// Copyright 2008, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef BASE_WAITABLE_EVENT_H_ #define BASE_WAITABLE_EVENT_H_ #include "base/basictypes.h" #if defined(OS_WIN) typedef void* HANDLE; #else #include "base/condition_variable.h" #include "base/lock.h" #endif class TimeDelta; namespace base { // A WaitableEvent can be a useful thread synchronization tool when you want to // allow one thread to wait for another thread to finish some work. // // Use a WaitableEvent when you would otherwise use a Lock+ConditionVariable to // protect a simple boolean value. However, if you find yourself using a // WaitableEvent in conjunction with a Lock to wait for a more complex state // change (e.g., for an item to be added to a queue), then you should probably // be using a ConditionVariable instead of a WaitableEvent. // // NOTE: On Windows, this class provides a subset of the functionality afforded // by a Windows event object. This is intentional. If you are writing Windows // specific code and you need other features of a Windows event, then you might // be better off just using an Windows event directly. // class WaitableEvent { public: // If manual_reset is true, then to set the event state to non-signaled, a // consumer must call the Reset method. If this parameter is false, then the // system automatically resets the event state to non-signaled after a single // waiting thread has been released. WaitableEvent(bool manual_reset, bool initially_signaled); // WARNING: Destroying a WaitableEvent while threads are waiting on it is not // supported. Doing so will cause crashes or other instability. ~WaitableEvent(); // Put the event in the un-signaled state. void Reset(); // Put the event in the signaled state. Causing any thread blocked on Wait // to be woken up. void Signal(); // Returns true if the event is in the signaled state, else false. If this // is not a manual reset event, then this test will cause a reset. bool IsSignaled(); // Wait indefinitely for the event to be signaled. Returns true if the event // was signaled, else false is returned to indicate that waiting failed. bool Wait(); // Wait up until max_time has passed for the event to be signaled. Returns // true if the event was signaled. If this method returns false, then it // does not necessarily mean that max_time was exceeded. bool TimedWait(const TimeDelta& max_time); private: #if defined(OS_WIN) HANDLE event_; #else Lock lock_; // Needs to be listed first so it will be constructed first. ConditionVariable cvar_; bool signaled_; bool manual_reset_; #endif DISALLOW_COPY_AND_ASSIGN(WaitableEvent); }; } // namespace base #endif // BASE_WAITABLE_EVENT_H_