// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/waitable_event.h" namespace base { WaitableEvent::WaitableEvent(bool manual_reset, bool signaled) : lock_(), cvar_(&lock_), signaled_(signaled), manual_reset_(manual_reset) { } WaitableEvent::~WaitableEvent() { // Members are destroyed in the reverse of their initialization order, so we // should not have to worry about lock_ being destroyed before cvar_. } void WaitableEvent::Reset() { AutoLock locked(lock_); signaled_ = false; } void WaitableEvent::Signal() { AutoLock locked(lock_); if (!signaled_) { signaled_ = true; if (manual_reset_) { cvar_.Broadcast(); } else { cvar_.Signal(); } } } bool WaitableEvent::IsSignaled() { return TimedWait(TimeDelta::FromMilliseconds(0)); } bool WaitableEvent::Wait() { AutoLock locked(lock_); while (!signaled_) cvar_.Wait(); if (!manual_reset_) signaled_ = false; return true; } bool WaitableEvent::TimedWait(const TimeDelta& max_time) { AutoLock locked(lock_); // In case of spurious wake-ups, we need to adjust the amount of time that we // spend sleeping. TimeDelta total_time; for (;;) { TimeTicks start = TimeTicks::Now(); cvar_.TimedWait(max_time - total_time); if (signaled_) break; total_time += TimeTicks::Now() - start; if (total_time >= max_time) break; } bool result = signaled_; if (!manual_reset_) signaled_ = false; return result; } } // namespace base