// Copyright 2008, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "base/waitable_event.h" #include #include "base/logging.h" #include "base/time.h" namespace base { WaitableEvent::WaitableEvent(bool manual_reset, bool signaled) : event_(CreateEvent(NULL, manual_reset, signaled, NULL)) { // We're probably going to crash anyways if this is ever NULL, so we might as // well make our stack reports more informative by crashing here. CHECK(event_); } WaitableEvent::~WaitableEvent() { CloseHandle(event_); } void WaitableEvent::Reset() { ResetEvent(event_); } void WaitableEvent::Signal() { SetEvent(event_); } bool WaitableEvent::IsSignaled() { return TimedWait(TimeDelta::FromMilliseconds(0)); } bool WaitableEvent::Wait() { DWORD result = WaitForSingleObject(event_, INFINITE); // It is most unexpected that this should ever fail. Help consumers learn // about it if it should ever fail. DCHECK(result == WAIT_OBJECT_0) << "WaitForSingleObject failed"; return result == WAIT_OBJECT_0; } bool WaitableEvent::TimedWait(const TimeDelta& max_time) { int32 timeout = static_cast(max_time.InMilliseconds()); DWORD result = WaitForSingleObject(event_, timeout); switch (result) { case WAIT_OBJECT_0: return true; case WAIT_TIMEOUT: return false; } // It is most unexpected that this should ever fail. Help consumers learn // about it if it should ever fail. NOTREACHED() << "WaitForSingleObject failed"; return false; } } // namespace base