// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // The Watchdog class creates a second thread that can Alarm if a specific // duration of time passes without proper attention. The duration of time is // specified at construction time. The Watchdog may be used many times by // simply calling Arm() (to start timing) and Disarm() (to reset the timer). // The Watchdog is typically used under a debugger, where the stack traces on // other threads can be examined if/when the Watchdog alarms. // Some watchdogs will be enabled or disabled via command line switches. To // facilitate such code, an "enabled" argument for the constuctor can be used // to permanently disable the watchdog. Disabled watchdogs don't even spawn // a second thread, and their methods call (Arm() and Disarm()) return very // quickly. #ifndef BASE_WATCHDOG_H__ #define BASE_WATCHDOG_H__ #include #include "base/condition_variable.h" #include "base/lock.h" #include "base/logging.h" #include "base/platform_thread.h" #include "base/time.h" class Watchdog { public: // Constructor specifies how long the Watchdog will wait before alarming. Watchdog(const base::TimeDelta& duration, const std::string& thread_watched_name, bool enabled); virtual ~Watchdog(); // Start timing, and alarm when time expires (unless we're disarm()ed.) void Arm(); // Arm starting now. void ArmSomeTimeDeltaAgo(const base::TimeDelta& time_delta); void ArmAtStartTime(const base::TimeTicks start_time); // Reset time, and do not set off the alarm. void Disarm(); // Alarm is called if the time expires after an Arm() without someone calling // Disarm(). This method can be overridden to create testable classes. virtual void Alarm() { DLOG(INFO) << "Watchdog alarmed for " << thread_watched_name_; } // Reset static data to initial state. Useful for tests, to ensure // they are independent. static void ResetStaticData(); private: class ThreadDelegate : public PlatformThread::Delegate { public: explicit ThreadDelegate(Watchdog* watchdog) : watchdog_(watchdog) { } virtual void ThreadMain(); private: Watchdog* watchdog_; void SetThreadName() const; }; enum State {ARMED, DISARMED, SHUTDOWN }; bool init_successful_; Lock lock_; // Mutex for state_. ConditionVariable condition_variable_; State state_; const base::TimeDelta duration_; // How long after start_time_ do we alarm? const std::string thread_watched_name_; PlatformThreadHandle handle_; ThreadDelegate delegate_; // Store it, because it must outlive the thread. base::TimeTicks start_time_; // Start of epoch, and alarm after duration_. // When the debugger breaks (when we alarm), all the other alarms that are // armed will expire (also alarm). To diminish this effect, we track any // delay due to debugger breaks, and we *try* to adjust the effective start // time of other alarms to step past the debugging break. // Without this safety net, any alarm will typically trigger a host of follow // on alarms from callers that specify old times. static Lock static_lock_; // Lock for access of static data... // When did we last alarm and get stuck (for a while) in a debugger? static base::TimeTicks last_debugged_alarm_time_; // How long did we sit on a break in the debugger? static base::TimeDelta last_debugged_alarm_delay_; DISALLOW_COPY_AND_ASSIGN(Watchdog); }; #endif // BASE_WATCHDOG_H__