calling // TallyABirthIfActive() and TallyRunOnNamedThreadIfTracking() as appropriate. // // The amount of memory used in the above data structures depends on how many // threads there are, and how many Locations of construction there are. // Fortunately, we don't use memory that is the product of those two counts, but // rather we only need one Births instance for each thread that constructs an // instance at a Location. In many cases, instances are only created on one // thread, so the memory utilization is actually fairly restrained. // // Lastly, when an instance is deleted, the final tallies of statistics are // carefully accumulated. That tallying wrties into slots (members) in a // collection of DeathData instances. For each birth place Location that is // destroyed on a thread, there is a DeathData instance to record the additional // death count, as well as accumulate the run-time and queue-time durations for // the instance as it is destroyed (dies). By maintaining a single place to // aggregate this running sum *only* for the given thread, we avoid the need to // lock such DeathData instances. (i.e., these accumulated stats in a DeathData // instance are exclusively updated by the singular owning thread). // // With the above lifecycle description complete, the major remaining detail is // explaining how each thread maintains a list of DeathData instances, and of // Births instances, and is able to avoid additional (redundant/unnecessary) // allocations. // // Each thread maintains a list of data items specific to that thread in a // ThreadData instance (for that specific thread only). The two critical items // are lists of DeathData and Births instances. These lists are maintained in // STL maps, which are indexed by Location. As noted earlier, we can compare // locations very efficiently as we consider the underlying data (file, // function, line) to be atoms, and hence pointer comparison is used rather than // (slow) string comparisons. // // To provide a mechanism for iterating over all "known threads," which means // threads that have recorded a birth or a death, we create a singly linked list // of ThreadData instances. Each such instance maintains a pointer to the next // one. A static member of ThreadData provides a pointer to the first item on // this global list, and access via that all_thread_data_list_head_ item // requires the use of the list_lock_. // When new ThreadData instances is added to the global list, it is pre-pended, // which ensures that any prior acquisition of the list is valid (i.e., the // holder can iterate over it without fear of it changing, or the necessity of // using an additional lock. Iterations are actually pretty rare (used // primarilly for cleanup, or snapshotting data for display), so this lock has // very little global performance impact. // // The above description tries to define the high performance (run time) // portions of these classes. After gathering statistics, calls instigated // by visiting about:tracking will assemble and aggregate data for display. The // following data structures are used for producing such displays. They are // not performance critical, and their only major constraint is that they should // be able to run concurrently with ongoing augmentation of the birth and death // data. // // For a given birth location, information about births are spread across data // structures that are asynchronously changing on various threads. For display // purposes, we need to construct Snapshot instances for each combination of // birth thread, death thread, and location, along with the count of such // lifetimes. We gather such data into a Snapshot instances, so that such // instances can be sorted and aggregated (and remain frozen during our // processing). Snapshot instances use pointers to constant portions of the // birth and death datastructures, but have local (frozen) copies of the actual // statistics (birth count, durations, etc. etc.). // // A DataCollector is a container object that holds a set of Snapshots. The // statistics in a snapshot are gathered asynhcronously relative to their // ongoing updates. It is possible, though highly unlikely, that stats such // as a 64bit counter could incorrectly recorded by this process. The advantage // to having fast (non-atomic) updates of the data outweighs the minimal risk // of a singular corrupt statistic snapshot (only the snapshot could be corrupt, // not the underlying and ongoing stistic). In constrast, pointer data that is // accessed during snapshotting is completely invariant, and hence is perfectly // acquired (i.e., no potential corruption, and no risk of a bad memory // reference). // // After an array of Snapshots instances are colleted into a DataCollector, they // need to be prepared for display our output. We currently implement a direct // renderin to HTML, but we will soon also have a JSON serialization as well. // For direct HTML display, the data must be sorted, and possibly aggregated // (example: how many threads are in a specific consecutive set of Snapshots? // What was the total birth count for that set? etc.). Aggregation instances // collect running sums of any set of snapshot instances, and are used to print // sub-totals in an about:tracking page. // // TODO(jar): I need to