// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_WAITABLE_EVENT_H_ #define BASE_WAITABLE_EVENT_H_ #include "base/basictypes.h" #if defined(OS_WIN) typedef void* HANDLE; #else #include "base/condition_variable.h" #include "base/lock.h" #endif namespace base { class TimeDelta; // A WaitableEvent can be a useful thread synchronization tool when you want to // allow one thread to wait for another thread to finish some work. // // Use a WaitableEvent when you would otherwise use a Lock+ConditionVariable to // protect a simple boolean value. However, if you find yourself using a // WaitableEvent in conjunction with a Lock to wait for a more complex state // change (e.g., for an item to be added to a queue), then you should probably // be using a ConditionVariable instead of a WaitableEvent. // // NOTE: On Windows, this class provides a subset of the functionality afforded // by a Windows event object. This is intentional. If you are writing Windows // specific code and you need other features of a Windows event, then you might // be better off just using an Windows event directly. // class WaitableEvent { public: // If manual_reset is true, then to set the event state to non-signaled, a // consumer must call the Reset method. If this parameter is false, then the // system automatically resets the event state to non-signaled after a single // waiting thread has been released. WaitableEvent(bool manual_reset, bool initially_signaled); // WARNING: Destroying a WaitableEvent while threads are waiting on it is not // supported. Doing so will cause crashes or other instability. ~WaitableEvent(); // Put the event in the un-signaled state. void Reset(); // Put the event in the signaled state. Causing any thread blocked on Wait // to be woken up. void Signal(); // Returns true if the event is in the signaled state, else false. If this // is not a manual reset event, then this test will cause a reset. bool IsSignaled(); // Wait indefinitely for the event to be signaled. Returns true if the event // was signaled, else false is returned to indicate that waiting failed. bool Wait(); // Wait up until max_time has passed for the event to be signaled. Returns // true if the event was signaled. If this method returns false, then it // does not necessarily mean that max_time was exceeded. bool TimedWait(const TimeDelta& max_time); private: #if defined(OS_WIN) HANDLE event_; #else Lock lock_; // Needs to be listed first so it will be constructed first. ConditionVariable cvar_; bool signaled_; bool manual_reset_; #endif DISALLOW_COPY_AND_ASSIGN(WaitableEvent); }; } // namespace base #endif // BASE_WAITABLE_EVENT_H_