// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/waitable_event.h" #include #include #include "base/logging.h" #include "base/time.h" namespace base { WaitableEvent::WaitableEvent(bool manual_reset, bool signaled) : event_(CreateEvent(NULL, manual_reset, signaled, NULL)) { // We're probably going to crash anyways if this is ever NULL, so we might as // well make our stack reports more informative by crashing here. CHECK(event_); } WaitableEvent::~WaitableEvent() { CloseHandle(event_); } void WaitableEvent::Reset() { ResetEvent(event_); } void WaitableEvent::Signal() { SetEvent(event_); } bool WaitableEvent::IsSignaled() { return TimedWait(TimeDelta::FromMilliseconds(0)); } bool WaitableEvent::Wait() { DWORD result = WaitForSingleObject(event_, INFINITE); // It is most unexpected that this should ever fail. Help consumers learn // about it if it should ever fail. DCHECK(result == WAIT_OBJECT_0) << "WaitForSingleObject failed"; return result == WAIT_OBJECT_0; } bool WaitableEvent::TimedWait(const TimeDelta& max_time) { DCHECK(max_time >= TimeDelta::FromMicroseconds(0)); // Be careful here. TimeDelta has a precision of microseconds, but this API // is in milliseconds. If there are 5.5ms left, should the delay be 5 or 6? // It should be 6 to avoid returning too early. double timeout = ceil(max_time.InMillisecondsF()); DWORD result = WaitForSingleObject(event_, static_cast(timeout)); switch (result) { case WAIT_OBJECT_0: return true; case WAIT_TIMEOUT: return false; } // It is most unexpected that this should ever fail. Help consumers learn // about it if it should ever fail. NOTREACHED() << "WaitForSingleObject failed"; return false; } } // namespace base