store DataCollections, and provide facilities for taking // the difference between two gathered DataCollections. For now, I'm just // adding a hack that Reset()'s to zero all counts and stats. This is also // done in a slighly thread-unsafe fashion, as the reseting is done // asynchronously relative to ongoing updates, and worse yet, some data fields // are 64bit quantities, and are not atomicly accessed (reset or incremented // etc.). For basic profiling, this will work "most of the time," and should be // sufficient... but storing away DataCollections is the "right way" to do this. class MessageLoop; namespace tracked_objects { //------------------------------------------------------------------------------ #define USE_FAST_TIME_CLASS_FOR_DURATION_CALCULATIONS #if defined(USE_FAST_TIME_CLASS_FOR_DURATION_CALCULATIONS) // TimeTicks maintains a wasteful 64 bits of data (we need less than 32), and on // windows, a 64 bit timer is expensive to even obtain. We use a simple // millisecond counter for most of our time values, as well as millisecond units // of duration between those values. This means we can only handle durations // up to 49 days (range), or 24 days (non-negative time durations). // We only define enough methods to service the needs of the tracking classes, // and our interfaces are modeled after what TimeTicks and TimeDelta use (so we // can swap them into place if we want to use the "real" classes). class BASE_EXPORT Duration { // Similar to base::TimeDelta. public: Duration() : ms_(0) {} Duration& operator+=(const Duration& other) { ms_ += other.ms_; return *this; } Duration operator+(const Duration& other) const { return Duration(ms_ + other.ms_); } bool operator==(const Duration& other) const { return ms_ == other.ms_; } bool operator!=(const Duration& other) const { return ms_ != other.ms_; } bool operator>(const Duration& other) const { return ms_ > other.ms_; } static Duration FromMilliseconds(int ms) { return Duration(ms); } int32 InMilliseconds() const { return ms_; } private: friend class TrackedTime; explicit Duration(int32 duration) : ms_(duration) {} // Internal time is stored directly in milliseconds. int32 ms_; }; class BASE_EXPORT TrackedTime { // Similar to base::TimeTicks. public: TrackedTime() : ms_(0) {} explicit TrackedTime(const base::TimeTicks& time) : ms_((time - base::TimeTicks()).InMilliseconds()) { } static TrackedTime Now() { #if defined(OS_WIN) // Use lock-free accessor to 32 bit time. // Note that TimeTicks::Now() is built on this, so we have "compatible" // times when we down-convert a TimeTicks sample. // TODO(jar): Surface this interface via something in base/time.h. return TrackedTime(static_cast(::timeGetTime())); #else // Posix has nice cheap 64 bit times, so we just down-convert it. return TrackedTime(base::TimeTicks::Now()); #endif // OS_WIN } Duration operator-(const TrackedTime& other) const { return Duration(ms_ - other.ms_); } TrackedTime operator+(const Duration& other) const { return TrackedTime(ms_ + other.ms_); } bool is_null() const { return ms_ == 0; } private: friend class Duration; explicit TrackedTime(int32 ms) : ms_(ms) {} // Internal duration is stored directly in milliseconds. uint32 ms_; }; #else // Just use full 64 bit time calculations, and the slower TimeTicks::Now(). typedef base::TimeTicks TrackedTime; typedef base::TimeDelta Duration; #endif // USE_FAST_TIME_CLASS_FOR_DURATION_CALCULATIONS //------------------------------------------------------------------------------ // For a specific thread, and a specific birth place, the collection of all // death info (with tallies for each death thread, to prevent access conflicts). class ThreadData; class BASE_EXPORT BirthOnThread { public: BirthOnThread(const Location& location, const ThreadData& current); const Location location() const { return location_; } const ThreadData* birth_thread() const { return birth_thread_; } private: // File/lineno of birth. This defines the essence of the task, as the context // of the birth (construction) often tell what the item is for. This field // is const, and hence safe to access from any thread. const Location location_; // The thread that records births into this object. Only this thread is // allowed to update birth_count_ (which changes over time). const ThreadData* const birth_thread_; DISALLOW_COPY_AND_ASSIGN(BirthOnThread); }; //------------------------------------------------------------------------------ // A class for accumulating counts of births (without bothering with a map<>). class BASE_EXPORT Births: public BirthOnThread { public: Births(const Location& location, const ThreadData& current); int birth_count() const { return birth_count_; } // When we have a birth we update the count for this BirhPLace. void RecordBirth() { ++birth_count_; } // When a birthplace is changed (updated), we need to decrement the counter // for the old instance. void ForgetBirth() { --birth_count_; } // We corrected a birth place. // Hack to quickly reset all counts to zero. void Clear() { birth_count_ = 0; } private: // The number of births on this thread for our location_. int birth_count_; DISALLOW_COPY_AND_ASSIGN(Births); }; //------------------------------------------------------------------------------ // Basic info summarizing multiple destructions of a tracked object