// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_UTF_STRING_CONVERSION_UTILS_H_ #define BASE_UTF_STRING_CONVERSION_UTILS_H_ // This should only be used by the various UTF string conversion files. #include "base/string16.h" namespace base { inline bool IsValidCodepoint(uint32 code_point) { // Excludes the surrogate code points ([0xD800, 0xDFFF]) and // codepoints larger than 0x10FFFF (the highest codepoint allowed). // Non-characters and unassigned codepoints are allowed. return code_point < 0xD800u || (code_point >= 0xE000u && code_point <= 0x10FFFFu); } inline bool IsValidCharacter(uint32 code_point) { // Excludes non-characters (U+FDD0..U+FDEF, and all codepoints ending in // 0xFFFE or 0xFFFF) from the set of valid code points. return code_point < 0xD800u || (code_point >= 0xE000u && code_point < 0xFDD0u) || (code_point > 0xFDEFu && code_point <= 0x10FFFFu && (code_point & 0xFFFEu) != 0xFFFEu); } // ReadUnicodeCharacter -------------------------------------------------------- // Reads a UTF-8 stream, placing the next code point into the given output // |*code_point|. |src| represents the entire string to read, and |*char_index| // is the character offset within the string to start reading at. |*char_index| // will be updated to index the last character read, such that incrementing it // (as in a for loop) will take the reader to the next character. // // Returns true on success. On false, |*code_point| will be invalid. bool ReadUnicodeCharacter(const char* src, int32 src_len, int32* char_index, uint32* code_point_out); // Reads a UTF-16 character. The usage is the same as the 8-bit version above. bool ReadUnicodeCharacter(const char16* src, int32 src_len, int32* char_index, uint32* code_point); #if defined(WCHAR_T_IS_UTF32) // Reads UTF-32 character. The usage is the same as the 8-bit version above. bool ReadUnicodeCharacter(const wchar_t* src, int32 src_len, int32* char_index, uint32* code_point); #endif // defined(WCHAR_T_IS_UTF32) // WriteUnicodeCharacter ------------------------------------------------------- // Appends a UTF-8 character to the given 8-bit string. Returns the number of // bytes written. size_t WriteUnicodeCharacter(uint32 code_point, std::string* output); // Appends the given code point as a UTF-16 character to the given 16-bit // string. Returns the number of 16-bit values written. size_t WriteUnicodeCharacter(uint32 code_point, string16* output); #if defined(WCHAR_T_IS_UTF32) // Appends the given UTF-32 character to the given 32-bit string. Returns the // number of 32-bit values written. inline size_t WriteUnicodeCharacter(uint32 code_point, std::wstring* output) { // This is the easy case, just append the character. output->push_back(code_point); return 1; } #endif // defined(WCHAR_T_IS_UTF32) // Generalized Unicode converter ----------------------------------------------- // Guesses the length of the output in UTF-8 in bytes, clears that output // string, and reserves that amount of space. We assume that the input // character types are unsigned, which will be true for UTF-16 and -32 on our // systems. template void PrepareForUTF8Output(const CHAR* src, size_t src_len, std::string* output); // Prepares an output buffer (containing either UTF-16 or -32 data) given some // UTF-8 input that will be converted to it. See PrepareForUTF8Output(). template void PrepareForUTF16Or32Output(const char* src, size_t src_len, STRING* output); } // namespace base #endif // BASE_UTF_STRING_CONVERSION_UTILS_H_