// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/utf_offset_string_conversions.h" #include "base/string_piece.h" #include "base/utf_string_conversion_utils.h" using base::PrepareForUTF16Or32Output; using base::ReadUnicodeCharacter; using base::WriteUnicodeCharacter; // Generalized Unicode converter ----------------------------------------------- // Converts the given source Unicode character type to the given destination // Unicode character type as a STL string. The given input buffer and size // determine the source, and the given output STL string will be replaced by // the result. template bool ConvertUnicode(const SRC_CHAR* src, size_t src_len, std::wstring* output, size_t* offset_for_adjustment) { size_t output_offset = (offset_for_adjustment && *offset_for_adjustment < src_len) ? *offset_for_adjustment : std::wstring::npos; // ICU requires 32-bit numbers. bool success = true; int32 src_len32 = static_cast(src_len); for (int32 i = 0; i < src_len32; i++) { uint32 code_point; size_t original_i = i; size_t chars_written = 0; if (ReadUnicodeCharacter(src, src_len32, &i, &code_point)) { chars_written = WriteUnicodeCharacter(code_point, output); } else { chars_written = WriteUnicodeCharacter(0xFFFD, output); success = false; } if ((output_offset != std::wstring::npos) && (*offset_for_adjustment > original_i)) { // NOTE: ReadUnicodeCharacter() adjusts |i| to point _at_ the last // character read, not after it (so that incrementing it in the loop // increment will place it at the right location), so we need to account // for that in determining the amount that was read. if (*offset_for_adjustment <= static_cast(i)) output_offset = std::wstring::npos; else output_offset += chars_written - (i - original_i + 1); } } if (offset_for_adjustment) *offset_for_adjustment = output_offset; return success; } // UTF-8 <-> Wide -------------------------------------------------------------- bool UTF8ToWideAndAdjustOffset(const char* src, size_t src_len, std::wstring* output, size_t* offset_for_adjustment) { PrepareForUTF16Or32Output(src, src_len, output); return ConvertUnicode(src, src_len, output, offset_for_adjustment); } std::wstring UTF8ToWideAndAdjustOffset(const base::StringPiece& utf8, size_t* offset_for_adjustment) { std::wstring ret; UTF8ToWideAndAdjustOffset(utf8.data(), utf8.length(), &ret, offset_for_adjustment); return ret; } // UTF-16 <-> Wide ------------------------------------------------------------- #if defined(WCHAR_T_IS_UTF16) // When wide == UTF-16, then conversions are a NOP. bool UTF16ToWideAndAdjustOffset(const char16* src, size_t src_len, std::wstring* output, size_t* offset_for_adjustment) { output->assign(src, src_len); if (offset_for_adjustment && (*offset_for_adjustment >= src_len)) *offset_for_adjustment = std::wstring::npos; return true; } std::wstring UTF16ToWideAndAdjustOffset(const string16& utf16, size_t* offset_for_adjustment) { if (offset_for_adjustment && (*offset_for_adjustment >= utf16.length())) *offset_for_adjustment = std::wstring::npos; return utf16; } #elif defined(WCHAR_T_IS_UTF32) bool UTF16ToWideAndAdjustOffset(const char16* src, size_t src_len, std::wstring* output, size_t* offset_for_adjustment) { output->clear(); // Assume that normally we won't have any non-BMP characters so the counts // will be the same. output->reserve(src_len); return ConvertUnicode(src, src_len, output, offset_for_adjustment); } std::wstring UTF16ToWideAndAdjustOffset(const string16& utf16, size_t* offset_for_adjustment) { std::wstring ret; UTF16ToWideAndAdjustOffset(utf16.data(), utf16.length(), &ret, offset_for_adjustment); return ret; } #endif // defined(WCHAR_T_IS_UTF32)