with a // single birthplace (fixed Location). Used both on specific threads, and also // in snapshots when integrating assembled data. class BASE_EXPORT DeathData { public: // Default initializer. DeathData() : count_(0) {} // When deaths have not yet taken place, and we gather data from all the // threads, we create DeathData stats that tally the number of births without // a corrosponding death. explicit DeathData(int count) : count_(count) {} // Update stats for a task destruction (death) that had a Run() time of // |duration|, and has had a queueing delay of |queue_duration|. void RecordDeath(const Duration& queue_duration, const Duration& run_duration); // Metrics accessors. int count() const { return count_; } Duration run_duration() const { return run_duration_; } int AverageMsRunDuration() const; Duration queue_duration() const { return queue_duration_; } int AverageMsQueueDuration() const; // Accumulate metrics from other into this. This method is never used on // realtime statistics, and only used in snapshots and aggregatinos. void AddDeathData(const DeathData& other); // Simple print of internal state for use in line of HTML. void WriteHTML(std::string* output) const; // Construct a DictionaryValue instance containing all our stats. The caller // assumes ownership of the returned instance. base::DictionaryValue* ToValue() const; // Reset all tallies to zero. This is used as a hack on realtime data. void Clear(); private: int count_; // Number of destructions. Duration run_duration_; // Sum of all Run()time durations. Duration queue_duration_; // Sum of all queue time durations. }; //------------------------------------------------------------------------------ // A temporary collection of data that can be sorted and summarized. It is // gathered (carefully) from many threads. Instances are held in arrays and // processed, filtered, and rendered. // The source of this data was collected on many threads, and is asynchronously // changing. The data in this instance is not asynchronously changing. class BASE_EXPORT Snapshot { public: // When snapshotting a full life cycle set (birth-to-death), use this: Snapshot(const BirthOnThread& birth_on_thread, const ThreadData& death_thread, const DeathData& death_data); // When snapshotting a birth, with no death yet, use this: Snapshot(const BirthOnThread& birth_on_thread, int count); const ThreadData* birth_thread() const { return birth_->birth_thread(); } const Location location() const { return birth_->location(); } const BirthOnThread& birth() const { return *birth_; } const ThreadData* death_thread() const {return death_thread_; } const DeathData& death_data() const { return death_data_; } const std::string DeathThreadName() const; int count() const { return death_data_.count(); } Duration run_duration() const { return death_data_.run_duration(); } Duration queue_duration() const { return death_data_.queue_duration(); } int AverageMsRunDuration() const { return death_data_.AverageMsRunDuration(); } int AverageMsQueueDuration() const { return death_data_.AverageMsQueueDuration(); } // Emit contents for use in a line of HTML void WriteHTML(std::string* output) const; // Construct a DictionaryValue instance containing all our data recursively. // The caller assumes ownership of the memory in the returned instance. base::DictionaryValue* ToValue() const; private: const BirthOnThread* birth_; // Includes Location and birth_thread. const ThreadData* death_thread_; DeathData death_data_; }; //------------------------------------------------------------------------------ // DataCollector is a container class for Snapshot and BirthOnThread count // items. class BASE_EXPORT DataCollector { public: typedef std::vector Collection; // Construct with a list of how many threads should contribute. This helps us // determine (in the async case) when we are done with all contributions. DataCollector(); ~DataCollector(); // Adds all stats from the indicated thread into our arrays. This function // uses locks at the lowest level (when accessing the underlying maps which // could change when not locked), and can be called from any threads. void Append(const ThreadData& thread_data); // After the accumulation phase, the following accessor is used to process the // data (i.e., sort it, filter it, etc.). Collection* collection(); // Adds entries for all the remaining living objects (objects that have // tallied a birth, but have not yet tallied a matching death, and hence must // be either running, queued up, or being held in limbo for future posting). // This should be called after all known ThreadData instances have been // processed using Append(). void AddListOfLivingObjects(); // Generates a ListValue representation of the vector of snapshots. The caller // assumes ownership of the memory in the returned instance. base::ListValue* ToValue() const; private: typedef std::map BirthCount; // The array that we collect data into. Collection collection_; // The total number of births recorded at each location for which we have not // seen a death count. This map changes as we do Append() calls, and is later // used by AddListOfLivingObjects() to gather up unaccounted for births. BirthCount global_birth_count_; DISALLOW_COPY_AND_ASSIGN(DataCollector); }; //------------------------------------------------------------------------------ // Aggregation contains summaries (totals and subtotals) of groups of Snapshot // instances to provide printing of these collections on a single line. // We generally provide an aggregate total for the entire list, as well as // aggregate subtotals for groups of stats (example: group of all lives that // died on the specific thread). class BASE_EXPORT Aggregation: public DeathData { public: Aggregation(); ~Aggregation(); void AddDeathSnapshot(const Snapshot& snapshot); void AddBirths(const Births& births); void AddBirth(const BirthOnThread& birth); void AddBirthPlace(const Location& location); void WriteHTML(std::string* output) const; void Clear(); private: int birth_count_; std::map birth_files_; std::map locations_; std::map birth_threads_; DeathData death_data_; std::map death_threads_; DISALLOW_COPY_AND_ASSIGN(Aggregation); }; //------------------------------------------------------------------------------ // Comparator is a class that supports the comparison of Snapshot instances. // An instance is actually a list of chained Comparitors, that can provide for // arbitrary ordering. The path portion of an about:tracking URL is translated // into such a chain, which is then used to order Snapshot instances in a // vector. It orders them into groups (for aggregation), and can also order // instances within the groups (for detailed rendering of the instances in an // aggregation). class BASE_EXPORT Comparator { public: // Selector enum is the token identifier for each parsed keyword, most of // which specify a sort order. // Since it is not meaningful to sort more than once on a specific key, we // use bitfields to accumulate what we have sorted on so far. enum Selector { // Sort orders. NIL = 0, BIRTH_THREAD = 1, DEATH_THREAD = 2, BIRTH_FILE = 4, BIRTH_FUNCTION = 8, BIRTH_LINE = 16, COUNT = 32, AVERAGE_RUN_DURATION = 64, TOTAL_RUN_DURATION = 128, AVERAGE_QUEUE_DURATION = 256, TOTAL_QUEUE_DURATION = 512, // Imediate action keywords. RESET_ALL_DATA = -1, UNKNOWN_KEYWORD = -2, }; explicit Comparator(); // Reset the comparator to a NIL selector. Clear() and recursively delete any // tiebreaker_ entries. NOTE: We can't use a standard destructor, because // the sort algorithm makes copies of this object, and then deletes them, // which would cause problems (either we'd make expensive deep copies, or we'd // do more thna one delete on a tiebreaker_. void Clear(); // The less() operator for sorting the array via std::sort(). bool operator()(const Snapshot& left, const Snapshot& right) const; void Sort(DataCollector::Collection* collection) const; // Check to see if the items are sort equivalents (should be aggregated). bool Equivalent(const Snapshot& left, const Snapshot& right) const; // Check to see if all required fields are present in the given sample. bool Acceptable(const Snapshot& sample) const; // A comparator can be refined by specifying what to do if the selected basis // for comparison is insufficient to establish an ordering. This call adds // the indicated attribute as the new "least significant" basis of comparison. void SetTiebreaker(Selector selector, const std::string& required); // Indicate if this instance is set up to sort by the given Selector, thereby // putting that information in the SortGrouping, so it is not needed in each // printed line. bool IsGroupedBy(Selector selector) const; // Using the tiebreakers as set above, we mostly get an ordering, with some // equivalent groups. If those groups are displayed (rather than just being // aggregated, then the following is used to order them (within the group). void SetSubgroupTiebreaker(Selector selector); // Translate a keyword and restriction in URL path to a selector for sorting. void ParseKeyphrase(const std::string& key_phrase); // Parse a query to decide on sort ordering. bool ParseQuery(const std::string& query); // Output a header line that can be used to indicated what items will be // collected in the group. It lists all (potentially) tested attributes and // their values (in the sample item). bool WriteSortGrouping(const Snapshot& sample, std::string* output) const; // Output a sample, with SortGroup details not displayed. void WriteSnapshotHTML(const Snapshot& sample, std::string* output) const; private: // The selector directs this instance to compare based on the specified // members of the tested elements. enum Selector selector_; // Translate a path keyword into a selector. This is a slow implementation, // but this is rarely done, and only for HTML presentations. static Selector FindSelector(const std::string& keyword); // For filtering into acceptable and unacceptable snapshot instance, the // following is required to be a substring of the selector_ field. std::string required_; // If this instance can't decide on an ordering, we can consult a tie-breaker // which may have a different basis of comparison. Comparator* tiebreaker_; // We or together all the selectors we sort on (not counting sub-group // selectors), so that we can tell if we've decided to group on any given // criteria. int combined_selectors_; // Some tiebreakrs are for subgroup ordering, and not for basic ordering (in // preparation for aggregation). The subgroup tiebreakers are not consulted // when deciding if two items are in equivalent groups. This flag tells us // to ignore the tiebreaker when doing Equivalent() testing. bool use_tiebreaker_for_sort_only_; }; //------------------------------------------------------------------------------ // For each thread, we have a ThreadData that stores all tracking info generated // on this thread. This prevents the need for locking as data accumulates. // We use ThreadLocalStorage to quickly identfy the current ThreadData context. // We also have a linked list of ThreadData instances, and that list is used to // harvest data from all existing instances. class BASE_EXPORT ThreadData { public: // Current allowable states of the tracking system. The states can vary // between ACTIVE and DEACTIVATED, but can never go back to UNINITIALIZED. enum Status { UNINITIALIZED, ACTIVE, DEACTIVATED, }; typedef std::map BirthMap; typedef std::map DeathMap; // Initialize the current thread context with a new instance of ThreadData. // This is used by all threads that have names, and should be explicitly // set *before* any births on the threads have taken place. It is generally // only used by the message loop, which has a well defined thread name. static void InitializeThreadContext(const std::string& suggested_name); // Using Thread Local Store, find the current instance for collecting data. // If an instance does not exist, construct one (and remember it for use on // this thread. // This may return NULL if the system is disabled for any reason. static ThreadData* Get(); // For a given (unescaped) about:tracking query, develop resulting HTML, and // append to output. static void WriteHTML(const std::string& query, std::string* output); // For a given accumulated array of results, use the comparator to sort and // subtotal, writing the results to the output. static void WriteHTMLTotalAndSubtotals( const DataCollector::Collection& match_array, const Comparator& comparator, std::string* output); // Constructs a DictionaryValue instance containing all recursive results in // our process. The caller assumes ownership of the memory in the returned // instance. static base::DictionaryValue* ToValue(); // Finds (or creates) a place to count births from the given location in this // thread, and increment that tally. // TallyABirthIfActive will returns NULL if the birth cannot be tallied. static Births* TallyABirthIfActive(const Location& location); // Records the end of a timed run of an object. The |completed_task| contains // a pointer to a Births, the time_posted, and a delayed_start_time if any. // The |start_of_run| indicates when we started to perform the run of the // task. The delayed_start_time is non-null for tasks that were posted as // delayed tasks, and it indicates when the task should have run (i.e., when // it should have posted out of the timer queue, and into the work queue. // The |end_of_run| was just obtained by a call to Now() (just after the task // finished). It is provided as an argument to help with testing. static void TallyRunOnNamedThreadIfTracking( const base::TrackingInfo& completed_task, const TrackedTime& start_of_run, const TrackedTime& end_of_run); // Record the end of a timed run of an object. The |birth| is the record for // the instance, the |time_posted| records that instant, which is presumed to // be when the task was posted into a queue to run on a worker thread. // The |start_of_run| is when the worker thread started to perform the run of // the task. // The |end_of_run| was just obtained by a call to Now() (just after the task // finished). static void TallyRunOnWorkerThreadIfTracking( const Births* birth, const TrackedTime& time_posted, const TrackedTime& start_of_run, const TrackedTime& end_of_run); const std::string thread_name() const { return thread_name_; } // --------------------- // The following functions should all be private, and are only public because // the collection is done externally. We need to relocate that code from the // collection class into this class, and then all these methods can be made // private. // (Thread safe) Get start of list of all ThreadData instances. static ThreadData* first(); // Iterate through the null terminated list of ThreadData instances. ThreadData* next() const { return next_; } // Using our lock, make a copy of the specified maps. These calls may arrive // from non-local threads, and are used to quickly scan data from all threads // in order to build an HTML page for about:tracking. void SnapshotBirthMap(BirthMap *output) const; void SnapshotDeathMap(DeathMap *output) const; // -------- end of should be private methods. // Hack: asynchronously clear all birth counts and death tallies data values // in all ThreadData instances. The numerical (zeroing) part is done without // use of a locks or atomics exchanges, and may (for int64 values) produce // bogus counts VERY rarely. static void ResetAllThreadData(); // Initializes all statics if needed (this initialization call should be made // while we are single threaded). Returns false if unable to initialize. static bool Initialize(); // Sets internal status_ to either become ACTIVE, or DEACTIVATED, // based on argument being true or false respectively. // If tracking is not compiled in, this function will return false. static bool InitializeAndSetTrackingStatus(bool status); static bool tracking_status(); // Provide a time function that does nothing (runs fast) when we don't have // the profiler enabled. It will generally be optimized away when it is // ifdef'ed to be small enough (allowing the profiler to be "compiled out" of // the code). static TrackedTime Now(); // WARNING: ONLY call this function when you are running single threaded // (again) and all message loops and threads have terminated. Until that // point some threads may still attempt to write into our data structures. // Delete recursively all data structures, starting with the list of // ThreadData instances. static void ShutdownSingleThreadedCleanup(); private: typedef std::stack ThreadDataPool; // Worker thread construction creates a name since there is none. ThreadData(); // Message loop based construction should provide a name. explicit ThreadData(const std::string& suggested_name); ~ThreadData(); // Push this instance to the head of all_thread_data_list_head_, linking it to // the previous head. This is performed after each construction, and leaves // the instance permanently on that list. void PushToHeadOfList(); // In this thread's data, record a new birth. Births* TallyABirth(const Location& location); // Find a place to record a death on this thread. void TallyADeath(const Births& birth, const Duration& queue_duration, const Duration& duration); // Using our lock to protect the iteration, Clear all birth and death data. void Reset(); // This method is called by the TLS system when a thread terminates. // The argument may be NULL if this thread has never tracked a birth or death. static void OnThreadTermination(void* thread_data); // This method should be called when a worker thread terminates, so that we // can save all the thread data into a cache of reusable ThreadData instances. void OnThreadTerminationCleanup() const; // We use thread local store to identify which ThreadData to interact with. static base::ThreadLocalStorage::Slot tls_index_; // Link to the most recently created instance (starts a null terminated list). // The list is traversed by about:tracking when it needs to snapshot data. static ThreadData* all_thread_data_list_head_; // Set of ThreadData instances for use with worker threads. When a worker // thread is done (terminating), we push it into this pool. When a new worker // thread is created, we first try to re-use a ThreadData instance from the // pool, and if none are available, construct a new one. static ThreadDataPool* unregistered_thread_data_pool_; // Protection for access to all_thread_data_list_head_, and to // unregistered_thread_data_pool_. This lock is leaked at shutdown. static base::Lock* list_lock_; // We set status_ to SHUTDOWN when we shut down the tracking service. static Status status_; // Link to next instance (null terminated list). Used to globally track all // registered instances (corresponds to all registered threads where we keep // data). ThreadData* next_; // The name of the thread that is being recorded. If this thread has no // message_loop, then this is a worker thread, with a sequence number postfix. std::string thread_name_; // Indicate if this is a worker thread, and the ThreadData contexts should be // stored in the unregistered_thread_data_pool_ when not in use. bool is_a_worker_thread_; // A map used on each thread to keep track of Births on this thread. // This map should only be accessed on the thread it was constructed on. // When a snapshot is needed, this structure can be locked in place for the // duration of the snapshotting activity. BirthMap birth_map_; // Similar to birth_map_, this records informations about death of tracked // instances (i.e., when a tracked instance was destroyed on this thread). // It is locked before changing, and hence other threads may access it by // locking before reading it. DeathMap death_map_; // Lock to protect *some* access to BirthMap and DeathMap. The maps are // regularly read and written on this thread, but may only be read from other // threads. To support this, we acquire this lock if we are writing from this // thread, or reading from another thread. For reading from this thread we // don't need a lock, as there is no potential for a conflict since the // writing is only done from this thread. mutable base::Lock lock_; // The next available thread number. This should only be accessed when the // list_lock_ is held. static int thread_number_counter_; DISALLOW_COPY_AND_ASSIGN(ThreadData); }; //------------------------------------------------------------------------------ // Provide simple way to to start global tracking, and to tear down tracking // when done. The design has evolved to *not* do any teardown (and just leak // all allocated data structures). As a result, we don't have any code in this // destructor, and perhaps this whole class should go away. class BASE_EXPORT AutoTracking { public: AutoTracking() { ThreadData::Initialize(); } ~AutoTracking() { // TODO(jar): Consider emitting a CSV dump of the data at this point. This // should be called after the message loops have all terminated (or at least // the main message loop is gone), so there is little chance for additional // tasks to be Run. } private: DISALLOW_COPY_AND_ASSIGN(AutoTracking); }; } // namespace tracked_objects #endif // BASE_TRACKED_OBJECTS_H_